Right. So after playing nethack every now and then since a few years
and systematically dying around the Oracle or Minetown, i decided to
get back to it and have a serious go at it, spoiling myself
progressively through the game. No more of the random characters i
played for a while to discover random facets of the game: i'll
generate and kill rogues 'til i ascend. Yes, rogues are my favourite
role. Always had a fondness for thieves in (A)D&D since young, even
though they weren't ever that useful after a while. And frankly, would
you *seriously* charge a valkyrie or a caveman to steal an amulet from
a god? Nah, that's a rogue job. Even used to be the name of the game
back in time. Also, i got quite fond of multiple dagger-throwing and
lockpicking succesfully on every attempt. I also have a deep belief
that my rogues are better at spotting traps than other roles, though i
never saw anything indicating so in all the spoilers i ever read.
Anyway, after rolling/killing a good dozen of rogues, the last 4
regularly making it to Mine's End/Sokoban (and dying stupidly, of
course), i knew my time was coming. Roll on Fry the Delivery Boy,
errr... the Footpad:
Fry the Footpad St:16 Dx:18 Co:12 In:9 Wi:10 Ch:9 Chaotic
Dlvl:1 $:0 HP:12(12) Pw:2(2) AC:7 Xp:1/0
That already looked like a good game: the starting inventory contained
a blindfold. Quickly enough, i managed to kill/eat a floating eye and
proceeded to use telepathy to move carefully through the dungeon and
use ranged daggers as often as possible. After a bit of dungeon
exploration, went through the mines in hope of better armour and found
a dwarven mithril mail. Proceeded to Minetown and found 2 magic lamps
that i wouldn't use for a while. The temple was co-aligned, which
turned out to be fortunate as that was the only temple of the game.
Oh, lost my cat to an unknown monster sometime. I suck at pets.
Went through Sokoban then and got myself a bag of holding. Later, a
wand of wishing identified itself when i was having fun engrave-
testing wands. not thinking it through, i wished for Magicbane,
attracted by the auto-and-semi-permanent Elbereth powers and the magic
resistance. At that time, i didn't know about the automatic granting
of blessed/fooproof properties, so my Magicbane was vanilla. Also,
after reading about wishing for charging scrolls, i discovered that my
wand only ever had one charge left... Still, i was mightily happy with
my new toy and used the E-word extensively from then. By then, i was
already fast and only missing fire/shock/disintegration resistance and
reflection.
Went back to the mines, down to Mine's End where my first encounter
with Vampires scared me a lot. But with some fast Elbereth engraving
and mass dagger-throwing, they proved no match for me after all. Also
got my hands on an amulet of life saving, already identified as i
previously killed a monster that wore one. Price-IDing my discoveries
in Minetown, i finally found the scroll of identify i was dreaming of.
Went to my stash to a bless-ID fest, which saw me enchant my weapons
with the newly identified scrolls. Magicbane went to +2, and my 31
throwing daggers went to +4. Heavy but deadly. Also used the occasion
to dispose of my blindfold and replace it with a towel. Always carry a
towel.
The next notable event happens when diving ever deeper. On level 21, i
find myself fighting an Umber Hulk with my towel on the eyes. I hit
him, hear a zap, and the Umber Hulk symbol disappears. Not thinking it
through, i move on his former square to pickup the loot... and fall
into the hole he just dug. That took me into a maze on level 26, whose
exit i finally found. Climbing up the staircase, i find myself beside
Medusa, realising that i should have died, wasn't it for my trusted
towel still covering my eyes... After breathing deeply, i carefully
took the looking glass out of the bag of holding and shown to Medusa
how ugly she was. Needless to say, she instantly died of a heart
attack. Armed with a pick-axe and a total lack of respect for art and
history, i got myself a pair of levitation boots and a shield of
reflection from the statue of Perseus. The shield quickly replaced my
elven shield. Also broke down Medusa's statue for the sake of it, as
well as her former victims.
