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NetHack 3.3.1 released

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Russ Allbery

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Aug 10, 2000, 3:00:00 AM8/10/00
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[[ I am posting this at the request of Mike Stephenson; please direct
followup questions to the rec.games.roguelike.nethack newsgroup and
not to me personally, since I can't answer questions about NetHack. ]]

The NetHack DevTeam is pleased to announce the release of NetHack 3.3.1.

NetHack 3.3.1 is an enhancement to the dungeon exploration game NetHack. It
is a distant descendent of Rogue and Hack, and a direct descendent of
NetHack 3.2 and 3.3.0.

This version fixes many, many bugs and focuses primarily on stabilizing the
features and changes introduced to the game in 3.3.0. A security fix is
also included as well as a few extra surprises.

Here is a brief overview of new additions and changes to the game. To give
more would be cheating, wouldn't it?

o New warning system that is more pleasant than the old one
o Restored Amiga port functionality courtesy Janne Salmijarvi
o Restored Atari port functionality courtesy Christian "Marvin" Bressler
o The Gnome toolkit interface is now offered as an experimental option
that was recently rolled into the NetHack source tree

The NetHack 3.3.1 source code supports many different platforms including
most Unix versions. In addition to source code support, we've supplied
binaries for Dos, Win32, Apple Macintosh (tm), and Linux (tm). Binaries for
OS/2 (tm), Atari (tm), and Amiga (tm) will be available shortly.

To download the game, go to the NetHack website and download from the
downloads page at <http://www.nethack.org> . There are two mirrors of the
sources and binaries available to reduce the load on our server. If you are
outside the USA or Canada, you can try either of the following:

<ftp://ftp.win.tue.nl/pub/games/nethack.331>
<http://www.nethack.de/download/>

For the DevTeam...

Mike Stephenson

Laura M. Parkinson

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Aug 10, 2000, 3:00:00 AM8/10/00
to
Russ Allbery <r...@stanford.edu> rhapsodized in blue:

>[[ I am posting this at the request of Mike Stephenson; please direct
> followup questions to the rec.games.roguelike.nethack newsgroup and
> not to me personally, since I can't answer questions about NetHack. ]]

*grins* Ya know people are eager for a new release when they hungrily
seek it out and find it on the webpage before it even has the chance
to be announced. ;)

Thanks DevTeam!


>This version fixes many, many bugs and focuses primarily on stabilizing the
>features and changes introduced to the game in 3.3.0. A security fix is
>also included as well as a few extra surprises.

*rubs hands together eagerly*

>Here is a brief overview of new additions and changes to the game. To give
>more would be cheating, wouldn't it?
>
>o New warning system that is more pleasant than the old one

Infinitely! My first (and current) 3.31 character ended up being a
monk, and now instead of getting those annoying flashes of light, you
get little colored "1"s when a monster is nearby but out of your view,
I assume in colors corresponding to their difficulty. Much much
better!

>o The Gnome toolkit interface is now offered as an experimental option
>that was recently rolled into the NetHack source tree

Gnome.. toolkit? Anyone create a gnome/figure this out, yet?


--
-'-,-'-<<0 Trickster 0>>-'-,-'- lpark...@mindspring.com
http://lparkinson.home.mindspring.com

"Be cunning and full of tricks and your people shall never be
destroyed." -Richard Adams, Watership Down


Laura M. Parkinson

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Aug 10, 2000, 3:00:00 AM8/10/00
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lpark...@mindspring.com (Laura M. Parkinson) rhapsodized in blue:


>>o New warning system that is more pleasant than the old one
>
>Infinitely! My first (and current) 3.31 character ended up being a
>monk, and now instead of getting those annoying flashes of light, you
>get little colored "1"s when a monster is nearby but out of your view,
>I assume in colors corresponding to their difficulty. Much much
>better!

And as a quick followup to myself now that I've gotten a bit further
down... my assumption was wrong. The colors don't change to correspond
to the difficulty, the numbers do. (Unless both the numbers and colors
change for different things, but that sounds a bit complex and I doubt
it's the case.)

Carolyn

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Aug 10, 2000, 3:00:00 AM8/10/00
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*All hail the DevTeam!* ::joyful joy!:: I am *so* glad to hear this!

