BTW I got into this predicament by accidentally reading a level 3
spellbook (now
crumbled to dust) instead of some level 1 spellbook. Will this small
error on my
part really be the end of the priest?
Please help,
Michael.
--
&&&&&&&&&&&&&&&#@#&&&&&&&&&&&&&&&&
Michael Ulm
FB Mathematik, Universitaet Rostock
ta...@sun15.math.uni-rostock.de
If you stick around a while, one of the vault's guards will come and ask
you exactly what you think you're doing in his vault. Answer his question
and he'll ask you to drop all your gold and follow him out of the vault.
Dave.
--
David Richerby ``I'm in my happy place. I'm in my happy place.
http://www.chiark.greenend.org.uk/~davidr/ REBOOT!'' -- _User Friendly_
----
Julia
Uhh, yeah, but that doesn't get you *out* of the vault, it just makes the
guard go away.. I recall some discussion about whether or not that makes the
guard never come back, but I don't recall the answer to that..
So you can tell the guard whatever you want, and just drop your gold and
follow the guard out. If you can't dig or teleport, you can try to read a
spell book and it may teleport you out.. I don't think prayer can help you
though, it will get you outta lava, but probably not the vault.
Nathan
Unless Croesus is dead, when the guard finds it rather hard to believe
you.
(You can also use the Greek form Kroisos, or the Pratchettian analogue
Creosote (vide _Sourcery_).)
> Uhh, yeah, but that doesn't get you *out* of the vault, it just makes the
> guard go away.. I recall some discussion about whether or not that makes the
> guard never come back, but I don't recall the answer to that..
The guard comes back every 30 turns that you're in the vault.
> So you can tell the guard whatever you want, and just drop your gold and
> follow the guard out.
Note that Lawful characters that lie about their name get an alignment
penalty...
> If you can't dig or teleport, you can try to read a
> spell book and it may teleport you out.. I don't think prayer can help you
> though, it will get you outta lava, but probably not the vault.
Nope. (Or, of course, a monster could be generated in the vault with
you carrying a wand of digging or a pick axe... but when is the RNG
ever _that_ kind to anyone?)
--
: Dylan O'Donnell : "The meaning doesn't matter if it's :
: Demon Internet Ltd : only idle chatter :
: Resident, Forgotten Office : Of a transcendental kind." :
: http://www.fysh.org/~psmith/ : -- W.S. Gilbert, "Patience" :
I was once sprung from a vault by a rock mole. I suppose that a hostile dwarf
with a pick axe could do the trick, too.
--
John Norris
Center for Simulation of Advanced Rockets
jno...@uiuc.edu
http://www.uiuc.edu/ph/www/jnorris
Unless of course your pet eats the vault guard and the tunnel
dissappears instantly, leaving you stuck in the middle of the wall
with no escape <g>.
My 2 cents of YASD this week...
-
"If the meaning of life was printed in a book, someone
would use it to keep the window open."
In this case, you can say a prayer to get out of the wall.
> "Nathan Moore" <nat...@cs.wm.edu> writes:
> > So you can tell the guard whatever you want, and just drop your gold and
> > follow the guard out.
>
> Note that Lawful characters that lie about their name get an alignment
> penalty...
So...just curious: what happens if i'm playing a Lawful whose name *is* Croesus?
nick
--
"warming by the fires of bridges burned..."
Give your full name and title ("Croesus the Wayfarer", or what have you.)
The Croesus-check is an exact (case-insensitive) string match, while
the check for lying ignores trailing characters after your name.
:)
No, the guard or one of his colleagues will come back; and even if
you kill a guard, another one will be sent. (Anyone else noticed that
you can talk to guards even when you've fainted with hunger, or when
you're paralysed?)
Raisse the Thaumaturge
--
ir...@rempt.xs4all.nl -- Ascended: VPWATHVP -- Raisse the Thaumaturge
http://www.xs4all.nl/~bsarempt/irina/frontpage.html (English)
http://www.xs4all.nl/~bsarempt/irina/backpage.html (Nederlands)
> I was once sprung from a vault by a rock mole.
Exact same thing happened to me, after I'd read both my spellbooks
and both had crumbled to dust.
> I suppose that a hostile dwarf
> with a pick axe could do the trick, too.
Or even a peaceful dwarf.
> Unless of course your pet eats the vault guard and the tunnel
> dissappears instantly, leaving you stuck in the middle of the wall
> with no escape <g>.
But in *that* case prayer *will* help you out (if you can safely
pray). The same goes if you're polymorphed into a xorn and return to
human form in the middle of solid rock.
Can monsters be generated in your line of sight? I didn't think they could.
David Raine
They _can_. The RNG will try 50 times before doing so, though, so it's
highly improbable - all of the previous tries would have had to have
come up unacceptable positions.
(The obvious example of this is the blank lit Big Room, where there _are_
no places out of sight (modulo boulders), yet monsters are still created
there.)
