-- no outright spoilers below, but just in case ... --
Olga the Heroine St:25 Dx:18 Co:18 In:15 Wi:20 Ch:16 Neutral
Astral Plane $:0 HP:220(220) Pw:86(86) AC:-45 Exp:22 T:94015 Burdened
3.66 million points = 39 points/turn
Found what turned out to be a magic lamp even before entering the Mines.
I never used it. With a coaligned altar in Minetown, Mojo came swiftly.
After hitting a polymorph trap somewhere lower in the mines I found
myself flapping around as a red dragon. So I made the most of it and
laid a few eggs, and shortly thereafter was the proud momma of triplet
of baby red dragons, Junior, Buster, and Skippy. Upon returning to
Minetown, I frantically ran around closing shop doors, but to no avail.
My little minions ate most of the shopkeepers, and the priest. And it
did not occur to me that I hadn't found a magic whistle yet. In fact I
wouldn't find one until about level 25. What a pain. Skippy (later
polymorphed into an Aleax) drowned on the first level of the Quest.
Buster got left behind somehow, and was later eaten by Junior. Junior
lasted a while longer, until he was killed biting a blue jelly.
In fact, I had the worst luck with pets. A scroll of taming got me a
pet minotaur in Gehenom who promply stepped onto a polymorph trap and
turned into a water elemental. He lasted about five minutes after that.
Mr. Pointy the bone devil stepped on a level teleport trap. When I next
came across him, he'd gone feral and I had to put him down. Lucky the
queen bee, my last pet, disappeared shortly before going after Rodney,
and I never saw hide nor hair of her again.
Anyway, after getting Mojo and some decent armor (esp. speed boots)
nothing was too much trouble, at least from a combat point of view.
Got rid of L's when I found that blessed scroll I was carrying was
genocide. Another blessed scroll and mind flayers went with the rest of
the h's. I got nothing from the several thrones scattered about until
the one in Vlad's tower gave me two further genocides (umber hulks and
jabberwocks for lack of anything better). Just before going after
Rodney, I wrote a ?oGenocide and got rid of ;'s.
Bones levels were good to me. Got a bunch of artifact weapons which I
never used, plus a good half-dozen magic markers.
Notable wishes were for GSDM (never even *saw* a gray dragon) and a
blessed scrollbook of identify. Still had 3 wishes left.
Polypiled now again, but not too much.
Inventory highlights:
the blessed rustproof +6 Mjollnir (weapon in hand)
the blessed rustproof +2 Vorpal Blade
[got it when crowned doing my last water prayer]
the cursed +1 Magicbane
the cursed +0 Sting
the greased rustproof +0 Demonbane
the cursed rustproof +2 Excalibur
the +0 Cleaver
[the last five were all found on bones levels,
Mbane and Sting on my last V, who discovered
it is NOT a good idea to throw Mojo when blind.]
the usual armor [oR, GSDM, [ofDisplacement, helm of brilliance, etc with
the usual fooproofing and +4 or better
Notable vanquishings:
Baalzebub
Orcus
Yeenoghu
Juiblex
The Wizard of Yendor (7 times)
Death (2 times) [never even got close to me; conflict is fun!]
59 wraiths [and something like 3 corpses]
120 killer bees
2 grid bugs
A couple of questions though:
Earlier this week someone on r.g.r.n mentioned they felt it was an abuse
to /oD Rodney. Why? If the big ol' Wizard of Yendor is after me, I'm
going to hit him with the biggest stick I've got. And if that stick
happens to shoot a big ray of instakill out of one end, so much the
better.
Does the single-letter-engraving trick not work with war hammers? I
guess it doesn't really matter if a hammer gets dull. But then, who
cares if it gets rusty, either?
And one thing that has always perplexed me: eating a xxx yyy (I'm too
lazy to rot13 that) cures petrification. Why? Is that an rpg reference
I've just forgotten about, or is it pecular to Nethack? It seems
completely random.
Lastly, I want to thank everyone on this newsgroup, and Sascha's website
in particular, for all the useful little tips (even though I've been
lurking and none of you know you were helping).
Now that I've won this game I can finally quit playing! Oh, who do I
think I'm kidding. 'Scuse me, I'm going to go start a Priest...
