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Weapon choice for a Ranger

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BanMido

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Dec 13, 2011, 6:06:39 AM12/13/11
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My human, male, neutral Ranger's game is coming along nicely at the
moment. With ascension kit is almost complete, maybe only few minor
items remaining, things are looking good.

Got Vorpal Sword as the first gift which was unintentional but no real
damage was done so I thought it was OK. Alas, a randomly generated,
lying on the floor Sting ruined chances of wishing for "the Eye" so my
Ranger proceeded on a mini-sacfest and got 'Fire Brand' and 'Werebane'.
Have advanced long sword skill to the maximum allowed, i.e. Basic and
have been using 'Fire Brand' as the primary melee weapon since.
I did not enhance the saber skill though.

Already advanced to Expert in dagger and now my ranger has a descent
stack of moderately enchanted eleven daggers, 20 stack of blessed +2
daggers, to be precise. So that is what I will be using wherever I can.

Now my ranger will shortly descend into Gehennom so he will indubitably
face lots of silver hating monsters. Hence, I am wondering if enchanting
'Werebane' is worth it, especially considering 'Fire Brand' will be less
effective against majority of the monsters in Gehennom. Currently, both
'Fire Brand' or 'Werebane' are at +0 enchantment.

Although I probably could just enchant both weapons to +7, my thinking
is more on the lines of optimizing strategy and resource consumption.
Any thoughts?

derekt75

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Dec 13, 2011, 1:42:04 PM12/13/11
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I guess I might agree that Werebane will be more useful in Gehennom
than Fire Brand. Fire Brand will probably be more useful in the end
game, though. but I might consider enchanting those daggers instead.
4 +7 daggers can do some nice damage. Find a ring of increase damage
for some more fun. Name them first, and set an autopickup exception
to grab them. It's annoying to have to pick up the 3 daggers that
went flying past the monster that the first dagger killed, but the
dagger route should do more average damage if that's what you care
about.
Against a large monster you get 2.5 daggers * (3 for skilled + 7 for
enchantment + 2 for dagger) = 30 per throw. Werebane only does (7 for
enchantment + 4.5 for saber + 10.5 for silver) = 22 against a silver
hating monster. and only 11.5 against a minotaur. :-(

In other news, I wouldn't have given up on artifact wishing just
because you found two artifacts. especially if your castle wand was
fully loaded with wishes, I'll accept the 1 in 3 risk of wasting a
wish to get a nice artifact. What were you planning to spend all your
wishes on, anyway?

disclaimer:
I've only ascended a handful of characters, and none of them were
rangers, so take my advice for what it's worth.

BanMido

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Dec 14, 2011, 3:48:28 AM12/14/11
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On 12/14/2011 12:12 AM, derekt75 wrote:
> Against a large monster you get 2.5 daggers * (3 for skilled + 7 for
> enchantment + 2 for dagger) = 30 per throw. Werebane only does (7 for
> enchantment + 4.5 for saber + 10.5 for silver) = 22 against a silver
> hating monster. and only 11.5 against a minotaur. :-(

OK, I was lazy and did not do the calculations myself. Thanks for doing
the math and pointing that out. Stack of highly enchanted eleven daggers
is the route I will take.

> In other news, I wouldn't have given up on artifact wishing just
> because you found two artifacts. especially if your castle wand was
> fully loaded with wishes, I'll accept the 1 in 3 risk of wasting a
> wish to get a nice artifact. What were you planning to spend all your
> wishes on, anyway?

To be honest, I did not think it through. I just thought, there goes my
guaranteed shot at an artifact and I gave up. I realize my mistake now.
I missed out on one of the greatest benefit of playing a neutral
character in this game, sigh...

Doug Freyburger

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Dec 15, 2011, 12:38:54 PM12/15/11
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BanMido wrote:
>
> My human, male, neutral Ranger's game is coming along nicely at the
> moment. With ascension kit is almost complete, maybe only few minor
> items remaining, things are looking good.
>
> Got Vorpal Sword as the first gift which was unintentional but no real
> damage was done so I thought it was OK. Alas, a randomly generated,
> lying on the floor Sting ruined chances of wishing for "the Eye" so my
> Ranger proceeded on a mini-sacfest and got 'Fire Brand' and 'Werebane'.
> Have advanced long sword skill to the maximum allowed, i.e. Basic and
> have been using 'Fire Brand' as the primary melee weapon since.
> I did not enhance the saber skill though.

There's essentially no chance you'll get Grayswandir so Werebane for you
is no different than a regular silver saber for most purposes. I go
with not enchanting an additional melee weapon other than Fire Brand.

> Already advanced to Expert in dagger and now my ranger has a descent
> stack of moderately enchanted eleven daggers, 20 stack of blessed +2
> daggers, to be precise. So that is what I will be using wherever I can.
>
> Now my ranger will shortly descend into Gehennom so he will indubitably
> face lots of silver hating monsters. Hence, I am wondering if enchanting
> 'Werebane' is worth it, especially considering 'Fire Brand' will be less
> effective against majority of the monsters in Gehennom. Currently, both
> 'Fire Brand' or 'Werebane' are at +0 enchantment.
>
> Although I probably could just enchant both weapons to +7, my thinking
> is more on the lines of optimizing strategy and resource consumption.
> Any thoughts?

You'll also have the Longbow after the Quest. It will supply endless
arrows. You may want to build up a stack of a hundred or so, bless them
and enchant them. Now you'll gain more from enchanting the stack of
daggers but when you have the scrolls to spare machine gun fire of
arrows can work very well even at range one.

derekt75

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Dec 16, 2011, 9:34:32 AM12/16/11
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> On 12/14/2011 12:12 AM, derekt75 wrote:
>
> > Against a large monster you get 2.5 daggers * (3 for skilled + 7 for
> > enchantment + 2 for dagger) = 30 per throw.  Werebane only does (7 for
> > enchantment + 4.5 for saber + 10.5 for silver) = 22 against a silver
> > hating monster.  and only 11.5 against a minotaur.  :-(

I forgot to add in the strength adjustment. If your ranger has only
18 strength, you get +2 per hit, so that bumps the daggers to 35 and
werebane to 24.5/14. If you have 18/76, you get +4 per hit, or 40
from daggers and 26/15.5 from Werebane. and with 18/** or 25, you get
+6 for hit for 45 damage from daggers and 28/17.5 from Werebane. I
guess that's a pretty clear reason for rangers and rogues to try
especially hard to eat those giant corpses.

I don't know if that strength adjustment gets doubled for fire brand
against a non-fire resistant monster.
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