--Carolyn


ekhowl

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Aug 10, 2000, 3:00:00 AM8/10/00
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Carolyn wrote:

> *All hail the DevTeam!* ::joyful joy!:: I am *so* glad to hear this!

You surely aren't the only one. It is _always_ so wonderful to notice,
that a new version of the best game in the world has been released. :-)
And it really is the best game I've played - never gets boring and always
offers something new.

--
Jussi Ekholm (ekh...@saunalahti.fi) -- never ascended, trying P, V, W
GCM/CC/L/MU d- s: a--->? C+++ U@ P>+ L>+++ E+ W++ N++ o? K- w !O M-
V- PS PE Y !PGP t+ 5+++ X++>+++ R>+ tv+ b+ DI-- D+ G++ e* h>+ r-- z+

Jared M Minch

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Aug 10, 2000, 3:00:00 AM8/10/00
to
On Thu, 10 Aug 2000, Laura M. Parkinson wrote:

> Russ Allbery <r...@stanford.edu> rhapsodized in blue:
>

> >o The Gnome toolkit interface is now offered as an experimental option
> >that was recently rolled into the NetHack source tree
>
> Gnome.. toolkit? Anyone create a gnome/figure this out, yet?

A set of programs/environment for X-Windows. If you don't know what it
is, it doesn't effect you :)

jared Minch


Dewin

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Aug 10, 2000, 3:00:00 AM8/10/00
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Laura M. Parkinson <lpark...@mindspring.com> wrote in message
news:399300e8...@news.mindspring.com...

> Russ Allbery <r...@stanford.edu> rhapsodized in blue:
-- snip --

>
> >o The Gnome toolkit interface is now offered as an experimental option
> >that was recently rolled into the NetHack source tree
>
> Gnome.. toolkit? Anyone create a gnome/figure this out, yet?


ROFL! I think they meant the GNOME Window Manager under Linux tho...

- Dewin
a.k.a. And what pseudonym should I go by today?

Dylan O'Donnell

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Aug 10, 2000, 3:00:00 AM8/10/00
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lpark...@mindspring.com (Laura M. Parkinson) writes:
> lpark...@mindspring.com (Laura M. Parkinson) rhapsodized in blue:
> >>o New warning system that is more pleasant than the old one
> >
> >Infinitely! My first (and current) 3.31 character ended up being a
> >monk, and now instead of getting those annoying flashes of light, you
> >get little colored "1"s when a monster is nearby but out of your view,
> >I assume in colors corresponding to their difficulty. Much much
> >better!
>
> And as a quick followup to myself now that I've gotten a bit further
> down... my assumption was wrong. The colors don't change to correspond
> to the difficulty, the numbers do. (Unless both the numbers and colors
> change for different things, but that sounds a bit complex and I doubt
> it's the case.)

They change for the same thing; 1-3 are red, 4 magenta, and 5 bright
magenta.

--
: Dylan O'Donnell http://www.spod-central.org/~psmith/ :
: "Note that computers turn us into aliens." :
: -- Zarf, out of context :

Laura M. Parkinson

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Aug 10, 2000, 3:00:00 AM8/10/00
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"Dewin" <ya...@venura.ods.org> rhapsodized in blue:

>
>Laura M. Parkinson <lpark...@mindspring.com> wrote in message
>news:399300e8...@news.mindspring.com...
>> Russ Allbery <r...@stanford.edu> rhapsodized in blue:
>-- snip --
>>
>> >o The Gnome toolkit interface is now offered as an experimental option
>> >that was recently rolled into the NetHack source tree
>>
>> Gnome.. toolkit? Anyone create a gnome/figure this out, yet?
>
>
>ROFL! I think they meant the GNOME Window Manager under Linux tho...

Oh! *blush* I thought they meant there was something they added to the
Gnome race that you could do as a bit more racial variety...

*ahem* sorry bout that.

Nick C.

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Aug 11, 2000, 3:00:00 AM8/11/00
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Laura M. Parkinson <lpark...@mindspring.com> said:
> >o The Gnome toolkit interface is now offered as an experimental option
> >that was recently rolled into the NetHack source tree
>
> Gnome.. toolkit? Anyone create a gnome/figure this out, yet?

