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Finger of death for ascension

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mordae

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Sep 28, 2006, 12:53:38 PM9/28/06
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I currently have an XL23 elven wizard with 300HP, -40AC, and a fairly
standard SDSM-based ascension kit. Despite having extremely good luck
and praying at a shrine, I can't manage to convince Anhur to give me a
spellbook of finger of death (either through crowning or granting
spellbooks). I do have a wand of death (0:6) that Orcus gave up
without wasting any charges, but I'm out of magic markers and wishes
and there are no charging scrolls laying around.

How useful is finger of death to a successful wizard ascension? Should
I continue to hang around in the dungeon, sacrificing critters and
praying for the finger, or move on to the end game?

(On a side note, my frequent offerings have set me up to open my own
artifacts shop in the dungeon: I own Magicbane, Frost Brand,
Trollsbane, Sting, Fire Brand, Stormbringer, and Werebane.)

kca...@quickfur.ath.cx

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Sep 28, 2006, 1:41:00 PM9/28/06
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On Thu, Sep 28, 2006 at 09:53:38AM -0700, mordae wrote:
> I currently have an XL23 elven wizard with 300HP, -40AC, and a fairly
> standard SDSM-based ascension kit. Despite having extremely good luck
> and praying at a shrine, I can't manage to convince Anhur to give me a
> spellbook of finger of death (either through crowning or granting
> spellbooks). I do have a wand of death (0:6) that Orcus gave up
> without wasting any charges, but I'm out of magic markers and wishes
> and there are no charging scrolls laying around.

6 charges *may* be enough to get you by, but it's pretty risky.
Especially with the EA's in the plane of Air.


> How useful is finger of death to a successful wizard ascension? Should
> I continue to hang around in the dungeon, sacrificing critters and
> praying for the finger, or move on to the end game?

I don't remember clearly, but I think my wizard ascension didn't rely
that much on FoD at all. OTOH, I had a lot of /oDeath lying around, and
plenty of !oFH (you probably want to make sure you've lots of those
handy before you try to ascend).


> (On a side note, my frequent offerings have set me up to open my own
> artifacts shop in the dungeon: I own Magicbane, Frost Brand,
> Trollsbane, Sting, Fire Brand, Stormbringer, and Werebane.)

Magicbane is very useful in preventing stuff from getting cursed by the
Wizard or by priests or L's. A cursed item at the wrong time can easily
lead to a YAAD if you're not careful. I'd wield Magicbane all the time,
except possibly switching during melee combat (which hopefully you're
not getting into that often, being a wizard).


QF

--
"The whole problem with the world is that fools and fanatics are always
so certain of themselves, but wiser people so full of doubts." --
Bertrand Russell. "How come he didn't put 'I think' at the end of it?"
-- Anonymous

tg

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Sep 28, 2006, 9:07:26 PM9/28/06
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mordae wrote:
> I currently have an XL23 elven wizard with 300HP, -40AC, and a fairly
> standard SDSM-based ascension kit. Despite having extremely good luck
> and praying at a shrine, I can't manage to convince Anhur to give me a
> spellbook of finger of death (either through crowning or granting
> spellbooks). I do have a wand of death (0:6) that Orcus gave up
> without wasting any charges, but I'm out of magic markers and wishes
> and there are no charging scrolls laying around.
>
> How useful is finger of death to a successful wizard ascension? Should
> I continue to hang around in the dungeon, sacrificing critters and
> praying for the finger, or move on to the end game?

Finger of death is useful, although casting it can sometimes be a pain
on the ascension since you either have to drop the amulet while casting
or deal with the side effects. Note that even as a wizard, you're going
to have to have some good conditions to have FoD at a decent casting
rate. Play around with the spell failure calculator to see hwat you'll
have to do:

http://www.gridbug.de/SpellFailureRates.html

It really depends on how patient you are, how much you want to prepare.
I've used less than 6 death charges on an ascension run, and i've used
more. You'll want to zap/finger rodney every time you see him (which
can be quite variable). You'll want to zap/finger Pestilence/Famine on
astral. And you may want to zap it a few more times if things get
nasty.

me? i'd wait around and get another wand / scroll of charging / magic
marker / FoD. But then again i like to overprepare.

