karadoc <
kar...@gmail.com> wrote:
[Quoted quote moved and split from end]
> On 30/10/2012 5:34 AM, Rob Cypher wrote:
>> Long story short:
>>
>> Was playing a choatic female elf wizard character; had just started
>> (still on level 1) when the power went off briefly due to Hurricane
>> Sandy.
(Reminds me of how energy vortices seem to be supposed to have
an energy-draining attack - though it's unimplemented.
In this case, an air elemental would probably be a better
analogy inside NetHack, though.)
>> When power was restored a little later; I rebooted the machine
>> and used "recover.exe" to recover the save file. Trouble was
>> that the game file name had somehow saved as "54%0.0" and
>> "54%0.1" instead of the character's name (in this case "Britney").
>>
>> When I used recover.exe to bring the file back; the result was a
>> neutral dwarven caveman. All the characters' attributes had been
>> changed by default to a caveman character.
>
> Sounds like a pretty weird bug. Are you saying that everything in the
> recovered save was current except that your character had somehow turned
> into .. a level 1 dwarven caveman with a messed-up name?
I wonder how this could happen, too. Similar things have happened before;
see below...
> That sucks.
>>
>> Is that a bug with vanilla Nethack too?
>
> I've never actually used recover.exe myself, and it's quite possible
> that I've broken it somehow with my K-Mod changes. (I've just trusted
> that since I'm not changing the save format, recover should still work.)
>
> I'd be interested to know if this kind of thing ever happens in the
> unmodded game.
While it's not the same thing, another "pretty weird bug" happened
on the GruntHack public server (and IIRC something similar happened
on NAO, though I'm not as certain about that): there was a recovery
which made the stairs to Vlad's Tower lead to a Sokoban from an
earlier game and all kinds of strangeness...
(GruntHack changes the save file format, I think. I'm not sure whether
NAO does.)
> By the way, if my computer loses power or something, I usually just run
> the game again without using recover. Every time I've done that the game
> has been able to recover files from where I left off. (Well, from the
> start of the level anyway.)
If I recall correctly, the Windows version of NetHack automatically
invokes the recovery program for you. The UNIX version doesn't.