Went outside, found myself on an island, and laughed at the sea
monsters while taking my polearm out of the bag of holding. Then i
lost it. (w)ield polearm, (a) polearm, and (h)(h) to target the square
two squares left. That was the plan. But it didn't work. Can you
veterans guess why? Well, i was carrying a shield. Therefore the (w)
command failed. Therefore the polearm was *not* wielded when i
attempted to (a)pply it. therefore the (h) keypresses took me into
contact with a giant eel. And of course, i got grabbed... Panicking
yet again rather than thinking it through, i tried to kill the eel
with Magicbane. I thought of Elbereth of course, but then i was
blinded by my towel, and ran the risk of mis-engraving, so removing
the towel and then engraving meant two turns. Of course, there was no
chance that i'd kill the eel on first strike, but as i said, i didn't
exactly think this through. Hit it once, twice, thrice... and got
drowned...
I almost cried. Thank Kos for that amulet of life saving... Picking up
my brain back, i calmly removed my towel (and to my relief wasn't
drowned immediately) and engraved Elbereth. Got released, moved away
from the water, laid the towel on the ground and collapsed on it. Also
saved the game and didn't play it 'til the next day so stressful the
experience had been.
Playing without an amulet of life-saving for a while was incredibly
stressful. After all, that was *by far* my best game ever. Never went
that far, never saw Medusa apart from ascension/stupid death reports
and spoilers. I didn't want to wreck what was starting to look like my
first ascension. Very carefully then, i proceeded to kill the local
fauna with my polearm and wands of striking/magic missile, before
levitating to the exit thanks to Perseus's boots.
On the way up, two fortunate events: a huge scroll shop provided me
with tons of scrolls including some that were still missing to my
collection, and i encountered/killed a gray dragon whose scales i was
able to pick up. Back to my stash, my single enchant armour scroll
provided me with a GDSM, and i could enchant my throwing daggers stack
to +6. Also IDed a charging scroll, which i immediately used on my
wand of wishing. I was sitting on 11 guaranteed wishes by then (4 from
this wand, 3+4 from the castle's wand that i knew i'd get sooner or
later), plus potentially 2 more from my magic lamps. Things still
looked *pretty good*, but as a never-ascended-guy, i still wanted to
save as many wishes as possible for the dark future. Went back down to
the mines with my loot, and bought myself some more protection. My AC
was -21 by then, and with the 4 cursed scrolls of teleportation that i
had collected, i felt ready for the rogue quest. I'll just go there,
eat leprechauns/nymphs on the way down for teleportitis, kill the
Master Assassin, acquire teleport control from the Master Key of
Thievery, and teleport myself back up. Such a good plan. I was proud
of myself. Before going though, i finally decided to crack a wish
rather than risking to lose life. Blessed/rubbed a magic lamp, got a
wish, and asked for an amulet of life-saving. Then, a regret: i should
have asked for two (if i understood the spoilers i read later, though,
that wouldn't have worked, right?). Oh, i also had found speed boots
by then, so very fast i was.
The quest was trivial enough until i got to the bottom. I had to use
all my cursed scrolls as i kept falling into different sealed areas of
the level, but never the one with the Master Assassin... Time for plan
B: crack a wish for rings of polymorph/polymorph control and phase
through the walls. Before that though, i tried a last time to fall
down, and luckily this time, fell into the good room. Cleaned it up
properly, found a polymorph trap on the way (good! that'll spare me
wishing for the ring of polymorph), and proceeded towards my nemesis.
Saw him asleep, came close enough, threw a potion of paralysis i had
taken with me for that precise purpose, and scared/backstabbed him to
death with Magicbane. Heroism is over-rated anyway.
I now had the Master Key and the Bell of Opening. Time to leave this
place then. Take out my wand of wishing, zap it, and (too) promptly
ask for a "blessed fixed ring of teleport control" (did you notice? i
read some wishing spoilers since the previous wish). Hit <enter>.