> (On a side note, my frequent offerings have set me up to open my own
> artifacts shop in the dungeon: I own Magicbane, Frost Brand,
> Trollsbane, Sting, Fire Brand, Stormbringer, and Werebane.)

Not that you asked, but like the previous poster i'd use Magicbane the
whole way up. Unlike him/her though i would use it in combat, it's not
a bad weapon enchanted to +7. Plus, you should be avoiding combat and
just running by things or teleporting them away. (although you do have
to deal with the riders, you can't teleport them away).

John H.

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Sep 28, 2006, 9:35:17 PM9/28/06
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mordae wrote:
> How useful is finger of death to a successful wizard ascension? Should
> I continue to hang around in the dungeon, sacrificing critters and
> praying for the finger, or move on to the end game?

You have enough artifacts that it's likely the game has already been
very generous with gifts, which mean it'll probably be very difficult
now to get a spellbook of Finger of Death just from offering. (By the
way, if Frost Brand was a gift it's probably worth it to take it along
for emergencies. It won't be hard to get it up to Basic, and that's
plenty good.)

It is not necessary to have a way of insta-killing the Wizard in the
end game. With an AC of -40 and (I assume) magic resistence you're
already pretty well set. The Wizard is not exceptionately difficult to
kill, the problems are that he's a teleporter (annoying), an Amulet
thief (very annoying), summons nasties (including himself sometimes),
and worst of all -curses- stuff. A prepared player is unlikely to be
killed by the Wizard, but if your unicorn horn or bag of holding get
hit by consecutive curses you could be in trouble relatively quickly,
depending on the other monsters nearby and your holy water supplies.

The other thing is that the Wizard gets slightly stronger every time he
shows up, and the more time you spend before you ascend the more
appearances he gets to make. Having to spend time time to slay the Wiz
means less time until his next appearance.

The air elementals on Air are bad, but a canny player can often figure
out ways to make them easier. (Slow monster zaps while engulfed by one
cause them to expel you, and getting purposely engulfed by weak
monsters like steam vortices can give you much-needed healing time.)

- John H.

mordae

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Sep 28, 2006, 9:52:18 PM9/28/06
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tg wrote:

> mordae wrote:
> > How useful is finger of death to a successful wizard ascension? Should
> > I continue to hang around in the dungeon, sacrificing critters and
> > praying for the finger, or move on to the end game?
>
> Finger of death is useful, although casting it can sometimes be a pain
> on the ascension since you either have to drop the amulet while casting
> or deal with the side effects. Note that even as a wizard, you're going
> to have to have some good conditions to have FoD at a decent casting
> rate. Play around with the spell failure calculator to see hwat you'll
> have to do:
>
> http://www.gridbug.de/SpellFailureRates.html

Thanks. Looks like I'll have a 0% failure rate (Expert in attack
magic, 24 INT and no metallic armor), but I didn't know about any
amulet side effects (my first ascension was a non-spellcasting Valk).

> It really depends on how patient you are, how much you want to prepare.
> I've used less than 6 death charges on an ascension run, and i've used
> more. You'll want to zap/finger rodney every time you see him (which
> can be quite variable). You'll want to zap/finger Pestilence/Famine on
> astral. And you may want to zap it a few more times if things get
> nasty.
>
> me? i'd wait around and get another wand / scroll of charging / magic
> marker / FoD. But then again i like to overprepare.

"Overprepared" is my middle name. Or maybe "worrywart". My stash is
loaded with burned-Elbereth chests full of stuff I "might" need. Is
there actually a reasonable chance of getting any of those if I've
already explored all levels (excepting the Sanctum)?

