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Any weapons for chaotic priest?

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juho.poh...@gmail.com

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Jun 29, 2008, 1:27:40 PM6/29/08
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Play as a chaotic because of the 20 wisdom elves get. On the downside,
I don't have any good weapon options other alignments get.

I have a blessed magic lamp, and since I've already wasted a wish on
GDSM, I figured I'd have to replace that corroded old lousy mace now.
So any suggestions of what I should use as a weapon?

Haakon Studebaker

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Jun 29, 2008, 2:30:12 PM6/29/08
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juho.poh...@gmail.com wrote in news:17c8fa4d-b5b8-4022-9848-
56f70c...@34g2000hsf.googlegroups.com:

> I have a blessed magic lamp, and since I've already wasted a wish on
> GDSM, I figured I'd have to replace that corroded old lousy mace now.
> So any suggestions of what I should use as a weapon?

Name Sting and Orcrist then sacrifice until you get Stormy.

juho.poh...@gmail.com

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Jun 29, 2008, 2:31:52 PM6/29/08
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On 29 kesä, 17:30, Haakon Studebaker <hepta...@gmail.com> wrote:
> Name Sting and Orcrist then sacrifice until you get Stormy.

I can't even use them bladed weapons. Duh.

Jove

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Jun 29, 2008, 2:52:10 PM6/29/08
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On Sun, 29 Jun 2008 06:27:40 -0700 (PDT), juho.poh...@gmail.com wrote in
<17c8fa4d-b5b8-4022...@34g2000hsf.googlegroups.com>:

Wish for a silver spear. That's what my chaotic priest did.


--
Welcome to NetHack. | I take what I'm given.
| You exploit the game.
All the best, | He's an abusive cheater.
Jove (Joe Bednorz)

Carl

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Jun 29, 2008, 3:02:39 PM6/29/08
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The silver spear idea is pretty stylish. Stormbringer is a good
choice since if it is gifted, you'll be allowed to advance to Basic
(which is fine IMHO). Also, your first sac gift will be coaligned and
not cross-race, so as HS said, you will get Stormbringer guaranteed
with some #naming beforehand. As a priest, I often enchant and keep
blessed my unicorn horn as my only weapon throughout the game; it's
two-handed so just make sure it stays blessed.

C

Haakon Studebaker

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Jun 29, 2008, 7:17:36 PM6/29/08
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juho.poh...@gmail.com wrote in news:5f49a4ff-5dd5-4a67-87c7-
44647b...@f36g2000hsa.googlegroups.com:

> On 29 kesä, 17:30, Haakon Studebaker <hepta...@gmail.com> wrote:
>> Name Sting and Orcrist then sacrifice until you get Stormy.
>
> I can't even use them bladed weapons. Duh.
>

You do know that you get the appropriate skill for a weapon when you
receive them as a gift from your deity.

Duh.

Geoffrey Eadon

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Jun 30, 2008, 1:47:02 AM6/30/08
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Haakon Studebaker <hept...@gmail.com> wrote in
news:Xns9ACC8720C75B9...@216.196.97.142:

How is that going to help him with Sting and Orcrist?

Nathan Wagner

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Jun 30, 2008, 2:04:06 AM6/30/08
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In article <Xns9ACCDD9981903Ge...@194.177.96.78>,
Geoffrey Eadon wrote:

> How is that going to help him with Sting and Orcrist?

It's not. Naming Sting and Orcrist is so that you can't get them
as gifts, since you already have them. That way the average time
to get Stormbringer will be reduced.

--
n...@hydaspes.if.org

Carl

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Jun 30, 2008, 2:08:33 AM6/30/08
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On Jun 29, 6:47 pm, Geoffrey Eadon <Geoffrey.ea...@gmail.com> wrote:
> Haakon Studebaker <hepta...@gmail.com> wrote innews:Xns9ACC8720C75B9...@216.196.97.142:
>
> > juho.pohjalai...@gmail.com wrote in news:5f49a4ff-5dd5-4a67-87c7-
> > 44647b1e6...@f36g2000hsa.googlegroups.com:

>
> >> On 29 kesä, 17:30, Haakon Studebaker <hepta...@gmail.com> wrote:
> >>> Name Sting and Orcrist then sacrifice until you get Stormy.
>
> >> I can't even use them bladed weapons. Duh.
>
> > You do know that you get the appropriate skill for a weapon when you
> > receive them as a gift from your deity.
>
> > Duh.
>
> How is that going to help him with Sting and Orcrist?

