Level 0 is gone. Every other level seems to be there. Is there a way
to spoof level 0 to get the game going again? This would be my first
non-wizard (wizard the role, I mean, not the debug mode) ascension.
Although I've gotten this far before. Still, I don't want to lose this
lady.
--Milton
There is no level 0.
What was the *exact* message?
> "Milto...@gmail.com" <milto...@gmail.com> wrote in
>
> > My rogue was searching for the vibrating square on the lava level,
> > when the PC reset. I started Slash'em and gave the character name, and
> > it said I had a game in progress with that name, did I want to destroy
> > the game? I said no, and went to recover the game.
> >
> > Level 0 is gone. Every other level seems to be there. Is there a way
> > to spoof level 0 to get the game going again? This would be my first
> > non-wizard (wizard the role, I mean, not the debug mode) ascension.
> > Although I've gotten this far before. Still, I don't want to lose this
> > lady.
> >
> There is no level 0.
You are wrong, as usual.
In the level files which get saved while you run the game, there _is_ a
Player-Character.0 file. It is not a real level, and you'll never
encounter it in the game, but the file exists. It contains locking
information and other stuff critical to the running of the game, but not
belonging to any individual level.
To the OP: I don't know, but I fear that, since the zeroth level file is
so central to the game, it may not be possible at all. As you've
noticed, recover itself requires that file to reassemble the rest of the
game. If it is possible, it'll need to be a thorough job.
Richard
Well, I created a new game and grabbed the level 0 file. I got all the
dungeon back, but with a brand-new character. Oh, well. One Slash'em
ascension is still an accomplishment.
--Milton
> APLer <AP...@floor.tilde> wrote:
>
>> "Milto...@gmail.com" <milto...@gmail.com> wrote in
>>
>> > My rogue was searching for the vibrating square on the lava level,
>> > when the PC reset. I started Slash'em and gave the character name,
>> > and it said I had a game in progress with that name, did I want to
>> > destroy the game? I said no, and went to recover the game.
>> >
>> > Level 0 is gone. Every other level seems to be there. Is there a way
>> > to spoof level 0 to get the game going again? This would be my first
>> > non-wizard (wizard the role, I mean, not the debug mode) ascension.
>> > Although I've gotten this far before. Still, I don't want to lose
>> > this lady.
>> >
>> There is no level 0.
>
> You are wrong, as usual.
>
> In the level files which get saved while you run the game, there _is_ a
> Player-Character.0 file. It is not a real level, and you'll never
> encounter it in the game, but the file exists. It contains locking
> information and other stuff critical to the running of the game, but not
> belonging to any individual level.
>
No *your* wrong. I *said* there's no level zero and there isn't.
His wrong what?
Neuron - one of those that didn't fail at birth.
> In the level files which get saved while you run
> the game, there _is_ a Player-Character.0 file. It
> is not a real level, and you'll never encounter it
> in the game, but the file exists. It contains
> locking information and other stuff critical to
> the running of the game, but not belonging to any
> individual level.
Do I recall correctly that the initial startup for
an individual game decides the overall shape of the
dungeon, like:
- how deep the mines entrance is
- how deep the sokoban entrance is
- where other "special" levels will sit
- how deep the VS level is
- which optional rooms/branch entrances occur, and
how deep they are
- und so weiter
and stores all those decisions in level 0 as well,
to be reloaded with every game restart?
It's been ages since I read whatever left me with
that opinion, so it may be purest FUD.
=====
Oh, and again for everyone's information, square
brackets don't work very well for [OT] and [S]
and [meta] markings in Subject lines, because some
Usenet clients strip them and what they contain out
of subject lines in responses. Curly brackets, {OT}
{S} or {meta} don't seem to have this problem, and
so possibly are a preferred markup mechanism.
There is an instance in this very thread where [S]
was lost in a followup.
Similarly, colons (":") to the right of the "Re:"
mark, occasionally result in loss of any information
between the two colons, includning the second colon,
so that:
Re: News: Nethack 4.4 released!
in a dysfunctional Usenet client becomes
Re: Nethack 4.4 released!
In a response.
Instead of colons for Subject line separaters, use
" -- ", which conveys the same "separator" meme but
doesn't show the same Subject line problems with
aberrant Usenet clients. Use it like:
Re: News -- NetHack 4.4 released!
FWIW
xanthian.