-- Eric Olson
eao...@mindspring.com
Congratulations!
> Found what turned out to be a magic lamp even before entering the Mines.
> I never used it.
Not even for light?
> the proud momma of triplet
> of baby red dragons, Junior, Buster, and Skippy. Upon returning to
> Minetown, I frantically ran around closing shop doors, but to no avail.
> My little minions ate most of the shopkeepers, and the priest. And it
> did not occur to me that I hadn't found a magic whistle yet.
Next time lock up the pets, not the shopkeepers. Dragons can't open
doors. Take care that the guards don't see you using a key or a lock
pick on the outside of a door; it's probably safer to lock it from
the inside and teleport out, if you can. Or close and open doors by
magic, but that's probably not an option for a Valk.
> Earlier this week someone on r.g.r.n mentioned they felt it was an abuse
> to /oD Rodney. Why?
Because they thought it was too easy. There are always people who, if
they can do something, think that everybody should be able to do it
and, therefore, should do it - don't listen to them! :-)
> If the big ol' Wizard of Yendor is after me, I'm
> going to hit him with the biggest stick I've got. And if that stick
> happens to shoot a big ray of instakill out of one end, so much the
> better.
Yes. Wait until you try H - the Staff of Aesculapius is one Gehennom
of a big stick.
> Does the single-letter-engraving trick not work with war hammers? I
> guess it doesn't really matter if a hammer gets dull. But then, who
> cares if it gets rusty, either?
No, it doesn't work. If you have an abundance of spare scrolls, you
can cancel it to +0 (contrary to popular belief it doesn't lose its
name or artifactness) and start over. But +6 is quite enough, in my
experience. It does do less damage if it's rusty, though you don't
see that in the enchantment; rustproofing it is a better use of a
scroll of enchant weapon than trying to get it to +7.
> Now that I've won this game I can finally quit playing! Oh, who do I
> think I'm kidding. 'Scuse me, I'm going to go start a Priest...
See below...
Raisse the Thaumaturge
--
@ a human or elf (peaceful thaumaturge called Raisse)
Ascended 11 times, latest: S, trying: CHE
ir...@rempt.xs4all.nl http://valdyas.conlang.org
> Next time lock up the pets, not the shopkeepers. Dragons can't open
> doors. Take care that the guards don't see you using a key or a lock
> pick on the outside of a door; it's probably safer to lock it from
Sure, don't let them see you with a lock pick. Only bad guys use
lock picks. The door's owner have a key of course, which is
perfectly ok.
Helge Hafting
Unfortunately, there are no specific keys in the game[1], only skeleton
keys which, again, only bad guys use. If the guards notice you using
these, they will also get upset. However, you can pick the lock
faster with a key, so they are rather less likely to notice.
Cheers,
bruce
[1] I think in a long past era, there were different kinds of keys and
you had to use the right type for a given lock. I think also in a
long past era, quite possibly the same one, using the key was regarded
as OK by the guards while using a lock pick was not. Whether or not
these things were ever true, they are not now.
Not true. The guards do not distinguish keys and picks, if they spot you;
it's just that the speed of keys makes being spotted unlikely.
--
David/Kirsty Damerell. dame...@chiark.greenend.org.uk
It moves between us, for one moment, like opium in your heart, with remedies
from the ancient gods, to heal the morals of our shadows. Devil, come to me,
open up the door, lead me ciahra to the centre of it all...(FotN:Submission)
> [1] I think in a long past era, there were different kinds of keys
> and you had to use the right type for a given lock. I think also in
> a long past era, quite possibly the same one, using the key was
> regarded as OK by the guards while using a lock pick was not.
> Whether or not these things were ever true, they are not now.
I remember playing that version; I don't recall if the guards didn't
get upset if the `right' key was used.
jason
--
____
\ _/__ ``When the RNG hands you a lemon, #apply it and
\X / see if you can make invisible ink or something.''
\/ -- Joel Gluth on rec.games.roguelike.nethack
Chests used particular types of keys; I don't think doors
did (could be wrong though). However, those keys were already
gone by the time minetown and the watchmen got introduced; the
town watch has always treated key usage the same as lock-pick
usage.