when a monster becomes confused, it moves randomly until it is no longer
when the character becomes stunned, you behave in much the same way...
however, when a monster becomes stunned, there is no effect.
I double checked this in the source code, and it is true...
In monmove.c, within the function m_move(mtmp, after), the "mstun" flag
is never checked, while the confused flag is...
so stunning a monster doesn't actually have any effect on its movement.
In dogmove.c, the flag is never checked.
(Note that the messages shown will all correctly say that the monster is
stunned, there simply won't be any effect on its movement)
You can notice this when using magicbane and you stun the monster (but
do not confuse it) or when a monster attacks a yellow mold and becomes
"There was a point to this narrative, but it has presently escaped
the chronicler's mind." --Douglas Adams
It's not true to say that there's _no_ effect; the effect of stunning
on monsters is just different. A stunned monster:
gives you a +2 bonus to hit it;
cannot "block your (clumsy) kick";
has less chance of escaping death by drawbridge.
It's true enough that this isn't all that much of an effect,
: Dylan O'Donnell http://www.spod-central.org/~psmith/ :
: "Note that computers turn us into aliens." :
: -- Zarf, out of context :
>It's not true to say that there's _no_ effect; the effect of stunning
>on monsters is just different. A stunned monster:
>gives you a +2 bonus to hit it;
>cannot "block your (clumsy) kick";
>has less chance of escaping death by drawbridge.
Okay... granted... (I should have said: "no effect on movement as there
is with the character") but I cannot believe that these effects are
solely what was intended to happen when a creature becomes stunned.
"The creature staggers." and then he/she/it keeps wailing on you.
I've yet to see a monster with *any* chance of escaping death by
drawbridge. I play the 'crush a monster with drawbridge' game whenever
I can [ie always when I reach the Castle] and the only monsters that
have escaped the *SPLAT* are xorns and earth elementals, who simply
pass through the drawbridge.
Of course you might have been referring to a different kind of
death... Maybe by falling off the drawbridge when it rises?
Only the good die young.
Therefore, I will probably live forever.
- Virgo Vardja, 2000
Isn't it a risky game to play? I never play with the gate,
or even use the tune. I always push a boulder into the moat,
and blow up the door with striking.
The thing I worry about (which has never actually
happened to me, but I worry nevertheless) is the chance
insta-death from the door exploding if some monster
inside has a wand of striking. Isn't there a chance of
that whenever you're standing next to the open drawbridge?
Peter Snelling, P.Eng. (snel...@nortelnetworks.com)
Nortel Networks, Ottawa, Canada
Standard Disclaimer: My views only, not my employer's
Well, if *that* happens I'll simply say 'AAAARRRRRRGGGGHHHHHHHHHH!'
and quit playing the game.
For about an hour or so, I presume...
But it has never happened to me so far.
> The thing I worry about (which has never actually
> happened to me, but I worry nevertheless) is the chance
> insta-death from the door exploding if some monster
> inside has a wand of striking. Isn't there a chance of
> that whenever you're standing next to the open drawbridge?
It happened to me. I stood on the drawbridge,
fighting the oncoming monsters. Then a soldier in the
background zaps a wand. Cool I thought, as it hit
the monsters between us. Then the bridge collapsed
and the game ended.