On 10.05.2022 13:03, Praetor Mandrake wrote:
>
> Half of barbarians have starting weapons
> a. two-handed sword
> b. axe
>
> They said there are no artifact two-handed swords, meaning that the skill was
> wasteful as it does not power a future artifact to impove it.
If I start a character provided with the two-handed sword I indeed
skip it as soon as possible. The replacement will be the Cleaver as
soon as available. And then continued as extended in my previous post
to some one-handed artifact weapon. In my Barbarian games I often have
the necessity to enhance the skills of the primary weapon, as to stay
alive in the early game with a higher chance. Enhancing the two-handed
sword I also consider a (sort of) "wasted" skill slot, the enhanced
battle-axe skill to a lesser degree (since Cleaver may serve well until
mid-game) as a (sort of) temporary "investment".
So basically I agree with you. But I consider that - whether intended
as such by the Devteam or not - as a balancing factor of that fighter
character class.
Janis