> Not that you asked, but like the previous poster i'd use Magicbane the
> whole way up. Unlike him/her though i would use it in combat, it's not
> a bad weapon enchanted to +7. Plus, you should be avoiding combat and
> just running by things or teleporting them away. (although you do have
> to deal with the riders, you can't teleport them away).

Completely in agreement about wielding Magicbane. My plan for astral
is to use jumping as much as possible, hopefully to avoid getting into
combat with any of the riders.

mordae

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Sep 28, 2006, 10:02:35 PM9/28/06
to
John H. wrote:
> The Wizard is not exceptionately difficult to
> kill, the problems are that he's a teleporter (annoying), an Amulet
> thief (very annoying), summons nasties (including himself sometimes),
> and worst of all -curses- stuff. A prepared player is unlikely to be
> killed by the Wizard, but if your unicorn horn or bag of holding get
> hit by consecutive curses you could be in trouble relatively quickly,
> depending on the other monsters nearby and your holy water supplies.

With Magicbane I'm not too worried about the cursing as I was with my
Valk, and I have several cursed !oGL in case things get bad. I'm
practicing minimal inventory so as not to hopefully avoid the
cursed-BoH trouble.

> The other thing is that the Wizard gets slightly stronger every time he
> shows up, and the more time you spend before you ascend the more
> appearances he gets to make. Having to spend time time to slay the Wiz
> means less time until his next appearance.

If you evade the Wizard (teleport/c!oGL) does he give chase immediately
or do you get some wizard-free time?

tg

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Sep 29, 2006, 12:49:31 AM9/29/06
to
mordae wrote:
> "Overprepared" is my middle name. Or maybe "worrywart". My stash is
> loaded with burned-Elbereth chests full of stuff I "might" need. Is
> there actually a reasonable chance of getting any of those if I've
> already explored all levels (excepting the Sanctum)?

Not really as random loot. If you've explored everything then you're
dealing with random equipment on mobs, and all of these items are very
rare for random generation. Your best bet is to get crowned.

> Completely in agreement about wielding Magicbane. My plan for astral
> is to use jumping as much as possible, hopefully to avoid getting into
> combat with any of the riders.

Good idea. You'll have to deal with at least one (generally speaking,
there are exceptions), and maybe several depending on which altar ends
up being yours. Best be prepared =) Good luck!

Damien Sullivan

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Sep 29, 2006, 2:55:35 AM9/29/06
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kca...@quickfur.ath.cx wrote:

>I don't remember clearly, but I think my wizard ascension didn't rely
>that much on FoD at all. OTOH, I had a lot of /oDeath lying around, and
>plenty of !oFH (you probably want to make sure you've lots of those
>handy before you try to ascend).

Huh. Most of my potions get blessed and quaffed for max HP. I may keep
a few !oFH just in case but I don't think I rely on them much, what with
the low low AC.

-xx- Damien X-)

Rast

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Sep 29, 2006, 3:07:15 AM9/29/06
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In article <1159462418....@i42g2000cwa.googlegroups.com>,
muns...@gmail.com says...

>
> How useful is finger of death to a successful wizard ascension?

Completely optional. Save your /death charges for Rodney, HPOM, and
Pesty. Maybe you'll find a ?charging or MM along the way, but don't
sweat it.

> Should
> I continue to hang around in the dungeon, sacrificing critters and
> praying for the finger, or move on to the end game?

Based on the stats you listed, the character is certainly ready to
ascend.

Got conflict? If so wear it.


--
"It's only possible to betray where loyalty is due," said Sandy.
"Well, wasn't it due to Miss Brodie?"
"Only up to a point," said Sandy.
- Muriel Spark

Ilmari Karonen

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Sep 29, 2006, 2:52:32 AM9/29/06
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mordae <muns...@gmail.com> kirjoitti 28.09.2006:
> I currently have an XL23 elven wizard with 300HP, -40AC, and a fairly
> standard SDSM-based ascension kit. Despite having extremely good luck
> and praying at a shrine, I can't manage to convince Anhur to give me a
> spellbook of finger of death (either through crowning or granting
> spellbooks).