GNOME, as in GNU Object Modeling Environment. It's a desktop (window
manager, file manager, help system, and widget set) for the X Window
System, mostly used under Linux. What he means is the code from GnomeHack
has been integrated into standard NH.

BTW, Thanks DevTeam, I will continue to worship you as benevolent gods.
:)

--
Nick C. - GnuPG fingerprint: (key available at www.keyserver.net)
CUT HERE:---------------$ sed -e '1,2d' < .signature-------------CUT HERE
pub 1024D/6110137B 2000-07-30 Nick C. <nic...@io.com>
Key fingerprint = D09E AB1F AB93 5A78 7DD5 7212 F1FD 90BD 6110 137B

StarChaser_Tyger

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Aug 11, 2000, 3:00:00 AM8/11/00
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a - a scroll of news named Russ Allbery <r...@stanford.edu> .
Read it? y

>
>The NetHack DevTeam is pleased to announce the release of NetHack 3.3.1.

Yay!
--
Visit the Furry Artist InFURmation Page! Contact information,
and information on which artists do and do not want their
work posted! http://web.tampabay.rr.com/starchsr/

Address no longer munged for the inconvienence of spammers.
(Yes, this really is me.)

StarChaser_Tyger

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Aug 11, 2000, 3:00:00 AM8/11/00
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a - a scroll of news named lpark...@mindspring.com (Laura M.
Parkinson) .
Read it? y

>"Dewin" <ya...@venura.ods.org> rhapsodized in blue:
>
>>
>>Laura M. Parkinson <lpark...@mindspring.com> wrote in message
>>news:399300e8...@news.mindspring.com...
>>> Russ Allbery <r...@stanford.edu> rhapsodized in blue:
>>-- snip --
>>>

>>> >o The Gnome toolkit interface is now offered as an experimental option
>>> >that was recently rolled into the NetHack source tree
>>>
>>> Gnome.. toolkit? Anyone create a gnome/figure this out, yet?
>>
>>

>>ROFL! I think they meant the GNOME Window Manager under Linux tho...
>
>Oh! *blush* I thought they meant there was something they added to the
>Gnome race that you could do as a bit more racial variety...
>
>*ahem* sorry bout that.

Well, you know what they say about gnomes...

Jim Miller

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Aug 11, 2000, 3:00:00 AM8/11/00
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On 10 Aug 2000 18:31:09 GMT, Russ Allbery <r...@stanford.edu> wrote:

>The NetHack DevTeam is pleased to announce the release of NetHack 3.3.1.


If I could have saved my complaint one more day. God dangit, thank
you DevTeam. You're the best bunch of people in the world.

-Jim

Weyfour WWWWolf (Urpo Lankinen)

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Aug 11, 2000, 3:00:00 AM8/11/00
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On Thu, 10 Aug 2000 22:03:14 GMT, Dewin <ya...@venura.ods.org> wrote:

>>>o The Gnome toolkit interface is now offered as an experimental option
>>>that was recently rolled into the NetHack source tree
>> Gnome.. toolkit? Anyone create a gnome/figure this out, yet?
>ROFL! I think they meant the GNOME Window Manager under Linux tho...

GNOME is a desktop environment, and runs on other UNIX platforms too,
not just Linux.

(And personally: Yes, it was pleasure to kill both. I don't use the
actual GNOME environment because they were particularly unstable about
an year ago, plus I got tons of more functionality by using plain
WindowMaker + Debian's nifty menu system + gentoo file manager, so all
I use from GNOME at the moment are the address book, calendar and the cool
terminal window thingy. And the GNOME games, of course. =)


--
$_='%?&%[=&+=?%=[%&+&%[*?]&=&~[;&+&{=?[?&%&[&{[%&^=?=[&%&]=?%~&~[?&+&~YiFF!
=[=~| Weyfour WWWWolf (aka. Urpo Lankinen), a lupine technomancer |=?*_=}?]
%}&};| ICQ:4291042 | www...@iki.fi | http://www.iki.fi/wwwwolf/ |&;&=~?]';
tr/?~=*;%&[{}]+_^ (),.:@\/\n0-9!|a-zA-Z/0-9acde/d; $_=pack("H*",$_); print;

Weyfour WWWWolf (Urpo Lankinen)

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Aug 11, 2000, 3:00:00 AM8/11/00
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On 10 Aug 2000 18:31:09 GMT, Russ Allbery <r...@stanford.edu> wrote:

>The NetHack DevTeam is pleased to announce the release of NetHack 3.3.1.

