On 23.05.2013 11:16, Jorgen Grahn wrote:
>
> Confusion may be an underestimated risk in the game. You tend not to
> notice when it happens (due to an U or whatever) and most things are
> still safe to do while confused ... yet some are not.
Yes. And some things done confused are even beneficial.
An IMO flaw in Nethack is that if you travel with the '_' command and
an umber hulk confuses you, the game continues with the travel command
execution instead of aborting it. That way it may be disastrous if you
travel on Medusa's level and a newly created random umber hulk appears,
leading you straight into the water without possibility to just stop.
If, OTOH, you do a command repetition '.', waiting for, say, blindness
or confusion to wear off, this will be interrupted. Often in my games
it's just annoying to get your tasks interrupted when an effect wears
off, but getting a negative effect should definitely stop any actual
initiated multi-turn action.
Janis