Others have already answered your question about the need for FoD. As
for the praying, I'd say just keep saccing and praying whenever you
can. The randomness of the RNG means that just because you've got
nothing so far doesn't mean you might not start getting spellbooks by
the dozen any moment now. Or not, but in the long run it _will_ more
or less average out.

--
Ilmari Karonen
To reply by e-mail, please replace ".invalid" with ".net" in address.
(Note new username -- the old one will stop working shortly.)

Jove

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Sep 29, 2006, 5:39:33 AM9/29/06
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On 28 Sep 2006 18:52:18 -0700, mordae wrote:

>tg wrote:
>> mordae wrote:
>> > How useful is finger of death to a successful wizard ascension? Should
>> > I continue to hang around in the dungeon, sacrificing critters and
>> > praying for the finger, or move on to the end game?
>>
>> Finger of death is useful, although casting it can sometimes be a pain
>> on the ascension since you either have to drop the amulet while casting
>> or deal with the side effects. Note that even as a wizard, you're going
>> to have to have some good conditions to have FoD at a decent casting
>> rate. Play around with the spell failure calculator to see hwat you'll
>> have to do:
>>
>> http://www.gridbug.de/SpellFailureRates.html
>
>Thanks. Looks like I'll have a 0% failure rate (Expert in attack
>magic, 24 INT and no metallic armor), but I didn't know about any
>amulet side effects (my first ascension was a non-spellcasting Valk).

I'd double check that you're not already crowned. (I don't see how
you could be. Please check with wand/potion of enlightenment anyway.)

If you're not crowned, I'd keep sacrifesting and #praying until you
are crowned. Make sure your luck is maximized and that you're carrying
a non-cursed luckstone. Luck affects your chances of being crowned.

If you're not XL 30 get to it. That will increase your chances of
getting an unknown spellbook when Anhur gives you one when #praying.
That's another chance to get the Finger of Death Spell.

If you have the spell of polymorph, start polying blessed spare
spellbooks one at a time. Eventually you may get a spellbook of FoD.
You cans also do this on blessed spare scrolls a few at a time for a
scroll of charging for your magic markers.

Finger of Death takes 35-69 marker charges to write. Wizards with
maximized luck have a 95% chance of writing an unknown spellbook.

Combine all these together during a sacrifest to maximize the chance
of FoD and minimize boredom.

================
Experience Level
================

XL:30+ is a wizard's goal. More skill slots, lower spell failure
rates, more hp, more mana, more damage from magic missile, more unknown
spellbooks from #praying.


To maximize XL: Same race sacrifice has a good chance of summoning a
peaceful foocubi. (NB: Same race sacrifice of zombie/mummy corpses
always succeed.) Anger the foocubi before dallying so it will
automatically return to you. (Hit with an empty hand.) Maximize Cha
and dally. If you hit XL:30 just keep going for Mana and Hp gains.

Maximum XL gives you more skill slots and lower spell failure rates.

==============================================================
Other Spells: (Just a very, very few due to time constraints.)
==============================================================

Magic Missile:
--------------
Wizards' special spell. XL also affects the damage done by the spell
of magic missile. Your character at XL:30 should be doing 58 points of
damage per hit per monster out to range 6 with the spell of magic
missile. Bounce it and double that on an individual monster.

That's a Big Hammer, easily comparable to FoD. Magic missile won't
work on monsters with Magic Resistance or Reflection. Neither will FoD.
Use wand/spell of teleport on them. It's called the Ascension Run
because you should be running, not fighting.

Bring every charged wand of teleport and polymorph you've found so far
to the EndGame. Wands of polymorph are good medicine for Air Elementals
that have engulfed you.

Use teleportitis and scrolls of teleportation to minimize time spent
on the Ascension Run. ^T initiates a teleport if you have teleportitis
or the spell of teleport. Wizards get teleport control at XL:17.
(Scrolls of teleport are useless in the Endgame, invaluable on the Run.)