<ACTUAL CURSING CENSORED>
Right. One wish wasted. Lovely. Reboot the brain, zap the wand again,
and this time, ask for a "blessed fixed ring of POLYMORPH control".
After looking sadly at my too depleted wand of wishing, i put it back
into the bag of holding, remove the GDSM, unwield Magicbane, step into
the polymorph trap, and become a Xorn. Phased out of here, went back
up 3 levels to another teleport trap, stepped into it, and chose to
become "human" once again.
"You feel like a new woman".
??????
<MORE CURSING CENSORED>
Well, Fry was now a woman. Hope the professor will be able to do
something about that, or there goes the chances of impressing Leela.
Oh well, there's more pressing matters to attend. Went back to the
stash for another blessID party. Discovered i got my hands on a helm
of opposite alignment, sweet. If that Kos guy isn't home for the
delivery, i can now leave him an attempted delivery notice and hand
over the amulet to his neighbour. Right, time to prepare now for
diving below Medusa and reach/clear the castle. Bless/rub the second
magic lamp, and get another wish, woohoo, that's 2 out of 2. The RNG
loves me, i can feel it. Unless it's pity. Anyway: i take it, and wish
for 3 cursed scrolls of genocide to experiment that 'nurse-dancing'
thingie people talk about on usenet. Climb up to dungeon level 1, and
use 2 of the 3 scrolls to nurse-dance, taking my HPs up from 98 to
256. It was annoying though, what with having to follow the nurses
naked through the dungeon whenever they decided to teleport away. Now
that i think of it, didn't some people mention nurse-dancing on a no-
teleport level? Hmmmm, maybe next time. As for the last scroll, i'll
try to keep it for the astral plane: i read about that funny technique
consisting of summoning/taming purple worms and teleport them away.
That sounds brilliant, so i'll try it if i get a chance.
Dived down below Medusa. The mazes were annoying, the only bright spot
being finding/eating a black dragon for disintegration resistance, and
picking up two eggs that quickly hatched, providing me with 2 baby
black dragons. They were too annoying to keep though, always wandering
too far away, and one of them even being killed by weak monsters.
Finally left the second one in his maze, and even killed him when i
came back up later as he wasn't tame anymore. My, do i suck at pets or
what?
Anyway, finally found the castle. My trusty polearm helped me see
through the sea monsters (no brainfart this time), and i then had lots
of fun opening/closing the drawbridge (that Kos-guy had texted me the
entrance PIN, good.). When the entrance was clear, i got in, and
proceeded to clean up all the monsters inside, getting my hands on the
wand of wishing (0:3) in the process, and throne-genociding
"disenchanters" in the process. I love my magic stuff, see? So, off
with their heads, i say!
More boring stuff then: climbing again to the stash for another
blessID-fest. Nothing too exciting. As all this carrying is starting
to bother me and as i now have the second wand of wishing, i decide to
crack up one more wish for Gauntlets of Power. You should have seen my
face when i identified them and found them blessed (as requested),
rustproof (as requested), and -1... Bloody RNG. Had to start using one
of the two magic marker i found to enchant them to +1. Good. Now i
could comfortably transfer most of the stash to the castle's chests.
That will be a handy base for Gehennom exploration.
Went down to Gehennom, and cleaned up the Valley of the Dead without
any hiccup. Spells (light in particular) were annoying to use though,
what with those gauntlets and shield. The shield in particular was
annoying, as taking it off for spellcasting deprived me of reflection
for a couple turns. Also, i had found a silver dagger in the Valley,
and it looked like a great time to seriously get into two-weaponing (i
had already trained it to expert in the upper levels). Decided to
equip myself seriously for Gehennom and climbed back to the castle to
crack some more wishes: one SDSM, and a spellbook of identify (i had
already found jump, light, magic mapping and detect treasure, identify
was the only one other spell i *really* wanted). Also used up my magic
markers to enchant the SDSM to +4 (AC now -26, lots of armour still
enchantable), and the silver dagger to +6. Named my silver dagger
'Demonbane', and off i went, Magicbane in one hand, Demonbane in the
other, through the pits of Gehennom, with a simple message for all
those demons attempting to disrupt a Planet Express delivery: "Come
get some!".