Most excellent.

And now, off to curse that I'll probably never see the Really Juicy
Bone File in the Gnomish Mines again, but hey, it's living. More bones
to come. Some juicier than others.

>o The Gnome toolkit interface is now offered as an experimental option
> that was recently rolled into the NetHack source tree

This might be slick. One of the reasons I junked the X version for was
that I kind of hate Athena widgets =)

David Damerell

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Aug 11, 2000, 3:00:00 AM8/11/00
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Dewin <ya...@venura.ods.org> wrote:
>ROFL! I think they meant the GNOME Window Manager under Linux tho...

I don't think so, since Gnome isn't a window manager.
--
This .signature intentionally left blank


"I really don't fancy Akane" - Tom Jordaan

Wingnut

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Aug 12, 2000, 3:00:00 AM8/12/00
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On 11 Aug 2000 14:55:53 -0400, jmc...@carcosa.net (Jason F. McBrayer) wrote:

>>>>>> "WW(L" == Weyfour WWWWolf (Urpo Lankinen) <www...@iki.fi> writes:
>
>>> o The Gnome toolkit interface is now offered as an experimental option
>>> that was recently rolled into the NetHack source tree
>

>WW(L> This might be slick. One of the reasons I junked the X version for was
>WW(L> that I kind of hate Athena widgets =)
>
>It's pretty nice, except for a few aesthetic nits and one gameplay
>problem. The latter is kind of a killer. If you move to a square and
>there is going to be a message displayed, it doesn't update your
>position on the map until after it displays. This should be no
>problem, but it's just enough of a delay that it really throws me off,
>especially when those messages are along the lines of "the shopkeeper
>hits! the shopkeeper hits! the shopkeeper hits!"...

I had that same problem in early (non-public) versions of AllegroHack.

Wingnut

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GCS d- s-:+ a--- C++ ULS P L+ E---- W+ N++ !o K- w(---) O-- M- V?
PS++ PE-- Y+ PGP- t-- 5+++ X- R tv b DI+ D+ G e>++ h! r--- y--
------END GEEK CODE BLOCK------

Eva R. Myers

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Aug 13, 2000, 3:00:00 AM8/13/00
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Russ Allbery <r...@stanford.edu> writes:

> The NetHack DevTeam is pleased to announce the release of NetHack 3.3.1.

I'm most impressed that all the problems I mentioned with the
vegetarian/vegan/foodless and illiterate challenges have been sorted
out, and that the beginning of the Guidebook has had its
inconsistencies fixed, as I was worried that my comments on these
issues had been ignored.

However, I would like to report one minor bug: my lawful human
Valkyrie kept getting blasted by Excalibur. I'm sure this didn't
happen in 3.3.0.
Eva.

--
Eva Myers, Computer Officer, Statistical | Ignorance and deception can't
Laboratory, University of Cambridge | save anybody. *Knowing* saves
Email: erm...@cam.ac.uk | them.

Dylan O'Donnell

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Aug 13, 2000, 3:00:00 AM8/13/00
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erm...@tcm16.phy.cam.ac.uk (Eva R. Myers) writes:
> However, I would like to report one minor bug: my lawful human
> Valkyrie kept getting blasted by Excalibur. I'm sure this didn't
> happen in 3.3.0.

Simple patch for this:

--- src/artifact.c.old Sun Jul 23 16:00:15 2000
+++ src/artifact.c Sun Aug 13 13:40:04 2000
@@ -60,7 +60,7 @@

/* Excalibur can be used by any lawful character, not just knights */
if (!Role_if(PM_KNIGHT))
- artilist[ART_EXCALIBUR].role = 0; /****FIXME****/
+ artilist[ART_EXCALIBUR].role = NON_PM; /****FIXME****/

/* Fix up the quest artifact */
if (urole.questarti) {

(The "FIXME" was present in 3.3.0, so it's probably referring to
something different; it's just that badclass() doesn't have the "if
oart->role" any more, instead assuming that non-roled artifacts will
have roles set to NON_PM, and Excalibur's fix-up seems to have been
overlooked even though artilist.h was changed. NON_PM == (-1), btw.)