No one needs help with Sting and Orcrist. Just throw them in a box
and forget about them. Wield Stormbringer at Basic instead.

Jove

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Jun 30, 2008, 2:46:23 AM6/30/08
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On 30 Jun 2008 02:04:06 +0000, Nathan Wagner wrote in
<D1B03166-4648-11DD...@granicus.if.org>:

Stormbringer is crowning gift for chaotics.

Haakon Studebaker

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Jun 30, 2008, 3:33:18 AM6/30/08
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Jove <inv...@invalid.invalid> wrote in
news:e7ig64h6istugi1dl...@4ax.com:

> Stormbringer is crowning gift for chaotics.

You can also get Stormbringer by sacrificing things too.

Haakon Studebaker

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Jun 30, 2008, 3:34:29 AM6/30/08
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Carl <carlh...@gmail.com> wrote in
news:b8c2bf13-baaf-47e2...@v26g2000prm.googlegroups.com:

> No one needs help with Sting and Orcrist. Just throw them in a box
> and forget about them. Wield Stormbringer at Basic instead.

When you sac as a chaotic, your god is inclined to give you Sting then
Orcrist then if you're lucky your deity will confer Stormy upon you.

Get rid of the easy WalMart artifacts and work on getting SB.

Doug Freyburger

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Jun 30, 2008, 8:50:04 PM6/30/08
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juho.pohjalai...@gmail.com wrote:
>
> Play as a chaotic because of the 20 wisdom elves get. On the downside,
> I don't have any good weapon options other alignments get.

As a priest you're unlikely to play atheist. Since you'll be
doing sacs, you'll get artifact weapon gifts.

> I have a blessed magic lamp, and since I've already wasted a wish on
> GDSM, I figured I'd have to replace that corroded old lousy mace now.
> So any suggestions of what I should use as a weapon?

The good news is your artifact weapons gifts will include
unrestricting that class. The better news is as a chaotic
your crowning gift will be Stormbringer. Plus unrestricting
broadsword class. Plus unrestricting whatever class you
are wielding.

There's already been a discussion of why you want to get
Sting and Orcrist before doing sacs - They are no longer
available as gifts yet the odds of the first gift is not changed
by their creation. In exchange for having them subject to
fire damage you have a much higher chance of Stormy as
your first gift plus the backup of guaranteed Stormy if you
cycle sac and pray until crowned. Getting crowned is the
game's way of saying you've altar camped enough ...

Getting crowned means unrestricting the skill of the
wielded weapon. Yet another reason to wield Sting any
time you pray. Getting basic in dagger doesn't suck even
if you're stuck to basic in dagger and bow.

Missiles rule. Being limited to basic you can end up
enhancing sling and rock, daggers from gnomes and so
many other types, bows from centaurs, crossbows when
you get them. Gather and use every missile type the
game supplies limited by stash location and inventory
slots.

The game will supply non-edged weapons if you chose
to go without artifacts. Mace and flail are often supplied
by the mine twon watch thanks to your mean evil pet
dog/pet/balrog/whatever. Later plenty of clubs and so on
are donated in the wills of cooperative mortal monsters.

But artifacts beat clubs and in spite of comments that
Stormy is worthless against major deamons and the Riders,
most of the game isn't facing them. And a blessed
rustproof +6 anything works just fine against everything
when it comes down to it. And Stormy breezes through
the common early and mid game monsters. So keep an
eye open for a good silver saber to "X" to when facing an
& (the watch captain is 50-50 supplier and a strong enough
pet handles that for you).

Carl

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Jun 30, 2008, 9:05:10 PM6/30/08
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On Jun 30, 1:50 pm, Doug Freyburger <dfrey...@yahoo.com> wrote:

[snip]


> There's already been a discussion of why you want to get
> Sting and Orcrist before doing sacs - They are no longer
> available as gifts yet the odds of the first gift is not changed
> by their creation.  In exchange for having them subject to

Well, actually the chance of receiving a gift _is_ changed if those
artifacts already exist, but it doesn't matter. One just keeps
throwing corpses on the fire until the gift arrives.

> fire damage you have a much higher chance of Stormy as
> your first gift plus the backup of guaranteed Stormy if you
> cycle sac and pray until crowned.  Getting crowned is the
> game's way of saying you've altar camped enough ...