Are you implying that lawfuls get an alignment penalty if they give
their name and omit the title?
--
-Matt Ryan
mb...@world.std.{nospam}com http://world.std.com/~mbr2/
================================ ====================================
Let us treat men and women well; If you dare to be who you truly want
treat them as if they were real. to be, you risk enjoying every day
Perhaps they are. --R.W.Emerson of your life. --Desmond Atholl
================================ ====================================
No. I'm saying that they must give their name, if they're to avoid
the penalty, but that anything they say after their name (eg, their
title, but it can be anything in fact - the title is just more
"realistic") won't be taken into consideration. The _guard_ triggers
exactly on "Croesus" (and cognates), and any extraneous text will cause
him not to recognise the name.
> (Anyone else noticed that
> you can talk to guards even when you've fainted with hunger, or when
> you're paralysed?)
Huh? No. Never noticed that. How愀 that possible? And when it愀 possible, I
hope you扉e mailed the DevTeam about that ...
Ivan
If I correctly understand your last sentence above, giving your name as
"Croesus the Wayfarer" would cause the guard not to recognize the
special name.
> >[how to get out of a vault with the guard's help]
>
> If I correctly understand your last sentence above, giving your name as
> "Croesus the Wayfarer" would cause the guard not to recognize the
> special name.
Correct. Which is what mote was asking how to achieve (so that one
could escape the vault) without lying, if one happened to be called
Croesus. If the guard _did_ recognise the name, he'd go away and
you'd still be stuck there.
Exactly. That's the point. Lawfuls who really are named Croesus can get the
guard to let them out of the vault by answering "Croesus the Wayfarer" without
suffering an alignment penalty for lying.
It's deliberate, it seems. A couple of snippets from vault.c :
reset_faint(); /* if fainted - wake up */
and
/* not fair to get mad when (s)he's fainted or paralyzed */
if(!is_fainted() && multi >= 0) egrd->warncnt++;
You can _talk_ to the guards when paralysed, which is a little odd,
but they don't get impatient when they notice you're unable to move.
> In article <m3emned...@curmudgeon.home.miggy.org>,
> Dylan O'Donnell <dyl...@demon.net> wrote:
> >mb...@world.std.{nospam}com (Matt Ryan) writes:
> >[how to get out of a vault with the guard's help]
> >> >Give your full name and title ("Croesus the Wayfarer", or what have you.)
> >> >The Croesus-check is an exact (case-insensitive) string match, while
> >> >the check for lying ignores trailing characters after your name.
> >>
> >> Are you implying that lawfuls get an alignment penalty if they give
> >> their name and omit the title?
> >
> >No. I'm saying that they must give their name, if they're to avoid
> >the penalty, but that anything they say after their name (eg, their
> >title, but it can be anything in fact - the title is just more
> >"realistic") won't be taken into consideration. The _guard_ triggers
> >exactly on "Croesus" (and cognates), and any extraneous text will cause
> >him not to recognise the name.
>
> If I correctly understand your last sentence above, giving your name as
> "Croesus the Wayfarer" would cause the guard not to recognize the
> special name.
Yep. And then he asks you to drop your gold and takes you out
from the vault. But it is still considered that you gave your
right name so you don't get the alignment penalty if lawful.
Remeber the problem was how to get out from the vault if you're
lawful and your right name is Croesus.
Sometimes it really seems that DevTeam thinks everything ;-)
Perttu
Ah, now I understand. Thanks for bearing with me.
> >If you stick around a while, one of the vault's guards will come and ask
> >you exactly what you think you're doing in his vault. Answer his question
> >and he'll ask you to drop all your gold and follow him out of the vault.
>
> Unless of course your pet eats the vault guard and the tunnel
> dissappears instantly, leaving you stuck in the middle of the wall
> with no escape <g>.
IIRC that is a situation where a prayer can get you teleported away.
Sascha
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>> Can monsters be generated in your line of sight? I didn't think they
>could.
>
>They _can_. The RNG will try 50 times before doing so, though, so it's
>highly improbable - all of the previous tries would have had to have
>come up unacceptable positions.
I've had monsters generate in my line of sight lots of times. It's just they
always wait until I'm running from a water demon or something, then a horde of
orcs pops up out of nowhere...
Ascended - ABCEKSV
You wield the blessed rustproof +7 Spambane.
The Spammer is blasted by Spambane's power!
The Spammer is destroyed.
You feel very happy.
(All hail WWWWolf!)
> I've had monsters generate in my line of sight lots of times. It's just they
> always wait until I'm running from a water demon or something, then a horde of
> orcs pops up out of nowhere...
that is probably a side-effect of the "create horde". The first orc
gets generated out of your sight, but the others are created around
the first one, some in your line of sight.
[disclaimer: I didn't check the code!]
(and there are some more circumstances under which monsters are
created in your line of sight, but these monsters are not created
randomly by the game)
Sascha
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