Gehennom was surprisingly easy compared to the picture i had made
myself of it. Magic Mapping and Detect Treasure helped a lot of
course. Mapping got me the stairs, and detecting treasure showed me
all the interesting scrolls/items, sparing me some boring exploration.
No additional magic marker was found though, which saddened me. Found
Juiblex swamp. I recognized the place immediately: i had share more
than a couple pints with Juiblex back in Minetown. Since i summoned
him there with his buffy Yeenoghu, they can't have enough of that
dwarvish ale! As i suspected, Juiblex was still curing a hangover in
the mines, and wasn't to be seen in his swamp. Continued to dive, and
found Baalzebub's lair. He ended up being a bit of a pushover to be
fair. Wounded him, went back to the stairs where he had fled, and
killed him there.
Found Asmodeus's lair, but being over-burdened, decided to break up
the diving and go back to the castle stash to discharge and optimize
my gear. My first foray into alchemy turned out to be successful
enough, seeing me go up to 379HP, only wasting a stack of 7 diluted
extra healing potions that i tried to transmute again, only to see
them turn to water... No double transmutation then. QAs it was the
time of experimentations, i attempted my first polypiling, in the hope
of getting magic markers for further enchanting/proofing my stuff. It
ended up as a failure as far as magic markers were concerned, but i
still got myself some useful potions/scrolls, including enchant/
destroy/armour/weapon. My AC was now at -28, and all my armour was
proofed.
Dived back to Asmodeus, and decided to play the beggar-card on him,
leaving all my golden loot in a castle chest, keeping only 3 zorkmids
in my pocket. It worked too, with Asmodeus taking pity of me, and
asking only 1 zorkmid for safe passage. Still: he's asking a poor guy
lost in hell (that's what my clever acting had him think i was, see?)
to spare ONE THIRD of his entire fortune for the privilege of walking
down some stairs. I know racket when i see it, and refused him my dear
zorkmid. The sad thing attacked me, but i ignored him while heading to
the stairs. Went down, and he followed. Ha. Those guy's aren't clever
enough to read spoilers apparently. Almost dispatched him with the
Magicbane/Demonbane combo, when he suddenly escaped. What? HE was on
the stairs??? Dang! Anyway, i just followed, found him up the stairs,
and finished him with a double hit combo. "Fry wins. Flawless
victory.". Am i good or what?
Pushing down, i then made it to Orcus town, which i fully cleared with
the exception of the room containing Orcus. Some fun occured when i
used the altar in the town centre to BUC-ID my loot (which included
amongst else some extra/full healing potions and lots of wands of
whatever) and make a stash in a chest i pulled into the same room. An
arch-lich appeared (my first), and summoned a host of monsters around
me while i was by the chest. Boy, did those monster have a field day
with the loot on the altar... Zapping lightning, healing themselves,
speeding themselves up, summoning more monsters, you name it... And
just when i cleared up that first wave, the arch-lich went all Britney
on me ("Ooops, i did it again"). It had been a while since i last had
such a good fight with loads of tooled-up opponents at the same time.
Getting rid of Britney was annoying too: what with her teleporting to
the upstairs when wounded, on a NO-TELEPORT LEVEL!!! How sad do you
have to be to cheat at Nethack, seriously. Had to kill her for good
form, i couldn't let kids believe that cheaters can prosper, right?
With that done, i then went into Orcus's room, down through the stairs
for him to follow, and easily parted him from his wand of death. I
already had found a (0:2) one, and this one was (0:6). Things really
looked good. Continued down, found the top of the tower, with the
Wizard of Yendor in the middle. I have to say, i paused for a while at
that sight. Many years of episodic Nethack were already behind me, and
for the first time ever, i laid my eyes on that purple '@'. That meant
a lot to me. Really.