David Damerell

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Aug 16, 2000, 3:00:00 AM8/16/00
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Eva R. Myers <erm...@tcm16.phy.cam.ac.uk> wrote:
>I'm most impressed that all the problems I mentioned with the
>vegetarian/vegan/foodless and illiterate challenges have been sorted
>out, and that the beginning of the Guidebook has had its
>inconsistencies fixed, as I was worried that my comments on these
>issues had been ignored.

The Dev Team have listened to the people who have thought of everything.

[I am most impressed that NH 3.3.1 pluralises 'okonomiyaki' correctly.]
--
David/Kirsty Damerell. dame...@chiark.greenend.org.uk
CUWoCS President. http://www.chiark.greenend.org.uk/~damerell/ Hail Eris!
|___| You bought a mask: I put it on: you never thought to ask me if I wear
| | | it when you're gone. The Sisters of Mercy: When You Don't See Me.

Ivan Pongrac

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Aug 16, 2000, 3:00:00 AM8/16/00
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David Damerell <dame...@chiark.greenend.org.uk> wrote:

> The Dev Team have listened to the people who have thought of everything.

Sometimes I get the impression that bug reports are being ignored by the
DevTeam (maybe because those bugs are too obscure or too rare).

Ivan
--
Superstition brings bad luck.

Dylan O'Donnell

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Aug 16, 2000, 3:00:00 AM8/16/00
to
Ivan Pongrac <p...@sol.wohnheim.uni-ulm.de> writes:
> David Damerell <dame...@chiark.greenend.org.uk> wrote:
>
> > The Dev Team have listened to the people who have thought of everything.
>
> Sometimes I get the impression that bug reports are being ignored by the
> DevTeam (maybe because those bugs are too obscure or too rare).

Looking at some of my bug reports that _have_ been fixed, I can't
imagine that there's many bugs obscurer or rarer :-) (On the other
hand, "too effort-consuming for the value returned" or "too likely to
break other stuff", now you're talking; but I don't think there's any
evidence that bug reports are being _ignored_.)

David Damerell

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Aug 16, 2000, 3:00:00 AM8/16/00
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Ivan Pongrac <p...@sol.wohnheim.uni-ulm.de> wrote:
>David Damerell <dame...@chiark.greenend.org.uk> wrote:
>>The Dev Team have listened to the people who have thought of everything.
>Sometimes I get the impression that bug reports are being ignored by the
>DevTeam (maybe because those bugs are too obscure or too rare).

Got a specific example?

Zack Weinberg

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Aug 16, 2000, 3:00:00 AM8/16/00
to
In article <Mgz*bx...@news.chiark.greenend.org.uk>,

David Damerell <dame...@chiark.greenend.org.uk> wrote:
>Ivan Pongrac <p...@sol.wohnheim.uni-ulm.de> wrote:
>>David Damerell <dame...@chiark.greenend.org.uk> wrote:
>>>The Dev Team have listened to the people who have thought of everything.
>>Sometimes I get the impression that bug reports are being ignored by the
>>DevTeam (maybe because those bugs are too obscure or too rare).
>
>Got a specific example?

Debian bug #35932 [http://www.debian.org/Bugs/db/35/35932.html]. To be
fair, it isn't clear whether this is nethack, ncurses, or xterm's fault, and
the bug isn't exactly earth shattering - although it does stop me from
playing except on the console. Also, there might be a fix in 3.3.1;
I haven't tried it yet due to saved games, but I do see possibly-relevant
changes in the diff ("HE_resets_AS").

zw

Ivan Pongrac

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Aug 16, 2000, 3:00:00 AM8/16/00
to
David Damerell <dame...@chiark.greenend.org.uk> wrote:
> Ivan Pongrac <p...@sol.wohnheim.uni-ulm.de> wrote:
>>David Damerell <dame...@chiark.greenend.org.uk> wrote:
>>>The Dev Team have listened to the people who have thought of everything.
>>Sometimes I get the impression that bug reports are being ignored by the
>>DevTeam (maybe because those bugs are too obscure or too rare).

> Got a specific example?

