I actually already did this once, and got someone on the Dev team to unwiz it back in the early 2000s.
But I screwed up.
I programmed in more Quest nemesis enemies and this resulted in the drop of multiple bells of opening, which completely fouled the whole game and made it uncomplete-able, as it resulted in a trickery.
(I didn't know that would happen).
This meant I would have had to build the whole game up again from scratch and I was heartbroken.
Heartbroken for about 15 years until now when I'm going to try it again with better knowledge.
I don't remember which person on the Dev team it was, and I have no access to that old email acocunt.
So we begin anew.
Don't have a planned release date or a schedule. But I'll update this post as I upgrade the game.
First part of the game will be
1. First level with engravings explaining the lore and game, as well as a killer shocking interesting opening level (which will be unlocked later in the game, but is too dangerous to be opened now).
2. First few levels which have riddles of where to dig and how to decode the riddles to dig in certain spots to find equipment and treasure. (How to turn words into map coordinates)
3. Re-work of the gnomish mines removing the altar and tool shop and replacing it with something else.
4. Mines end revised, luckstone destroyed, with different reward at the end of minetown.
5. Underground river through mines end which must be somehow bypassed early game to get to minetown.
5. Reward at the foot of sokobon, and three new artifact treasures (not the bag or amulet) at the top of sokobon.
6. Reworking of sokoban puzzles by adding more pits and more boulders, destroying scrolls of earth so they are no longer guaranteed in this game.
7. New Boss at the end of Mines end (not as hard as a Minotaur, but something nasty).
8. New minor artifacts at the castle, WOW removed. New boss at the Castle.
9. Medusa's island changed somehow (haven't decided how). Shield of reflection and boots of levitation removed and replaced with other treasures (TBT.
That will be the first major overhaul. Second major overhaul will be
1. The Giant King's Fortress (featuring many thrones)
2. The red light district (multiple nymphs and succubi)
3. Enchanted Forest
4. Multiple big rooms.
6. The hanging gardens of babylon
7. The magic bridge (burned elbereth bridge between stairways, with crazy dangerous enemies that respect elbereth on either side).
After that I will majorly overhaul Gehennom. No idea about that yet.