Actually the chance of receiving Stormbringer as a first gift is 100%
for the situation as proposed by Haakon.
There are 4 artifact gifts (Grimtooth, Sting, Orcrist, and
Stormbringer) available for a chaotic player. The first gift received
from sacrificing will always be coaligned. An elven character will
not be gifted an orcish weapon. So for a chaotic elven priest with an
already created Sting and Orcrist there is only 1 weapon available as
a first gift.
Of course this is all out the window if the OP wants to don a helm of
opposite alignment ...

Carl

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Jun 30, 2008, 10:15:52 PM6/30/08
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On Jun 30, 2:05 pm, Carl <carlhnel...@gmail.com> wrote:


> There are 4 artifact gifts (Grimtooth, Sting, Orcrist, and
> Stormbringer) available for a chaotic player.  

err ...
There are 4 artifact gifts available _as a first gift_ for a chaotic
player --
unless some of those artifacts have already been created; and
unless the hero is an orc; and
unless the hero is an elf; and
unless that player is a barbarian, samurai, wizard, or valkyrie;
in which case the number of artifact gifts is less than 4.
(Unless, I suppose, the number of co-aligned gifts is 0, in which case
I don't know what the RNG gives you.)

"You begin mauling the dead horse!"

James

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Jul 1, 2008, 9:35:23 AM7/1/08
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On Jun 30, 11:05 pm, Carl <carlhnel...@gmail.com> wrote:
> On Jun 30, 1:50 pm, Doug Freyburger <dfrey...@yahoo.com> wrote:

> [snip]

> > There's already been a discussion of why you want to get
> > Sting and Orcrist before doing sacs - They are no longer
> > available as gifts yet the odds of the first gift is not changed
> > by their creation. In exchange for having them subject to

> Well, actually the chance of receiving a gift _is_ changed if
> those artifacts already exist, but it doesn't matter. One
> just keeps throwing corpses on the fire until the gift
> arrives.

Not if I understand the code correctly. If I understand the
code, the relevant expression is (pray.c:1469):
... && !rn2(10 + (2 * u.ugifts * nartifacts))
If we're talking about the first gift, u.ugifts is 0, so the
number of existing artifacts (nartifacts) doesn't matter.

> > fire damage you have a much higher chance of Stormy as
> > your first gift plus the backup of guaranteed Stormy if you
> > cycle sac and pray until crowned. Getting crowned is the
> > game's way of saying you've altar camped enough ...

> Actually the chance of receiving Stormbringer as a first gift
> is 100% for the situation as proposed by Haakon. There are 4
> artifact gifts (Grimtooth, Sting, Orcrist, and Stormbringer)
> available for a chaotic player. The first gift received from
> sacrificing will always be coaligned. An elven character will
> not be gifted an orcish weapon. So for a chaotic elven priest
> with an already created Sting and Orcrist there is only 1
> weapon available as a first gift.

Unless Stormbringer has already been generated. In that case,
there are no weapons available as a first gift, so you won't
receive one (the call to mk_artifact immediately following the
above test fails, returning a null pointer). And of course, not
being able to receive a first artifact gift means not being able
to receive an artifact gift at all; in the case of an elven
chaotic, naming Sting and Orcrist guarantees never getting an
rtifact gift if Stormbringer already exists.

> Of course this is all out the window if the OP wants to don a
> helm of opposite alignment ...

If we're talking about the first gift, we're probably before
he's done the quest. In which case, I'm not sure that a helm of
opposite alignment would be a good idea.

--
James Kanze (GABI Software) email:james...@gmail.com
Conseils en informatique orientée objet/
Beratung in objektorientierter Datenverarbeitung
9 place Sémard, 78210 St.-Cyr-l'École, France, +33 (0)1 30 23 00 34

Janis Papanagnou

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Jul 1, 2008, 9:58:32 AM7/1/08
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Doug Freyburger wrote:
>
> The good news is your artifact weapons gifts will include
> unrestricting that class. The better news is as a chaotic
> your crowning gift will be Stormbringer. Plus unrestricting
> broadsword class. Plus unrestricting whatever class you
> are wielding.