Charm Monster
-------------
The spell of Charm Monster can make the Endgame an enjoyable
experience. One or two Archons or Titans are a formidable bodyguard.
Don't polymorph that Air Elemental, tame it.

Magic whistle is invaluable. Don't use this with conflict. (Stupid
Ascension trick: Use Stormbringer on Famine and Pestilence until they're
level drained enough to be tameable with Charm Monster. When you die
trying this, don't blame me.)

Cause Fear
----------
The spell of Cause Fear affects every monster in line of sight. Some
may resist. Great thing to try on the Planes of Fire and Air.


Skilled+ Cone of Cold and Fireball
----------------------------------
*Fun* to play with. Especially Cone of Cold on the Plane of Fire,
where many monsters are fire resistant. Cone of Cold does double damage
vs fire resistant monsters. Skilled+ can be cast out to range 10.


Jumping
-------
Covered in detail elsewhere. Works while burdened. Expert has range
up to 4. Jumping boots have been described as "like cheating". Expert
spell of jump is like being pushed by angels.

Skilled+ Detect Monster
-----------------------
It lasts and can be pumped up offline. (i.e. drop the Amulet of
Yendor) Like cheating.

Haste Self
----------
It lasts and can be pumped up offline. (i.e. drop the Amulet of
Yendor) Means you can use any footwear you find and not be slowed down.

Skilled+ Remove Curse
---------------------
Not really necessary with wielded Magicbane. Perfect backup.


===============
Example TTYRECs
===============

Rast did a training TTYREC of the EndGame at Warp Speed. Eidolos did
a game in less than three hours and under 12k turns. Watch his Endgame.

Links to both available here:
<http://www.mindspring.com/~jove/Ttyrecs.htm>

Expert spell of jumping can move 3 squares diagonally, 4 squares
horizontally/vertically.

See the jumping spoiler:
<http://www.mindspring.com/~jove/Spoilers/Jumping.txt>

The 3 to 4 square jumping range of expert spell of jump
is...magnificent. It also works while burdened+. I used it on my last
Ascension. Downside is that extra square is beyond the range of all
light sources but one. That one light source is the Candelabrum of
Invocation. Even so, you'll get it quite a bit on the Plain of Fire and
the Astral Plain.

The thing to remember is that jumping four squares at once is worth
taking extra moves to set it up. Wand/spell of light (radius 5) or
blessed scroll of light (radius 8).

See the light spoiler:
<http://www.mindspring.com/~jove/Spoilers/light-343.txt>

(Especially on the Astral Plane those are good because you might well
be coming back the same way. Use a blessed scroll of stinking cloud on
full rooms you've already passed through.)

Then 'z'ap a wand/spell of teleport to clear a path. Then the Expert
spell of jump to disappear off of the monsters' radar screen.


====================
Finding the Portals:
====================
If you're short on scrolls of gold detection, wands of secret door
detection are ideal. Spell of detect unseen works as well. For more
ways to find the portals:

<http://www.mindspring.com/~jove/Spoilers/Portals.txt>

>
>"Overprepared" is my middle name. Or maybe "worrywart".

Not if you're ready to give up on getting the FoD from crowning.


>My stash is
>loaded with burned-Elbereth chests full of stuff I "might" need. Is
>there actually a reasonable chance of getting any of those if I've
>already explored all levels (excepting the Sanctum)?

Then:
- Maximize XL, and keep going.
- Get every spell
- Spell knowledge weighs nothing.
- Learn when/how to use them
- without knowledge, training, and experience spells are useless.
- Spells have a variety of unusual uses.

>
>> Not that you asked, but like the previous poster i'd use Magicbane the
>> whole way up. Unlike him/her though i would use it in combat, it's not
>> a bad weapon enchanted to +7. Plus, you should be avoiding combat and
>> just running by things or teleporting them away. (although you do have
>> to deal with the riders, you can't teleport them away).

With jumping you don't need to teleport the Riders far away, just out
of the way. XL:30 Magic Missile at range (courtesy skilled+ spell of
detect monster) deals with the Riders quite handily. Especially if
bounced.