Whilst wearing a ring of conflict, follow the guard out of a Magic Memory
Vault until the corridor disappears ... I _think_ this is a general bug;
please correct me if I am wrong. Mailed the DevTeam about that since
NetHack 3.2.2, but to no avail. Perhaps it really does not matter that
much at all ... ::shrug::

Ivan

Ivan Pongrac

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Aug 16, 2000, 3:00:00 AM8/16/00
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Dylan O'Donnell <psmit...@spod-central.org> wrote:

> Looking at some of my bug reports that _have_ been fixed, I can't
> imagine that there's many bugs obscurer or rarer :-)

Hehe :-) ...
But does that mean, that not _all_ bugs you found in 3.3.0 were fixed ?!
When will NetHack be free of bugs ?! Well, never.
(Maybe *you* should go and join them (the DevTeam) :-).)

Ivan

Dylan O'Donnell

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Aug 16, 2000, 3:00:00 AM8/16/00
to
Ivan Pongrac <p...@sol.wohnheim.uni-ulm.de> writes:
> Dylan O'Donnell <psmit...@spod-central.org> wrote:
>
> > Looking at some of my bug reports that _have_ been fixed, I can't
> > imagine that there's many bugs obscurer or rarer :-)
>
> Hehe :-) ...
> But does that mean, that not _all_ bugs you found in 3.3.0 were fixed ?!

There's currently eight items on my personal open list. Some of
them are less significant than others, of course.

(Possibly my favourite rare one that _was_ fixed was what happens if you
a) destroy a drawbridge (wand of striking, etc) while
b) there's a monster standing on it, which dies and
c) you're hallucinating.
Though that was just a typo in the YAFM.)

> When will NetHack be free of bugs ?! Well, never.

That goes for any program more complicated than "hello world", I'd
say.

> (Maybe *you* should go and join them (the DevTeam) :-).)

An ability to hack C would be something of a prerequisite, and I have
no delusions of competence in that :-)

David Damerell

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Aug 16, 2000, 9:57:41 PM8/16/00
to
Zack Weinberg <za...@blastula.phys.columbia.edu> wrote:
>David Damerell <dame...@chiark.greenend.org.uk> wrote:
>>Ivan Pongrac <p...@sol.wohnheim.uni-ulm.de> wrote:
>>>Sometimes I get the impression that bug reports are being ignored by the
>>>DevTeam (maybe because those bugs are too obscure or too rare).
>>Got a specific example?
>playing except on the console. Also, there might be a fix in 3.3.1;

... there is.


--
David/Kirsty Damerell. dame...@chiark.greenend.org.uk
CUWoCS President. http://www.chiark.greenend.org.uk/~damerell/ Hail Eris!

Find advice on news posting style at http://www.usenet.org.uk/ukpost.html
the free and easy way to save yourself from looking like a complete idiot...

David Damerell

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Aug 16, 2000, 10:00:15 PM8/16/00
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Ivan Pongrac <p...@sol.wohnheim.uni-ulm.de> wrote:
>David Damerell <dame...@chiark.greenend.org.uk> wrote:
>>Ivan Pongrac <p...@sol.wohnheim.uni-ulm.de> wrote:
>>>David Damerell <dame...@chiark.greenend.org.uk> wrote:
<>>>The Dev Team have listened to the people who have thought of everything.
>>>Sometimes I get the impression that bug reports are being ignored by the
>>>DevTeam (maybe because those bugs are too obscure or too rare).
>>Got a specific example?
>Whilst wearing a ring of conflict, follow the guard out of a Magic Memory
>Vault until the corridor disappears ...

... and it says "Suddenly, the guard disappears." What's the bug, again?

StarChaser_Tyger

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Aug 16, 2000, 10:33:48 PM8/16/00
to
a - a scroll of news named psmit...@spod-central.org (Dylan
O'Donnell) .
Read it? y

>
>(Possibly my favourite rare one that _was_ fixed was what happens if you
>a) destroy a drawbridge (wand of striking, etc) while
>b) there's a monster standing on it, which dies and
>c) you're hallucinating.
>Though that was just a typo in the YAFM.)

Question mark?

