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Lost pet?

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JFitz

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Dec 11, 2004, 3:39:41 AM12/11/04
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While exploring minetown (level 1), I lost my pet. I fear the worst
(that she was killed by me inadvertently or by some creature), and I
would like to find out what happened.

Is there anyway to call your pet or check its status? Is it possible
that it fell through a trap door that I just haven't run across yet?
Any help is much appreciated!

-J Fitz-

JFitz

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Dec 11, 2004, 3:48:10 AM12/11/04
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Woo! I went down a level and managed to find my pet. Thank God...

I think there is something incredibly wrong here -- I actually felt
sorrow when I thought my digital pet cat had been killed, and I
actually rejoiced when she bounded back in and killed a hobbit that was
attacking me as I was searching for her....
I've been playing this game too long....

jorge estrada

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Dec 11, 2004, 6:32:11 AM12/11/04
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JFitz wrote:

And when you play this game even longer you start to get callous
towards your pets. Especially when your attachment to them kills you
off.

Raymond Martineau

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Dec 11, 2004, 12:32:11 PM12/11/04
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On 11 Dec 2004 00:39:41 -0800, "JFitz" <tsket...@aol.com> wrote:

>While exploring minetown (level 1), I lost my pet. I fear the worst
>(that she was killed by me inadvertently or by some creature), and I
>would like to find out what happened.
>
>Is there anyway to call your pet or check its status? Is it possible
>that it fell through a trap door that I just haven't run across yet?

If you have a whistle, the pet will make an attempt to reach you... But so
will other hostile monsters...


Kent Paul Dolan

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Dec 11, 2004, 5:49:36 PM12/11/04
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"JFitz" <tsket...@aol.com> wrote:

Not to worry, until you start buying flea collars
and toy furry mice and little shrink-wrapped
packages of tripe from the butcher counter, and
keeping them available next to your computer, you're
still marginally on this side of the borders of sane
behavior.

Some of the rest of us, though...

HTH

xanthian.

--
Posted via Mailgate.ORG Server - http://www.Mailgate.ORG

nikolai kingsley

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Dec 11, 2004, 7:32:38 PM12/11/04
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> Some of the rest of us, though...


it could be a kind of shop, filled with pets. if you pay the owner, one
of the pets attaches itself to you, so to speak.

jorge estrada

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Dec 12, 2004, 7:05:27 AM12/12/04
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nikolai kingsley wrote:

Maybe it would be easier just to make a new shop full of figurines.

Jorge

Sean

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Dec 12, 2004, 7:25:24 AM12/12/04
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jorge estrada wrote:

That would be one helluva creepy pet store, though. Just imagine all the
beady little petrified stares...

Phlimm

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Dec 12, 2004, 1:41:08 PM12/12/04
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Sean babbled on for HOURS on 12 Dec 2004:

This already exists in Slash'Em. It is called Manlobbi's Pet Store, and
comes stocked with figurines, leashes, tripe, whistles and any other pet
accoutrements as well.

Andy Johnson

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Dec 15, 2004, 12:56:38 AM12/15/04
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dogs...@eudoramail.com wrote:
> Collars for pets: If worn by a palyer, reduces CH considerably.

However, it increases effective CH for foocubus encounters. :)

dogs...@eudoramail.com

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Dec 14, 2004, 8:26:23 AM12/14/04
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This thread does chuck out a few interesting YANIs though:

Collars for pets: They make leashing quicker/easier. Blessed collars
improve tameness. Cursed ones choke the pet and reduce tameness.
Uncollared canines are much more likely to get caught by the
dog-catcher (see below). If worn by a palyer, reduces CH considerably.

Collars with bells. Same as a regular collar, with the following extra
effects: Whenever your pet is alive and awake on the same level, you
will occasionally hear the bell ringing (no more wondering if your pet
is on the level or has already found a trapdoor/ lvlport). However any
kind of stealth your pet may have had will be countered, and sleeping
monsters may be woken.

Flea collar: Same as a regular collar, with the following extra
effects: Repels fleas (do you only get fleas in [s] or do they exist in
vanilla too?) Cursed one attract (or even generate?) insect-like
monsters.

Fluro collar: Same as a regular collar, but also acts as a weak light
source.

Magic collar: Apply this to hostile/ peaceful domestic animals to make
them tame/ peaceful.

Studded collar: Same as a regular collar, but also increases the
wearer's XP.

Dog pound- Kind of like a special bones file for dogs. Whenever an
adventurer dies and a bones file is not generated, there is a chance
that any canine pet or pets will be subsequently caught by the
dogcatcher and "taken to the pound". In other words, a bones-like file
will be generated that records the name, stats and inventory of each
captured canine. Every now and again, the game will generate a
"dog-pound" shop. The shop is always very small, to make room for the
4-10 locked, single-square cells that line the corridor leading up to
it, similar to the cells at the end of the wizard's quest. The shop
contains a dogcatcher, who is essentially a shopkeeper. The cells are
populated with a mixture of ex-adventurers' pets from dog-bones-files
(not tame), a few randomly-generated canines (also not tame, and may
include the occasional wolf, jackal, dingo or warg) and rare unoccupied
cells (which may contain a dog corpse andor leash or leash-shaped mimic
or dog-shaped chameleon). Unless you have telepathy or something,
there's no way of knowing what each cell contains until the door is
opened.

The dogcatcher's shop contains tripe rations, whistles and leashes for
sale. However you can also pay him to unlock a random cell door for
you. Assuming you have a tripe ration, you can then tame the cell's
occupant. Well, most of the time- just hope he doesn't unlock that cell
with the winter wolf in it. Unlocking/ digging into a cell without
paying will be treated like a theft from the shop.

Could be a fun little YANI though:

Woofer picks up the Blessed +2 Magicbane --more--
The goblin hits --more--
you die. DYWYPI?

[fifty games later]

"Welcome, Nippletwix, to Dogscoff's dog pound." --more--
Woofer drops an athame named Magicbane...

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