>
>Completely in agreement about wielding Magicbane. My plan for astral
>is to use jumping as much as possible, hopefully to avoid getting into
>combat with any of the riders.

Enchant Magicbane to the maximum:
<http://www.mindspring.com/~jove/Spoilers/Magicbane.txt> You're more
likely to wield Magicbane when it does more damage. Wielding is what
gives Magic Resistance and Curse Resistance.

Any monster you can't teleport away with the spell/wand of teleport
will probably take as much damage from Magicbane as from any other
artifact weapon (besides Grayswandir). This is due to weapon skills and
monster immunities. Use wand/spell of teleport on the exceptions.

E.g. Many of the tougher monsters past the Castle are immune to
Stormbringer's drain attack. Cold resistant monsters are immune to
Frost Brand's damage doubling. So wield Magicbane, run, use XL:30 Magic
Missile as a big hammer. (Skilled+ spells of cone of cold and fireball
also do a lot of damage.)


Do not fight on the Ascension Run if you can avoid it. You can almost
always avoid it. (See the TTYRECs listed later.)


Use spell of Haste Self to be "very fast." Wear the guaranteed water
walking boots from Vlad's tower. Fireproof them and you can land on
lava on the Plain of Fire. Lava is self-lit. No light source needed.
Pump up the spells of Haste Self and Skilled+ Detect Monster. #adjust
the Amulet of Yendor to 'd' for ease of dropping for spell casting 'dd'.
(Skilled+ Detect Monster is like cheating.) Don't drop the amulet for
casting the spell of jump. (Guess why.)


Do NOT drop the AoY into lava or water (Especially on Elemental Planes
thereof). Do NOT forget the AoY, especially when exiting the dungeon.


--
Welcome to NetHack. | I take what I'm given.
| You exploit the game.
All the best, | He's an abusive cheater.
Jove (Joe Bednorz)

Jove

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Sep 29, 2006, 5:40:34 AM9/29/06
to
On Fri, 29 Sep 2006 09:52:32 +0300, Ilmari Karonen wrote:

>mordae <muns...@gmail.com> kirjoitti 28.09.2006:
>> I currently have an XL23 elven wizard with 300HP, -40AC, and a fairly
>> standard SDSM-based ascension kit. Despite having extremely good luck
>> and praying at a shrine, I can't manage to convince Anhur to give me a
>> spellbook of finger of death (either through crowning or granting
>> spellbooks).
>
>Others have already answered your question about the need for FoD. As
>for the praying, I'd say just keep saccing and praying whenever you
>can. The randomness of the RNG means that just because you've got
>nothing so far doesn't mean you might not start getting spellbooks by
>the dozen any moment now. Or not, but in the long run it _will_ more
>or less average out.

Maximize XL to improve chances of getting unknown, instead of already
known, spellbooks when #praying.

Jove

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Sep 29, 2006, 5:48:58 AM9/29/06
to
On 28 Sep 2006 19:02:35 -0700, mordae wrote:

>John H. wrote:
>> The Wizard is not exceptionately difficult to
>> kill, the problems are that he's a teleporter (annoying), an Amulet
>> thief (very annoying), summons nasties (including himself sometimes),
>> and worst of all -curses- stuff. A prepared player is unlikely to be
>> killed by the Wizard, but if your unicorn horn or bag of holding get
>> hit by consecutive curses you could be in trouble relatively quickly,
>> depending on the other monsters nearby and your holy water supplies.
>
>With Magicbane I'm not too worried about the cursing as I was with my
>Valk, and I have several cursed !oGL in case things get bad. I'm
>practicing minimal inventory so as not to hopefully avoid the
>cursed-BoH trouble.

A wizard casting skilled+ Remove Curse uncurses everything in open
inventory. Still, your point about wielded Magicbane is well taken.