Back to work though. Got up the stairs to Vlad's Tower (same level as
the Wizard), and mopped up the vampires. As for Vlad, he didn't know
what hit him when 8 +6 daggers pinned him on his throne before he had
a chance to even show his teeth through the darkness of the room.
Telepathy is so cool i could cry. Got the Candelabrum, fitted it with
candles (Izchak only had 6 for sale, but i lucked some more on
monsters on the way), and went back up to the castle for some
consolidation. A second attempt at polypiling failed again as far as
magic markers were concerned, but still yielded two scrolls of enchant
armour and... AN AMULET OF CHANGE! Yessssssssssssssssssssssssssss! I'm
male again. That's a relief. I can't begin to imagine the kind of
grief i'd have got from Bender...
Fully tooling myself up, i wished for a Helm of Brilliance, and
enchanted the Gauntlets of Dexterity that i found somewhere in
Gehennom. Spellcasting is far more comfortable, with only 18% failure
on my spells (0% for detect treasure). Armour is now fully enchanted,
my AC is now -35 with the +4 Gauntlets of Power, or -36 with the
Gauntlets of Dexterity. Wished for a magic marker, and wrote tons of
blessed scrolls of charging for the wands of death, as well as some
blessed scrolls of genocide for the planes. More potion drinking saw
my HPs up to 445. I was starting to feel comfortable enough, but
better safe than sorry: deciding to attempt a last round of protection-
buying, i went back up the dungeon, treasure-detecting the vaults and
looting them for good measure. Luckily enough, that saw me find the
gate to fort Ludios, which was a funny sight thanks to the ring of
conflict i found some time ago and tried out for the first time. When
the dust settled, there were enough giants to tin up and eat for
finally strengthening up to 18/** (and ditch the Gauntlets of Power in
the bag of holding for ever). Also used the tinning kit to put
Croesus's head in a preservation jar as a souvenir.
I had a mystery on my hands too by then. Since "The Sacking of Fort
Ludios", the Master Key of Thievery kept blasting me on every use.
What had i done to deserve that??? Some spoiler reading and a
sthethoscope being (a)pplied later, i found out that i was
'insufficiently chaotic'. What? Me? Predictable? Ooooooh! Then it hit
me. The gremlins. Those damned gremlins. As they were starting to
infest my castle (yes, by then, i had declared it mine since nobody
laid claim to the ruins) and reproducing in the moat, i had had to
wipe them out in fear that they'd make it impossible to move around
the place. Apparently, that Kos guy is breeding them as pets. Woops.
Anyhow, a few wands of create monster and an altar later, and
everything was back in order.
Minetown saw me spend my loot for 2 additional points of protection
(AC now -38). I used the occasion to also stash tons of food in a few
stashes through the levels. Went back down to Gehennom, and finished
the mapping. More gremlin woes came upon me when some appeared in the
second Fake Tower and decided to dive on to the moat... The situation
was getting out of control. Thinking it through this time, i took out
my scrolls of earth to fill up half the moat, block the access to the
other half, and my ring of conflict to have the number of gremlins
dwindle to a couple. Then, as Kos can't *always* be in front of his
CCTV, stabbed the last of the little green fellas. Dove again, and
finally found the location of the Vibrating Square on level 48. also
lucked a third wand of death on the corpse of a demon. I was as
excited as terrified by then. In order to advance further, i now had
to kill the fabled Wizard of Yendor...
Too excited to do what had to be done, i delayed the inevitable by
digging/lighting the few levels that i hadn't done properly, and
organised 3 stashes for the ascension run. Potions of holy water, food
and wands at the castle, some more half-way to the surface, and most
of the planes stuff into a chest beside the level 1 stairs. Right.
It's now or never then...
Got down to the first fake tower, and through the portal. Mopped up
the tower, and proceeded to the final floor. Zap the wand of digging
on turn 101983, zap the wand of death on turn 101984. The Wizard of
Yendor is dead. W00t. Levitate, kill the vampire, loot the Book of the
Dead, and jarred/bagged the Wizard' head to entertain Croesus.