Dylan O'Donnell

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Aug 16, 2000, 10:46:48 PM8/16/00
to
StarChaser_Tyger <StarC...@mindless.com> writes:
> a - a scroll of news named psmit...@spod-central.org (Dylan
> O'Donnell) .
> >(Possibly my favourite rare one that _was_ fixed was what happens if you
> >a) destroy a drawbridge (wand of striking, etc) while
> >b) there's a monster standing on it, which dies and
> >c) you're hallucinating.
> >Though that was just a typo in the YAFM.)
>
> Question mark?

"The mind flayer gets into some heavy metal!"

Zack Weinberg

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Aug 16, 2000, 10:57:20 PM8/16/00
to
In article <Ldw*Lg...@news.chiark.greenend.org.uk>,

David Damerell <dame...@chiark.greenend.org.uk> wrote:
>Zack Weinberg <za...@blastula.phys.columbia.edu> wrote:
>>David Damerell <dame...@chiark.greenend.org.uk> wrote:
>>>Ivan Pongrac <p...@sol.wohnheim.uni-ulm.de> wrote:
>>>>Sometimes I get the impression that bug reports are being ignored by the
>>>>DevTeam (maybe because those bugs are too obscure or too rare).
>>>Got a specific example?
>>Debian bug #35932 [http://www.debian.org/Bugs/db/35/35932.html]. To be
>>playing except on the console. Also, there might be a fix in 3.3.1;
>
>... there is.

Good to know - thank you.

zw

Torbjörn Andersson

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Aug 17, 2000, 3:00:00 AM8/17/00
to
David Damerell <dame...@chiark.greenend.org.uk> wrote:

> ... and it says "Suddenly, the guard disappears." What's the bug, again?

Upon leaving the corridor, I got these messages:

You destroy it! The corridor disappears. You murderer!--More--
Welcome to experience level 2.--More--
dmonsfree: 1 removed doesn't match 2 pending--More--
Program in disorder - perhaps you'd better #quit.

(The "You murderer!" message is probably because the RNG gave me a
Knight character to test with.)

What used to happen - I haven't had the opportunity to look closer at
3.3.x yet - was that when the guard was removed, his hit points were
set to 0. For some reason, even though he was gone, he was still
affected by conflict one last time. Even if he resisted, the program
would think that it was the magical attack that had reduced the guards
hit points to 0, killing him, and tried to remove him once again.

Torbjörn Andersson

Ivan Pongrac

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Aug 17, 2000, 3:00:00 AM8/17/00
to
David Damerell <dame...@chiark.greenend.org.uk> wrote:
> ... and it says "Suddenly, the guard disappears." What's the bug, again?

And it says furthermore:


You destroy it! The corridor disappears. You murderer! --More--

dmonsfree: 1 removed doesn't match 2 pending --More--
Program in disorder - perhaps you'd better #quit.

... and you get experience points for killing "it" (the guard) ..

Can't you reproduce it ?!
By the way, this little bug is now finally confirmed by the DevTeam ...

Kate Nepveu

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Aug 17, 2000, 3:00:00 AM8/17/00
to
Torbjörn Andersson (d91...@Update.UU.SE) wrote:
> David Damerell <dame...@chiark.greenend.org.uk> wrote:

> > ... and it says "Suddenly, the guard disappears." What's the bug, again?

> Upon leaving the corridor, I got these messages:

> You destroy it! The corridor disappears. You murderer!--More--
> Welcome to experience level 2.--More--

> dmonsfree: 1 removed doesn't match 2 pending--More--
> Program in disorder - perhaps you'd better #quit.

> (The "You murderer!" message is probably because the RNG gave me a


> Knight character to test with.)

I got it with an elven wizard, and the rest of the messages too, in
3.3.1.

Kate
--
http://lynx.neu.edu/k/knepveu/ -- The Paired Reading Page; Reviews
"I want peace on earth and goodwill toward men."
"*We are the United States Government*. We don't _do_ that sort of
thing." --_Sneakers_

Pat Rankin

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Aug 17, 2000, 3:00:00 AM8/17/00
to
In article <399af9da$1...@sol.wohnheim.uni-ulm.de>,\
Ivan Pongrac <p...@sol.wohnheim.uni-ulm.de> writes...