Not quite "Plus" in the latter case; if you *get* a weapon from
your god that one (Stormbringer, or a broadsword if Stormbringer
had already been existing before) will always become unrestricted,
your wielded weapon class will be unrestricted only if you got (as
Wizard or Monk) a class-specific non-weapon gift, as far as I see.
CMIIW.

Janis

funcrunch

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Jul 1, 2008, 5:33:18 PM7/1/08
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On Jun 30, 1:50 pm, Doug Freyburger <dfrey...@yahoo.com> wrote:

> As a priest you're unlikely to play atheist.  Since you'll be
> doing sacs, you'll get artifact weapon gifts.

While it's certainly not stylish, I think priest is actually the
easiest class to play atheist with, considering the inherent B/U/C ID.
My one atheist ascension was a priestess, and it was the only game on
NAO where I wished for an artifact, and as I was lawful that artifact
was Grayswandir.

In any case, I think Frost Brand makes a fine weapon and its
unaligned, so available as a divine gift. I don't know if wishing for
it would be worth it as you wouldn't get the long sword skill
unrestricted that way, though with Grayswandir the tradeoff was worth
it, FB doesn't do double-damage against *everything*, and also
destroys potions. My priestesses tend to make heavy use of spells,
especially magic missile, as well.

- funcrunch

Ralf Damaschke

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Jul 1, 2008, 7:58:04 PM7/1/08
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Carl wrote:

> There are 4 artifact gifts available _as a first gift_ for a chaotic
> player --
> unless some of those artifacts have already been created; and
> unless the hero is an orc; and
> unless the hero is an elf; and

JFTR, humans and dwarves also won't get Grimtooth. I don't remember
whether it's because they hate orcs or are hated by orcs; currently
this relation is symmetric.

> unless that player is a barbarian, samurai, wizard, or valkyrie;
> in which case the number of artifact gifts is less than 4.

Ralf

Doug Freyburger

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Jul 2, 2008, 4:41:09 PM7/2/08
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James <james.ka...@gmail.com> wrote:
> Carl <carlhnel...@gmail.com> wrote:

> > Doug Freyburger <dfrey...@yahoo.com> wrote:
>
> > > There's already been a discussion of why you want to get
> > > Sting and Orcrist before doing sacs - They are no longer
> > > available as gifts yet the odds of the first gift is not changed
> > > by their creation ...

>
> > Well, actually the chance of receiving a gift _is_ changed if
> > those artifacts already exist, but it doesn't matter.  One
> > just keeps throwing corpses on the fire until the gift
> > arrives.

Maybe you mean you only get gifts when your prayer
timeout is zero.

But if you get artifacts by finding them on the floor, from
ghost levels, by wishes, the only time it will have any
effect at all on the odds of the first gift is if you already
have all of the ones possible to get as a first gift. A if
valk/wiz/etc already has Mojo/MB/etc it moves on to
the rest of the code. That code specifies the first gift
must be co-aligned so you've have to have all of the
chaotic artifacts already to change the odds at all.
The first gift has to be racially appropriate so you'd have
to have Grimtooth as an Orc and so on to the point of
having all of the racially appropriate coaligned gifts to
effect the odds at all.

> Not if I understand the code correctly.  If I understand the
> code, the relevant expression is (pray.c:1469):
>     ... && !rn2(10 + (2 * u.ugifts * nartifacts))
> If we're talking about the first gift, u.ugifts is 0, so the
> number of existing artifacts (nartifacts) doesn't matter.

I think this is the source of the misunderstanding. It
only counts as a gift if you got it at an altar sacrafice.
If you've never gotten an artifact at an altar before you
have gotten zero gifts. No matter how many other
artifacts exist in the game from any other source, that
number times zero is still zero. No change in odds at
all unless all of the possible matches already exist from
other sources.

Carl

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Jul 2, 2008, 6:03:06 PM7/2/08
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On Jul 2, 9:41 am, Doug Freyburger <dfrey...@yahoo.com> wrote:
> James <james.ka...@gmail.com> wrote:
> > Carl <carlhnel...@gmail.com> wrote:
> > > Doug Freyburger <dfrey...@yahoo.com> wrote:
>
[snip]

>
> > Not if I understand the code correctly.  If I understand the
> > code, the relevant expression is (pray.c:1469):
> >     ... && !rn2(10 + (2 * u.ugifts * nartifacts))
> > If we're talking about the first gift, u.ugifts is 0, so the
> > number of existing artifacts (nartifacts) doesn't matter.