Teleport to the Vibrating Square level, do the invocation. The stairs
appear. Not that i car for them as i teleport down... just beside the
stairs... Bloody RNG. The sanctum is easy enough thanks to the ring of
conflict, and the monsters in the graveyard seemingly sleeping. Around
the temple though, a mis-aimed keystroke has me moving away from an
Elbereth square and sucked up for 2 intelligence points by a master
mind flayer. He didn't live long to enjoy it though, and the annoyance
was very mild thanks to me knowing my stuff, and the spell of
identify... The wand of secret door detection found the door, i
escaped the fire trap in front of it, and opened the door. 'Infidel,
blah blah blah, You'll pay for that, blah blah blah'. (z)ap wand of
death. One high priest down. I *love* this wand.
"You pick up an Amulet of Yendor". T_T <= yes, that's how i looked
on reading that message. But then, i'm too emotional sometimes.
Went back up, with a cursed potion of gain level first. The return was
pretty uneventful. The Wizard reappeared twice on turns 102220 and
102738. The mysterious force only caught me 7 times, keeping me 3
times on the same level, dropping me down one level 4 times. Four
black glows were caught by Magicbane, and when i stood on the stairs
of level 1, all my stuff was still blessed.
Checked my inventory again, and stepped through the portal to the
Planes on turn 103569. My fear of the planes proved largely
unjustified, as i was able to go through the 4 straight away with not
a single issue. I had so much worries about this part of the game that
i ended up being vastly overprepared, and even the extra-hard planar
air elementals couldn't bother me for more than 20HPs at any time.
Killed the Wizard twice again (plane of earth, plane of water),
genocided the ';' on arrival at the plane of water (take that
Zoidberg!), and stepped through to the Astral plane. Greeted my
guardian angel, zapped him somewhere on the plane to wreck havoc in my
name, genocided 'L', and curse-genocided purple worms. Tamed them
(needed 2 of my 3 scrolls of taming), and teleported them through the
plane for lots of "Buuuuuurp" hilarity. Death centre, Famine right,
Pestilence left. Death just opened the door, so centre i went...
Killed Death in close combat, went to the altar and found that it was
Issek. Went back, and right to Famine i went. Zapped him to death, and
went to the altar of... Mog... Bloody RNG. Still, my HP were never
under 480, and i had 4 spare amulet of life saving in the bag "just in
case" by then, so i felt confident enough to face Pestilence.
Genocided 'a' and 'S' to get out of the temple of Mog as the local
priest got busy summoning them, and proceeded left to the altar of
Kos. Zapped Pestilence to death, and got stuck at the entrance of the
temple. Zapped the wand of death through the door. Too bad. If the
hostile angel avoided the death ray, the high priestess of Kos did
not. That's probably what explains how i lost 12 points of AC between
my -38 on arrival on the Astral Plane and the -26 of my final
screenshot (i had exactly 12 protection). Finally went through, and
#offered the Amulet.
And that's it. I did it. After all those years, i managed to make it,
though not without some lucky breaks (died stupidly once, could have
died a couple more times, got an early wand of wishing). Still, that
was great, i enjoyed every minute of that game, played over one month
of real life. Many thanks to the dev team, the various spoiler
authors, the editors of the wikia site, and all the players whose
ascension/death reports made me think, laugh, or both.
I suppose now, i'll take a little break, and come back later with
another class to get out of my comfort zone (mainly expert dagger
throwing and Magicbane-based Elbereth abuse). Glad to ascend with a
rogue first though, i wouldn't have had it any other way. :)
EPILOGUE:
Fry: Mr Kos? Planet Express here. I've got a delivery for you.
Kos: Stupid mortal! You killed my priestess!!!
Fry: Sorry. Didn't mean to. See, i was trying to defeat an angel like
this with that wand and...
<zap>
Fry: ...
Wizard of Yendor's head: There goes your tip zapboy! Muahahahaahaaha!
Fry: Yeah... Ah well. Potion of booze anyone?
