+7 is not a safe enchantement level. All armor except elven mithril can
go safely up to +5 only.
For a wizard, a helm of brilliance is clearly better. Its enchantment is
added to Intelligence (and Wisdom) => you can learn and cast spells with
lower failure rates.
Also, being metallic, the helm will protect you against falling objects.
> shawnus wrote:
>> which is the better all around option for a wizard- +5 helm of
>> brilliance or +7 cornuthaum?
>
> +7 is not a safe enchantement level. All armor except elven mithril
And a cornuthaum when worn by a wizard.
> can go safely up to +5 only.
> For a wizard, a helm of brilliance is clearly better. Its enchantment
> is added to Intelligence (and Wisdom) => you can learn and cast spells
> with lower failure rates.
It's perfectly possible to have all spells at 0% failure by level 18 or
so without a helm of brilliance.
Also, the cornuthaum gives periodic clairvoyance (like small-scale magic
mapping every so many turns) which is *extremely* useful in the Mines.
(But then I'm a cornuthaum nut, if only for style)
> Also, being metallic, the helm will protect you against falling
> objects.
If you're high enough level you can take a falling rock trap easily.
Other objects only fall on your head by your own doing.
Raisse, killed by a falling rock
--
ir...@valdyas.org LegoHack: http://www.valdyas.org/irina/nethack/
Status of Raisse (piously neutral): Level 8 HP 63(67) AC -3, fast.
Taken from hppw-343.txt :
Power regeneration
~~~~~~~~~~~~~~~~~~
When you use power, it slowly returns to its maximum level at a rate
dependent on your experience level (XL), role, wisdom, and intelligence.
Non-Wizards: every (38 - XL) * 2/3 turns
Wizards: every (38 - XL) * 1/2 turns
(Or every turn if carrying the Eye of the Aethiopica):
regain d(((WIS + INT) / 15) + 1) power points.
Since Int and Wis stats are taken in account, an enchanted helm of
brilliance improves power regeneration.
Everyone is forgetting one important thing.
Which one would look better on your wizard?
I think the answer is clear.
-K
> shawnus wrote:
>> which is the better all around option for a wizard- +5 helm of
>> brilliance or +7 cornuthaum?
>
> +7 is not a safe enchantement level. All armor except elven mithril can
> go safely up to +5 only.
Not so. *Any* elven armour can be safely enchanted to +7, as can a
cornuthaum.
> For a wizard, a helm of brilliance is clearly better. Its enchantment is
> added to Intelligence (and Wisdom) => you can learn and cast spells with
> lower failure rates.
You may be able to cast all the spells you want at 0% without it, however,
and in this case the reduced weight, better AC, and clairvoyance of the
cornuthaum might be more advantageous (disclaimer: I suck at wizards, so
I'm not really speaking from any experience here).
--
Benjamin Lewis
Il brilgue: les toves libricilleux
Se gyrent et frillant dans le guave,
Enmimes sont les gougebosquex,
Et le momerade horgrave.
-- Lewis Carrol, "Through the Looking Glass"
Only if it helps you to a breakpoint. A 16 Int 16 Wis orcish Wizard
has nothing to gain in this respect by wearing a +5 helm of
brilliance, since 32/15 and 42/15 are both rounded down to 2.
--
: Dylan O'Donnell http://www.spod-central.org/~psmith/ :
: "Zao bi ercio pase e garst nith dus carab olet paro :
: se volto. Ro se ilsh, se garst ithi." :
: -- Zarf, "Lighan ses Lion" :
This will only make a difference if you can get the sum of your wisdom and
intelligence up to 45 (e.g. 23 int, 22 wis), or if the sum was originally
below 30. In the former case, you will gain an expected value of 2.5 power
points instead of 2 each time.
So if you have an 18 int and a 17 wisdom, or better, a +5 helm of
brilliance will improve your power regeneration by 25%.
Thank you for pointing me this out. I had checked for cornuthaum, it
vaporised at +5 on a non-wizard head.
> You may be able to cast all the spells you want at 0% without it, however,
> and in this case the reduced weight, better AC, and clairvoyance of the
> cornuthaum might be more advantageous (disclaimer: I suck at wizards, so
> I'm not really speaking from any experience here).
High intelligence and wisdom seems to help power regenerate a little
faster. Don't know if the difference is really significant.