I see, thanks for the correction.


>
> I think this is the source of the misunderstanding.  It
> only counts as a gift if you got it at an altar sacrafice.
> If you've never gotten an artifact at an altar before you
> have gotten zero gifts.  No matter how many other
> artifacts exist in the game from any other source, that
> number times zero is still zero.  No change in odds at
> all unless all of the possible matches already exist from
> other sources.

I was looking at the spoiler and saw that ugifts and nartifacts were
both parameters but didn't notice that it was the product of the two
numbers that was important. Oops.

Doug Freyburger

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Jul 2, 2008, 6:23:29 PM7/2/08
to

It does sound like a challenge to achieve in a game,
though. Find Grimtooth and Stormbringer in a bones
file, name Sting and Orcrist, all before your first sac
sequence as a chaotic. See how you can blow the
generation code when there aren't any valid gifts
available. Doable in wizard mode of course but that's
not nearly the fun.

Carl

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Jul 2, 2008, 7:41:41 PM7/2/08
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On Jul 1, 12:58 pm, Ralf Damaschke <rws...@gmx.de> wrote:
> Carl wrote:
> > There are 4 artifact gifts available _as a first gift_ for a chaotic
> > player --
> > unless some of those artifacts have already been created; and
> > unless the hero is an orc; and
> > unless the hero is an elf; and
>
> JFTR, humans and dwarves also won't get Grimtooth. I don't remember
> whether it's because they hate orcs or are hated by orcs; currently
> this relation is symmetric.
>
Ah, that's not in the spoiler so I didn't know that was the case.

James

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Jul 2, 2008, 8:49:36 PM7/2/08
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On Jul 2, 8:23 pm, Doug Freyburger <dfrey...@yahoo.com> wrote:
> Carl <carlhnel...@gmail.com> wrote:
> > Doug Freyburger <dfrey...@yahoo.com> wrote:

> > > I think this is the source of the misunderstanding. It
> > > only counts as a gift if you got it at an altar sacrafice.
> > > If you've never gotten an artifact at an altar before you
> > > have gotten zero gifts. No matter how many other
> > > artifacts exist in the game from any other source, that
> > > number times zero is still zero. No change in odds at
> > > all unless all of the possible matches already exist from
> > > other sources.

> > I was looking at the spoiler and saw that ugifts and
> > nartifacts were both parameters but didn't notice that it
> > was the product of the two numbers that was important.
> > Oops.

> It does sound like a challenge to achieve in a game,
> though. Find Grimtooth and Stormbringer in a bones
> file, name Sting and Orcrist, all before your first sac
> sequence as a chaotic.

If he's an elf, Grimtooth will be elimiated as well. All you
need is for Stormbringer to have appeared somehow. Not really
likely, but not impossible, either.

> See how you can blow the generation code when there aren't any
> valid gifts available.

If I understand the little bit of code I looked at, if there's
no valid gift available, you don't get a gift, that's all. The
real problem then is: never having gotten a gift, the system
won't consider the unaligned possibilities, so you'll never get
a gift.

Doug Freyburger

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Jul 3, 2008, 2:21:24 PM7/3/08
to

I have deliberately wielded a pick axe when praying in case
I got crowned, with classes that are restricted in pick axe.
After getting crowned pick axe appeared in my list and I was
able to move to Basic. Since there are no pick axe class
artifacts, it defintely unrestricts your wielded weapon without
regard to whether the wielded weapon is an artifact. This
approach could be used to get dwavish mattock enhanced
but I think even Vorpal Blade is a better wielded weapon than
a mattock.