> Whilst wearing a ring of conflict, follow the guard out of a Magic Memory
> Vault until the corridor disappears ... I _think_ this is a general bug;
> please correct me if I am wrong. Mailed the DevTeam about that since
> NetHack 3.2.2, but to no avail. Perhaps it really does not matter that
> much at all ... ::shrug::

I replied to this yesterday afternoon--when trying to catch up
on some week-old mail, long before seeing any of the relevant message
in this current news thread--so it is not an example of a bug report
being ignored. And I'm pretty sure that I never saw any corresponding
bug report for 3.2.2, because in that version it ends up triggering a
dungeon collapse ("relmon: mon not in list"), and panic-inducing bugs
get a very high priority for being fixed. So perhaps your old mail
didn't get delivered for one reason or another. (On the other hand,
it could well have been received and then accidentally ignored. That
certainly does happen from time to time....)


Michael Meissner

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Aug 18, 2000, 12:09:15 AM8/18/00
to
Ivan Pongrac <p...@sol.wohnheim.uni-ulm.de> writes:

> Dylan O'Donnell <psmit...@spod-central.org> wrote:
>
> > Looking at some of my bug reports that _have_ been fixed, I can't
> > imagine that there's many bugs obscurer or rarer :-)
>
> Hehe :-) ...
> But does that mean, that not _all_ bugs you found in 3.3.0 were fixed ?!

> When will NetHack be free of bugs ?! Well, never.

Umm, have you tried genociding grid bugs and soldier ants?

--
Michael Meissner, Red Hat, Inc.
PMB 198, 174 Littleton Road #3, Westford, Massachusetts 01886, USA
Work: meis...@redhat.com phone: +1 978-486-9304
Non-work: meis...@spectacle-pond.org fax: +1 978-692-4482

StarChaser_Tyger

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Aug 18, 2000, 12:19:19 AM8/18/00
to
a - a scroll of news named psmit...@spod-central.org (Dylan
O'Donnell) .
Read it? y

>StarChaser_Tyger <StarC...@mindless.com> writes:
>> a - a scroll of news named psmit...@spod-central.org (Dylan
>> O'Donnell) .
>> >(Possibly my favourite rare one that _was_ fixed was what happens if you
>> >a) destroy a drawbridge (wand of striking, etc) while
>> >b) there's a monster standing on it, which dies and
>> >c) you're hallucinating.
>> >Though that was just a typo in the YAFM.)
>>
>> Question mark?
>
>"The mind flayer gets into some heavy metal!"

<laughs!> What typo, tho?

Dylan O'Donnell

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Aug 18, 2000, 12:54:12 AM8/18/00
to
StarChaser_Tyger <StarC...@mindless.com> writes:
> a - a scroll of news named psmit...@spod-central.org (Dylan
> O'Donnell) .
> >StarChaser_Tyger <StarC...@mindless.com> writes:
> >> a - a scroll of news named psmit...@spod-central.org (Dylan
> >> O'Donnell) .
> >> >(Possibly my favourite rare one that _was_ fixed was what happens if you
> >> >a) destroy a drawbridge (wand of striking, etc) while
> >> >b) there's a monster standing on it, which dies and
> >> >c) you're hallucinating.
> >> >Though that was just a typo in the YAFM.)
> >>
> >> Question mark?
> >
> >"The mind flayer gets into some heavy metal!"
>
> <laughs!> What typo, tho?

The exclamation mark was missing prior to 3.3.1.

David Damerell

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Aug 22, 2000, 3:00:00 AM8/22/00
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Ivan Pongrac <p...@sol.wohnheim.uni-ulm.de> wrote:
>David Damerell <dame...@chiark.greenend.org.uk> wrote:
>> ... and it says "Suddenly, the guard disappears." What's the bug, again?
>And it says furthermore:

>You destroy it! The corridor disappears. You murderer! --More--
>dmonsfree: 1 removed doesn't match 2 pending --More--
>Program in disorder - perhaps you'd better #quit.
>... and you get experience points for killing "it" (the guard) ..
>Can't you reproduce it ?!

No, I can't. Perhaps there's something I'm missing?


--
David/Kirsty Damerell. dame...@chiark.greenend.org.uk
CUWoCS President. http://www.chiark.greenend.org.uk/~damerell/ Hail Eris!

|___| IV - A Discordian shall Partake of No Hot Dog Buns, for Such was the
| | | Solace of Our Goddess when She was Confronted with The Original Snub.

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