I might reconsider this choice next time. However, my current wizard in
Gehennom has 25 Int and 25 Wis. I like these demigod-like statistics :)
>> which is the better all around option for a wizard- +5 helm of
>> brilliance or +7 cornuthaum?
> +7 is not a safe enchantement level. All armor except elven mithril
> can go safely up to +5 only.
Untrue, as more of your posts today were... Please check your "facts"
before misinforming others.
*All* elven armour (not just mithil) may be enchanted up from +5 to +6
or +7.
Also, more importantly here, a cornuthaum may also be enchanted up from
+5 without any danger. Together with elven armour it's the exception to
the rule.
--
Boudewijn Waijers (bwaijers at home.nl).
"So computers are tools of the Devil? thought Newt. He had no problem
believing it. Computers had to be the tools of *somebody*, and all he
knew for certain was that it definitely wasn't him."
- Terry Pratchett and Neil Gaiman, in "Good Omens".
> Thank you for pointing me this out. I had checked for cornuthaum, it
> vaporised at +5 on a non-wizard head.
Why would a non-wizard want to wear such a silly hat at all?
For non-wizards, wearing one only has disadvantages.
Sorry about the misinformation. I will always double check now before
posting.
> *All* elven armour (not just mithil) may be enchanted up from +5 to +6
> or +7.
>
> Also, more importantly here, a cornuthaum may also be enchanted up from
> +5 without any danger. Together with elven armour it's the exception to
> the rule.
Got it.
It's mostly a question of style once your INT is 18 or greater.
The cornuthaum gives you 1 point of CHA, which can be nice against 'cubi
(chance to keep on your clothes is CHA/20), 1 point more AC and
clairvoience (love it or hate it).
The helmet gives you INT and WIS, and therefore a slightly higher mana
regeneration (you gain d((int+wis)/15)+1 every N (too lazy to look it
up) turns, more mana per level you gain (~1/4 point per unit of WIS) and
better fail rates for reading and casting (normally not a problem). It
also protects you against falling rocks.
So for maximizers (who cast magic mapping anyway) it'll be the helm
while for people who love gadgets and wizzard-fashion it'll be the
cornuthaum.
Lars
Higher INT also increases the chance of good results from dealing with
foocubi, IIRC, so I'd pick the helmet over the +1 CHA when it comes to them.
> Also, the cornuthaum gives periodic clairvoyance (like small-scale magic
> mapping every so many turns) which is *extremely* useful in the Mines.
Not to mention Ghehennom, if you are so unlucky not to have
the spell then.
Best,
Jakob
> Lars Kecke wrote:
> > shawnus wrote:
> >
> >> which is the better all around option for a wizard- +5 helm of
> >> brilliance
> >> or +7 cornuthaum?
> > It's mostly a question of style once your INT is 18 or greater.
> > The cornuthaum gives you 1 point of CHA, which can be nice against
> > 'cubi (chance to keep on your clothes is CHA/20), 1 point more AC
> > and clairvoience (love it or hate it).
> > [...]
>
> Higher INT also increases the chance of good results from dealing with
> foocubi, IIRC, so I'd pick the helmet over the +1 CHA when it comes to
> them.
Int and Cha both increase the chance of good results, but only Cha
helps with keeping your clothes on, and if there were dangerous
monsters around, having your armour removed could be a Very Bad Thing.
BTW, does anything reduce the chance of "feeling very attracted to the
foocubus" in the first place? E.g., do they have to get past your AC
before this happens?
Eva.
--
Eva Myers, Computer Officer, Statistical Laboratory, University of Cambridge
Email: erm...@cam.ac.uk WWW: http://www.statslab.cam.ac.uk/~eva/
Ignorance and deception can't save anybody. *Knowing* saves them.
It's a normal to-hit chance, so yes; if it misses, it "pretends to be
friendly" instead. Once the hit succeeds (or if you're initiating
matters by #chatting), the seduction can still fail before the "very
attracted" message if the foocubus is cancelled, if it has a headache,
or if you are unconscious. (Assuming a compatibility of genders to
start with.) After that message, managing to retain your armour or
cloak will prevent the, ah, consummation.
> Int and Cha both increase the chance of good results, but only Cha
> helps with keeping your clothes on, and if there were dangerous
> monsters around, having your armour removed could be a Very Bad Thing.