>
>> The other thing is that the Wizard gets slightly stronger every time he
>> shows up, and the more time you spend before you ascend the more
>> appearances he gets to make. Having to spend time time to slay the Wiz
>> means less time until his next appearance.
>
>If you evade the Wizard (teleport/c!oGL) does he give chase immediately
>or do you get some wizard-free time?

He's on you immediately. Kill the Wizard of Yendor ASAP before he
double troubles. Spell of Magic Missile at XL:30 works almost as well
as FoD.

Other chances of getting spellbook of FoD:

If you go ahead and do the Invocation without Finger of Death:
You may want to consider clearing the Graveyard on Moloch's Sanctum
level, then check the chests for spellbooks. You'll want area effect
attacks to save time: Thrown lit potions of oil, skilled+ fireball and
cone of cold, bless scrolls of stinking cloud, etc.

Also check the spellbooks left behind after killing the High Priest of
Moloch. I don't know if he can have FoD, but it only takes a few turns
to check.

You could also cast skilled+ spell of Detect Treasure on all levels,
then use the '/' command to check any spellbooks that are detected.

You have searched the chests in the VotD and Vlad's for spellbooks,
right? The Wizard's tower usually as several spellbooks lying around in
plain sight.

mordae

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Sep 29, 2006, 9:04:00 AM9/29/06
to
Jove wrote:
> I'd double check that you're not already crowned. (I don't see how
> you could be. Please check with wand/potion of enlightenment anyway.)
>
> If you're not crowned, I'd keep sacrifesting and #praying until you
> are crowned. Make sure your luck is maximized and that you're carrying
> a non-cursed luckstone. Luck affects your chances of being crowned.

Wand of enlightenment says I'm not crowned, extremely lucky, extra
luck, good luck does not time out, etc. I'll read up on luck to see if
I'm missing anything for maximizing.

> If you're not XL 30 get to it. That will increase your chances of
> getting an unknown spellbook when Anhur gives you one when #praying.
> That's another chance to get the Finger of Death Spell.

Roger that. I'll see if I can find some wraiths and incubi between
sacrifices :)

> If you have the spell of polymorph, start polying blessed spare
> spellbooks one at a time. Eventually you may get a spellbook of FoD.
> You cans also do this on blessed spare scrolls a few at a time for a
> scroll of charging for your magic markers.

Ooh, I completely forgot about the poly spell! That was the last gift
spellbook... maybe Anhur is trying to tell me something.

> Finger of Death takes 35-69 marker charges to write. Wizards with
> maximized luck have a 95% chance of writing an unknown spellbook.

And I just need a fresh marker. Despite /oPoly on my spare unihorns
and dried-up magic markers, all the poly results were junkier than what
I started with.

> (snip remaining tome of good advice)

Thanks for all the help. I didn't think I was overprepared yet, and
now I know where my weaknesses are.

Robin Johnson

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Sep 29, 2006, 9:38:45 AM9/29/06
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On 28 Sep 2006 09:53:38 -0700, "mordae" <muns...@gmail.com> wrote:

>How useful is finger of death to a successful wizard ascension?

Stylish, but not essential at all.

If you want to be stylish, perhaps try polypiling your junk
spellbooks.
--
Robin Johnson
rj at robinjohnson dot f9 dot co dot uk
http://rdouglasjohnson.blogspot.com

kca...@quickfur.ath.cx

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Oct 2, 2006, 3:00:46 AM10/2/06
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[...]

It depends on your other preparations, I suppose. Once I made the bad
mistake of depending on max HP too much---blessed & quaffed all my !oFH,
only to find myself at 2-digit HP's in an AE on the plane of air, and no
fast way of getting out of the situation. (This was at more than AC:-30.
Those AE's are no joke.) Eventually I had to spend all my /oDeath to
prevent getting killed, which led to several other dangerous situations
in the astral plane later on.

Of course, I did make several other mistakes that led to this situation,
so maybe it's not really a good strategy. But it's nice to have
something to fall back on in case you failed to anticipate and prepare
for a certain situation.


QF

--
The easy way is the wrong way, and the hard way is the stupid way. Pick one.

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