I've played wizards like this when I have the create monster
spell early on - Do altar camping in mine town on the way
back up. Use tuned luck to get a chance of getting spell
books or protection without a chance of getting growned -
Pray after every reconcilliation to avoid seeing clovers.
Wield a pick axe at every prayer in case of error with the
lcuk number count. Dance until I get the finger of death book.
Keep that book in my inventory. Switch to only offering until
I get Magicbane and have maxxed out luck. Wield a pick axe.
Pray with maxxed out luck using create monster to reconcile
as many times as it takes to get crowned. Since I have a
+FoD in my inventory I get Stormbringer dropped at my feet
and broadsword class restricted. Since I have a pick axe
wielded I get pick axe unrestricted. End of altar camping
loop so move on with dungeon exploration. Pick axe gets
used in combat often enough by accident that I eventually
get offered enhancement. Exercise Stormbringer just enough
in combat with easy monsters that I get offered enhancement.
Going forward from that point primary wield Magicbane,
alternate wield Stormbringer, mostly focus on practicing
spell schools (skill list eventually reaches dagger Expert,
broadsword Basic, pick axe Basic because I went out of my
way to make it available, all of nearly all spell schools maxxed
out). Combat becomes a mix of ranged attack with a stack
of elven daggers and attack spells and when needed melee
with Magicbane for monsters that aren't a risk of killing me and
use "x" to switch to Stormbringers for monsters strong enough
to survive the ranged barrage that are a risk of killing me. Plus
lots of running away when ranged attacks weren't enough.
It's a strategy of serious over preparation ...

sjde...@yahoo.com

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Jul 3, 2008, 6:35:18 PM7/3/08
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On Jul 3, 10:21 am, Doug Freyburger <dfrey...@yahoo.com> wrote:
> I have deliberately wielded a pick axe when praying in case
> I got crowned

Why would you want to get unrestricted in pick axe? You can dig a
little faster, but by that point it hardly matters and you're likely
to be ditching the pick soon anyway. And you note that almost any
artifact is better than the mattock (which also carries 2-hander
risks). I'm not sure I'd use a slot on it as a wizard even if it were
unrestricted; they're a role that definitely has uses for a lot of
skill slots.

> It's a strategy of serious over preparation ...

Whatever's fun for you!

Doug Freyburger

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Jul 3, 2008, 8:23:00 PM7/3/08
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"sjdevn...@yahoo.com" <sjdevn...@yahoo.com> wrote:
> Doug Freyburger <dfrey...@yahoo.com> wrote:
>
> > I have deliberately wielded a pick axe when praying in case
> > I got crowned
>
> Why would you want to get unrestricted in pick axe?

I could have used any type of weapon as an example but I
really wanted to use one that I had actually wielded while
getting crowned. I have wielded a pick axe as a wizard
while getting crowned. For any good reason? Not really
but it's something I've done in game play to make sure it
works. The poor reason is when I dig I often forget to
switch my wield back to my primary wielded weapon
again before I whack the next monster and I "x" back.
With a wizard doing mostly ranged combat that can even
be a level or two later.

> You can dig a
> little faster, but by that point it hardly matters and you're likely
> to be ditching the pick soon anyway.  And you note that almost any
> artifact is better than the mattock (which also carries 2-hander
> risks).

Right. It wasn't a good reason, just something I have done in
actual game play for a poor reason. Enchanting the pick
axe also increases digging speed if you want to seriously
spend excess resources, chuckle.

> I'm not sure I'd use a slot on it as a wizard even if it were
> unrestricted; they're a role that definitely has uses for a lot of
> skill slots.

I do tend to add up what enhancements cost and develop
a strategy per class. For wizard assuming XL 30 because of
the extra damage with magic missiles, that's all spell
schools maxed, plus dagger maxed, plus a couple left over.
Getting Stormbringer as a gift makes one of those two easy
to decide. The last one, pick a random type of weapon or
ignore.

> > It's a strategy of serious over preparation ...
>
> Whatever's fun for you!

Yup. Fun is the primary purpose of games. ;^)

Janis Papanagnou

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Jul 4, 2008, 8:16:53 AM7/4/08
to
Doug Freyburger wrote:
> Janis Papanagnou <Janis_Papanag...@hotmail.com> wrote:
>>Doug Freyburger wrote:
>>
>>>The good news is your artifact weapons gifts will include
>>>unrestricting that class. The better news is as a chaotic
>>>your crowning gift will be Stormbringer. Plus unrestricting
>>>broadsword class. Plus unrestricting whatever class you
>>>are wielding.
>>
>>Not quite "Plus" in the latter case; if you *get* a weapon from
>>your god that one (Stormbringer, or a broadsword if Stormbringer
>>had already been existing before) will always become unrestricted,
>>your wielded weapon class will be unrestricted only if you got (as
>>Wizard or Monk) a class-specific non-weapon gift, as far as I see.
>>CMIIW.
>
> I have deliberately wielded a pick axe when praying in case
> I got crowned, with classes that are restricted in pick axe.
> After getting crowned pick axe appeared in my list and I was
> able to move to Basic. Since there are no pick axe class
> artifacts, it defintely unrestricts your wielded weapon without
> regard to whether the wielded weapon is an artifact.