True, but the +5 INT helps more than +1 CHA when it comes to good
effects. And I have to agree, foocubi are Bad with dangerous monsters
around.
Of course, the +5 INT doesn't help if you can't keep your helm on. So
there's that. I'm sure someone could do an analysis of at what charisma
it's better to wear a helm of Brilliance in order to get good effects.
But it ain't me.
Even if I have the spell (magic missile) and am easily able to cast it,
I never use it in Gehennom. It makes it almost impossible to know where
you've already been and where not, and I always want to check the entire
level for items and monsters. When I'm done with a section, I make
shortcuts.
For that same reason, I woulnd't wear a cornuthaum.
--
Boudewijn Waijers (bwaijers at home.nl).
If you'll a willing ear incline,
what's mine is yours
and what is yours is mine. - Shakespeare, measure for measure.
> Even if I have the spell (magic missile) and am easily able to cast
> it, I never use it in Gehennom. It makes it almost impossible to know
> where you've already been and where not, and I always want to check
> the entire level for items and monsters. When I'm done with a section,
> I make shortcuts.
Magic mapping, no?
> For that same reason, I woulnd't wear a cornuthaum.
Whereas when I'm in Gehennom I usually have all the items I'll ever need
(and turn autopickup off) and all I want is to get through the boring
and frustrating bit as soon as possible. I tend to dig all round the
perimeter and from the perimeter to both flights of stairs in order to
always have a quick way to the stairs with Rodney and his minions after
me, or the mysterious force, or other accidents.
Raisse, killed by a vrock
>> Even if I have the spell (magic missile) and am easily able to cast
>> it, I never use it in Gehennom. It makes it almost impossible to know
>> where you've already been and where not, and I always want to check
>> the entire level for items and monsters. When I'm done with a
>> section, I make shortcuts.
> Magic mapping, no?
Never in Gehennom, sometimes to find vaults if I didn't find my namesake
yet.
> Whereas when I'm in Gehennom I usually have all the items I'll ever
> need (and turn autopickup off) and all I want is to get through the
> boring and frustrating bit as soon as possible.
Well, you *know* I'm a pack rat. Even when I'm in Gehennom, and have a
complete ascension kit, I cannot stand rubbish lying around. Up until I
wake up Rodney, every item I find is transported out of Gehennom to my
stash (usually near an altar, wherever I found one, often in the
Valley).
> Of course, the +5 INT doesn't help if you can't keep your helm on. So
> there's that. I'm sure someone could do an analysis of at what charisma
> it's better to wear a helm of Brilliance in order to get good effects.
> But it ain't me.
Quite easy. The chanche of getting good effects is (INT+CHA+1)/35 and of
course capped at 1. So the only time the cornuthaum is better for
getting good results is when INT+CHA=33, regardless of CHA.
Lars
I think you mean "the spelling". It's "Gehennom". Hope this helps :)
--
Benjamin Lewis
Speer's 1st Law of Proofreading:
The visibility of an error is inversely proportional to the
number of times you have looked at it.
> Raisse the Thaumaturge wrote:
>> Boudewijn Waijers wrote:
>
>>> Even if I have the spell (magic missile) and am easily able to cast
>>> it, I never use it in Gehennom. It makes it almost impossible to
>>> know where you've already been and where not, and I always want to
>>> check the entire level for items and monsters. When I'm done with a
>>> section, I make shortcuts.
>
>> Magic mapping, no?
>
> Never in Gehennom, sometimes to find vaults if I didn't find my
> namesake yet.
>
>> Whereas when I'm in Gehennom I usually have all the items I'll ever
>> need (and turn autopickup off) and all I want is to get through the
>> boring and frustrating bit as soon as possible.
>
> Well, you *know* I'm a pack rat. Even when I'm in Gehennom, and have a
> complete ascension kit, I cannot stand rubbish lying around. Up until
> I wake up Rodney, every item I find is transported out of Gehennom to
> my stash (usually near an altar, wherever I found one, often in the
> Valley).
>
At least for classes that can I'd use detect treasure and magic mapping
as a way to know what's on the level and get everything.
> At least for classes that can I'd use detect treasure and magic
> mapping as a way to know what's on the level and get everything.
Not all classes can, and if they do, objects tend to move around when
carried by monsters.