On 03.08.2020 21:58, wumpus wrote:
>> [ summoning storm at Astral with many archons, planetars, solars, etc. ]
>
> By the endgame, I can usually handle a single Archon or better pretty handily,
> though being surrounded by elementals while blind can be problematic. I tend
> to stockpile wands of teleport (and death) for Astral, and they're my go to if I
> don't have the werewithal to just fight my way through. Often, though, I have
> a +5 submachine gun name Foobane and a few hundred rounds of +7 ammo,
> which solves most problems, including Death, rather expediently.
Yeah, I also had a couple wands of teleport, but the summoned hordes
appeared a lot faster than I could teleport them away.
I never cared much about the firearms, but my weapons (and armor) were
quite good (I ascended with much worse weapons/armor before):
Weapons
a - the blessed fireproof +7 Bat from Hell
## I had wielded the Bat from Hell but I switched shortly before my death
## to a cockatrice corpse, because that seemed the only chance to survive
## with my few HPs against that angelic triple that followed me to Fire.
E - a blessed rustproof +3 athame
Z - the blessed rustproof +7 Stormbringer (alternate weapon; not wielded)
Armor
A - a blessed +5 gray dragon scale mail (being worn)
B - an uncursed fireproof +5 pair of speed boots (being worn)
C - a cursed fireproof +5 cloak of displacement named fireproof (being worn)
G - a blessed rustproof +4 pair of gauntlets of power (being worn)
H - a blessed greased rustproof +4 helm of brilliance (being worn)
S - a cursed +3 shield of reflection (being worn)
T - a blessed +5 Hawaiian shirt (being worn)
> Caught in a summon storm that large, though, I can only think of two real solutions.
> Clearly you'll want to engrave the E-word (doesn't work in Air or Water!) to buy
> time. Having lots of blessed potions of full healing or invulnerability similarly can
> keep you afloat for a while. But to actually deal with the problem, you're going to
> either have to deploy conflict or charm.
Indeed I had also worn conflict - the ring got cursed, but I hope that
it worked anyway -, and I also forgot to mention that I had two scrolls
of taming that I read; indeed that taming helped to be able to proceed
to the portal by displacing my new pets. I didn't dare, though, to spend
turns to write some more taming. Maybe I should have done that, but the
threat came from the high-level angelic beings as you noted. Another
idea that I thought about was a confused taming to get a larger area of
friendly supporters; that would have probably made my way to the portal
faster if I could have displaced many squared of pets, not just the
adjacent ones. In retrospect I probably should have tried that.
> If you can open up some space long enough
> to reverse genocide, say, gugs (or if you're overconfident and have a big HP buffer,
> giant shoggoths), and charm them (they're not very charm resistant), you can have
> a good buffer.
I thought a moment about reverse genociding (but shoggoths didn't came
to my mind; I will remember that for another day), but as mentioned I
was frightened to spend turns on bag-management. Probably that's what I
could have prepared in advance, before entering the Planes. (Well, next
time.)
> Charming Archons+ (or vampire mages) is pretty hopeless, but many,
> if not all, of the other nasties will join your team readily.
About half of the adjacent monsters got tamed. Not enough, obviously.
> Otherwise, lets you and him
> fight via conflict, which is suboptimal if you have big pets, but still better than fighting
> everything at the same time.
>
> Hope that helps,
Yeah. Let's see how the next games evolve with the gained experience. :-)
Janis