As I said, I read the code differently; I think this can only
happen in limited and very specific circumstances...
(Analysis summary follows below the annotated code.)


pray.c, gcrownu(): (only code branches for CHAOTIC listed)

654: obj = ok_wep(uwep) ? uwep : 0;
# If you wield a weapon or wepon-tool -> obj is that weapon

669: in_hand = (uwep && uwep->oartifact == ART_STORMBRINGER);
670: already_exists = exist_artifact(RUNESWORD, artiname(ART_STORMBRINGER));

676: class_gift = STRANGE_OBJECT;
# The follow role specific divine gifts for Wizards and Monks;
# if they don't wield weapons at all, or don't wield specific
# crowning artifacts, and if they're not already carrying their
# class specifc spellbook class_gift is set, and they get that
# spellbook and the proficiency for that spell is unrestricted.
#
# Now! If the gifted spellclass was already unrestricted then...
695: if (ok_wep(uwep)) obj = uwep; /* to be blessed,&c */

774: if (class_gift != STRANGE_OBJECT)
# here nothing is done; player already got a spellbook gift
# otherwise...
746: else if (in_hand)
# (chaotics/neutrals) already wielding crowning artifact then
# the weapon is made known to them.
749: else if (!already_exists)
# now either Stormbringer or, if already existing, a broadsword
# will be generated.
750: obj = mksobj(RUNESWORD, FALSE, FALSE);
751: obj = oname(obj, artiname(ART_STORMBRINGER));

758: unrestrict_weapon_skill(P_BROAD_SWORD);
# artifact or plain broadsword unrestricted

769: if (ok_wep(obj))
# weapon or weapontool wielded
770: bless(obj);
# bless it and (in subsequent lines) enhance that weapon

Now here comes the interesting part...!
776: unrestrict_weapon_skill(weapon_type(obj));
# Another weapon proficiency gets unrestricted for _obj_.


Initially (line 654) 'obj' was the wielded weapon/weapon-tool.
Now at that point (776) 'obj' has been replace by the crowning
artifact (or the base weapon type of the respective artifact
if the artifact is already existing), or it has been replaced
by the class-specific spellbook gift. So IF you're playing a
class that can receive spellbook gifts (wizards and monks),
AND already know that spell THEN your wielded weapon will be
unrestricted. In addition, in case the above condition is not
applicable; IF the crowning artifact _already exists_ (but
is not wielded) then your wielded weapon/weapontool will be
unrestricted.

So, back to the original posting; if you *got* Stormbringer
(or the plain sword replacement) you won't get (additionally)
unrestricted in your wielded weapon. There's no "plus", rather
(in certain specific cases) a potential "alternatively".


[Disclaimer: The discussed part of the source code is not very
well written (IMO), so if I misinterpreted any part I'd like
to hear from you to get corrected. Confirmations are welcome,
as well, of course.]

> This
> approach could be used to get dwavish mattock enhanced
> but I think even Vorpal Blade is a better wielded weapon than
> a mattock.
>
> I've played wizards like this when I have the create monster
> spell early on - Do altar camping in mine town on the way
> back up. Use tuned luck to get a chance of getting spell
> books or protection without a chance of getting growned -
> Pray after every reconcilliation to avoid seeing clovers.
> Wield a pick axe at every prayer in case of error with the
> lcuk number count. Dance until I get the finger of death book.
> Keep that book in my inventory. Switch to only offering until
> I get Magicbane and have maxxed out luck. Wield a pick axe.
> Pray with maxxed out luck using create monster to reconcile
> as many times as it takes to get crowned. Since I have a
> +FoD in my inventory I get Stormbringer dropped at my feet
> and broadsword class restricted. Since I have a pick axe

> wielded I get pick axe unrestricted. [...]

This is the part that doesn't match with the code, IMO.

(Also mind the comment in line 757...)
/* acquire Stormbringer's skill regardless of weapon or gift */

For your Wizard you get unrestricted in your pickaxe if you get
the book as gift and already know the spell.
(Comment in line 677f...)
/* when getting a new book for known spell, enhance
currently wielded weapon rather than the book */

(This thread was about priests, though. The book-gift part is not
applicable to them.)

Janis

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