=============================================================================================================
You offer the Amulet of Yendor to Kos... An invisible choir sings,
and you are bathed in radiance...--More--
---------
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-----------------
Fry the Filcher St:18/** Dx:23 Co:18 In:22 Wi:22 Ch:18
Chaotic
Astral Plane $:0 HP:499(501) Pw:68(115) AC:-26 Exp:23 T:104134
Satiated
Possessions:
Amulets
l - a blessed amulet of life saving (being worn)
X - a blessed amulet of life saving
Weapons
m - the blessed rustproof +3 Magicbane (weapon in hand)
x - a blessed +6 silver dagger named Demonbane (wielded in other hand)
Y - 11 blessed rustproof +6 daggers named MainGauche (in quiver)
Armor
d - a blessed greased +4 silver dragon scale mail (being worn)
y - a blessed greased fireproof +4 cloak of protection (being worn)
F - a blessed greased rustproof +4 helm of brilliance (being worn)
I - a blessed greased fireproof +5 pair of gauntlets of dexterity
(being worn)
R - a blessed greased fireproof +4 pair of speed boots (being worn)
Comestibles
z - an uncursed lizard corpse
Scrolls
b - an uncursed scroll of taming
e - a blessed scroll of genocide
h - 2 blessed scrolls of charging
u - an uncursed scroll of magic mapping
Rings
i - a blessed ring of free action (on right hand)
k - a blessed ring of conflict (on left hand)
s - a blessed ring of levitation
K - a blessed ring of slow digestion
Wands
g - a wand of fire (0:8)
p - a wand of death (1:2)
C - a wand of secret door detection (0:2)
G - a wand of death (1:3)
T - a wand of teleportation (3:6)
Tools
c - a blessed greased sack named Cancellation
n - a blessed towel
o - the blessed Candelabrum of Invocation (no candles attached)
t - a blessed +0 unicorn horn
v - a blessed greased bag of holding
w - the blessed Master Key of Thievery
J - an uncursed stethoscope
Gems
M - a blessed luckstone
Contents of the sack named Cancellation:
a blessed scroll of charging
a blessed scroll of remove curse
a potion of holy water
a wand of cancellation (0:8)
Contents of the bag of holding:
an uncursed amulet of life saving
an uncursed amulet of life saving
an uncursed amulet of life saving
16 blessed rustproof +6 daggers named MainGauche
a cursed +0 helm of opposite alignment
an uncursed +0 pair of water walking boots
a blessed rustproof +4 pair of gauntlets of power
a blessed +0 shield of reflection
an uncursed +0 pair of jumping boots
an uncursed +0 alchemy smock
3 uncursed lumps of royal jelly
a blessed tin of Croesus meat
a blessed tin of Wizard of Yendor meat
5 uncursed lumps of royal jelly
an uncursed lembas wafer
15 uncursed K-rations
3 uncursed lizard corpses
2 uncursed scrolls of magic mapping
an uncursed scroll of remove curse
2 uncursed scrolls of gold detection
5 blessed scrolls of charging
6 blessed scrolls of remove curse
2 uncursed potions of booze
a blessed potion of gain level
5 uncursed potions of gain level
13 potions of holy water
2 potions of unholy water
5 blessed potions of full healing
an uncursed ring of conflict
a blessed ring of polymorph control
a blessed rustproof ring of teleport control
a wand of polymorph (0:5)
a wand of teleportation (0:4)
a wand of teleportation (0:2)
a wand of lightning (0:7)
a wand of fire (0:1)
a wand of fire (0:0)
a wand of create monster (0:14)
a wand of wishing (1:2)
a wand of polymorph (0:8)
a cursed wand of death (0:1)
a wand of polymorph (0:0)
a wand of polymorph (0:5)
a wand of secret door detection (0:13)
a wand of slow monster (0:7)
a blessed wand of digging (0:8)
a blessed +0 unicorn horn
an uncursed blindfold
a blessed luckstone
Final Attributes:
You were piously aligned.
You were fire resistant.
You were cold resistant.
You were sleep resistant.
You were disintegration-resistant.
You were shock resistant.
You were poison resistant.
You were magic-protected.
You saw invisible.
You were telepathic.
You were warned.
You had automatic searching.
You were invisible to others.
You were stealthy.
You caused conflict.
You could teleport.
You had teleport control.
You were protected.
You were very fast.
You had reflection.
You had free action.
Your life would have been saved.
You were wielding two weapons at once.
You were extremely lucky.
You had extra luck.
Good luck did not time out for you.
You survived after being killed once.
Vanquished creatures:
Asmodeus
Baalzebub
Orcus
The Wizard of Yendor (5 times) <= that's very very low, isn't it?
Death (twice)
Pestilence
Famine (twice)
4 arch-liches <= teleport cheats!
2 high priests <= one of them being the Kos high-priestess
Medusa
Croesus
The Master Assassin
Vlad the Impaler
[...]
139 gremlins <= are these guys annoying or what?
[...]
3538 creatures vanquished.
Genocided species:
giant ants
killer bees
soldier ants
fire ants
giant beetles
queen bees
liches
demiliches
master liches
arch-liches
disenchanters
garter snakes
snakes
water moccasins
pit vipers
pythons
cobras
jellyfish
piranhas
sharks
giant eels
electric eels
krakens
23 species genocided.
Voluntary challenges:
You genocided 23 types of monsters.
You used 11 wishes.
Goodbye Fry the Demigod...
You went to your reward with 4503916 points,
Magicbane (worth 3500 zorkmids and 8750 points)
The Candelabrum of Invocation (worth 5000 zorkmids and 12500 points)
The Master Key of Thievery (worth 3500 zorkmids and 8750 points)
5 amulets of life saving (worth 750 zorkmids),
and 0 pieces of gold, after 104134 moves.
You were level 23 with a maximum of 501 hit points when you ascended.
You made the top ten list!
No Points Name
Hp [max]
1 4503916 Fry-Rog-Hum-Mal-Cha ascended to demigod-hood.
499 [501]
2 92519 Ramzy-Rog-Hum-Mal-Cha died in The Gnomish Mines on
level 11. Killed by a mumak, while
helpless. - [97]
3 30514 Garett-Rog-Hum-Mal-Cha turned to stone in The Gnomish
Mines on level 7 [max 8]. Petrified by a cockatrice
corpse.
84 [84]
Congrats!
<huge snip>
> ... Discovered i got my hands on a helm
> of opposite alignment, sweet. If that Kos guy isn't home for the
> delivery, i can now leave him an attempted delivery notice and hand
> over the amulet to his neighbour.
<and more snippage>
> ... and stepped through to the Astral plane. Greeted my
> guardian angel, zapped him somewhere on the plane to wreck havoc in my
> name, genocided 'L', and curse-genocided purple worms. Tamed them
> (needed 2 of my 3 scrolls of taming), and teleported them through the
> plane for lots of "Buuuuuurp" hilarity. Death centre, Famine right,
> Pestilence left. Death just opened the door, so centre i went...
> Killed Death in close combat, went to the altar and found that it was
> Issek.
I'm surprised you didn't just whip out the [HoOA. But congrats on
ending up doing things "the right way" anyhow, especially for a first
ascension.
The only pointer is to use the mirror early along with the dagger
toss, until you get Magicbane.
This generally won't work on the same monster twice so make sure you
can toss after each apply.
-HJC
After enjoying so many game reports, it's a pleasure to finally be
able to entertain with mine. Glad you liked it. :)
Well, i had the helm with me, but i only wanted to use it in case the
Astral Plane proved too difficult. But being overprepared made it seem
very easy in the end, so i reckoned that i could afford to find the
proper altar and win 'the right way' as you say, at least for my first
ascension. Thankfully, there was no nasty surprises on the way. I
would have been pissed to no end had i died on my way to the 3rd
altar. :)