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Moria Weapons Damage

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Simon Weston

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Sep 7, 1996, 3:00:00 AM9/7/96
to Si...@mrl.ucsb.edu

Hi there fellow Moria players. There can't be many of us left since
the advent of Angband and now ADOM. I have to stay that I stick with
Moria because I haven't found the time to learn the new games.

I'm playing v5.5.2 now on a PC and have some questions about weapon
damage which the spoilers haven't clarified.

Damage calculation for a melee weapon is;

Weapon*EGO bonus*Critical bonus + weapon, STR, item bonuses

However, with ego weapons such as a Slay Undead mace the bonus is
(*3 vs Undead and +3/+3) so is the +3/+3 only vs Undead or against
all creatures. I always thought it was only vs Undead but in the
spoilers it states that the bonus is included in the overall weapon
stats generated. This is confusing as I have just found a the above
mace with stats of +4/+2 !

So is it;

a) A +4/+2 mace (originally generated as +1/-1 !) which does *3
damage to Undead, or

b) A +4/+2 mace which vs Undead is +7/+5 and *3 damage, or

c) A +1/-1 mace which vs Undead is +4/+2 and *3 damage ?


On another note how is missile damage calculated ?

I use a +9/+8 longbow (*3) with arrows that vary in enchantment. I
think I once heard on this newsgroup that unlike melee weapons,
missile wepaons have their damage bonus multiplied as well. Is this
true and if so does it apply to bow the bow and arrow damage bonuses
or just one ?

Any insight appreciated.

Thanks,

Flick (28th level Halfling Rogue)
--
**************************************************************
* Simon C Weston PhD * Email : Si...@mrl.ucsb.edu *
* Materials Research Laboratory * *
* University of California * Tel : (805) 893 8361 *
* Santa Barbara, CA 93106 * Fax : (805) 893 8797 *
**************************************************************
* WWW URL : http://ezekiel.ucsb.edu/~simon/research.html *
**************************************************************

Greg Wooledge

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Sep 8, 1996, 3:00:00 AM9/8/96
to

Simon Weston <si...@mrl.ucsb.edu> wrote:

>Hi there fellow Moria players. There can't be many of us left since
>the advent of Angband and now ADOM. I have to stay that I stick with
>Moria because I haven't found the time to learn the new games.

There will be a learning curve for ADOM, which is more like NetHack
than anything else. But you'll find Angband to be quite comfortable.
It's a direct descendant of Moria, and many of the concepts, items,
monsters, and so forth are unchanged.

>Damage calculation for a melee weapon is;
>Weapon*EGO bonus*Critical bonus + weapon, STR, item bonuses

Yes.

>However, with ego weapons such as a Slay Undead mace the bonus is
>(*3 vs Undead and +3/+3) so is the +3/+3 only vs Undead or against
>all creatures.

All creatures.

>This is confusing as I have just found a the above
>mace with stats of +4/+2 !

OK, let's be specific. Suppose you have a Mace (SU) (2d4) (+4,+2).
First, note that this weapon has a +4 bonus to hit. This applies to
all targets. Now, let's suppose that your strength gives you +3 damage,
and that you have no other damage enhancements.

Against an undead creature your mace will do an average of:

(2d4) * 3 + 2 + 3, or 20

Against normal (non-undead) creatures, your mace will do an average of:

(2d4) + 2 + 3, or 10

>I use a +9/+8 longbow (*3) with arrows that vary in enchantment. I
>think I once heard on this newsgroup that unlike melee weapons,
>missile wepaons have their damage bonus multiplied as well. Is this
>true and if so does it apply to bow the bow and arrow damage bonuses
>or just one ?

It's true, and makes missile weapons rather powerful. Suppose you have
the longbow above, and some arrows (1d4) (+3,+4). Then a successful hit
will do an average of:

((1d4) + 4 + 8) * 3, or 14.5 * 3, or 43.5

Note that your strength does not apply here. And also note that the
total to-hit bonus with that bow and those arrows is +12.

Now suppose you have arrows of slay dragon (1d4) (+3,+4). Then an
average hit against a non-dragon will do 43.5, but an average hit
against a dragon will do 3 times as much, or 130.5.
--
Greg Wooledge <wool...@kellnet.com>
<http://127.0.0.1/dev/null>
If that fails, try <http://127.0.0.1/dev/zero>

Thomas Biskup

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Sep 9, 1996, 3:00:00 AM9/9/96
to

Greg Wooledge (gr...@kellnet.com) wrote:
> Simon Weston <si...@mrl.ucsb.edu> wrote:
> >Hi there fellow Moria players. There can't be many of us left since
> >the advent of Angband and now ADOM. I have to stay that I stick with
> >Moria because I haven't found the time to learn the new games.
> There will be a learning curve for ADOM, which is more like NetHack
^^^^^^^^^^^^^^^^^^^^^^^^^^
> than anything else.
^^^^^^^^^^^^^^^^^^

Personally I wouldn't agree on this. IMHO ADOM has the more
comfortable interface, the more consistent background and a lot more
story potential. Also it's developed at a much higher speed :-)
Nethack definitely has more details (but ADOM only has been around
since January this year and will improve with time) and some things
which IMHO are very nice but very difficult to code (being able to
transform into a monster with all the consequences involved [ADOM
probably never will have this] and monster inventories [I'm already
devising a scheme to code this in ADOM]).


--
Thomas Biskup
ADOM maintainer

Check out ADOM 0.9.3 alpha 4 at ftp://members.aol.com/ADOMDev/alpha/adom

Greg Wooledge

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Sep 12, 1996, 3:00:00 AM9/12/96
to

Thomas Biskup <r...@saranxis.ruhr.de> wrote:

>Greg Wooledge (gr...@kellnet.com) wrote:
>> Simon Weston <si...@mrl.ucsb.edu> wrote:
>> >Hi there fellow Moria players. There can't be many of us left since
>> >the advent of Angband and now ADOM. I have to stay that I stick with
>> >Moria because I haven't found the time to learn the new games.
>> There will be a learning curve for ADOM, which is more like NetHack
> ^^^^^^^^^^^^^^^^^^^^^^^^^^
>> than anything else.
> ^^^^^^^^^^^^^^^^^^
>Personally I wouldn't agree on this. IMHO ADOM has the more
>comfortable interface, the more consistent background and a lot more
>story potential.

Sorry if I didn't say what I meant clearly enough. ADOM resembles
NetHack more than it resembles Moria or Angband. It resembles Omega
rather closely in some ways -- the wilderness, and the sliding C-N-L
alignment scale -- but when I was first learning ADOM, I found that my
NetHack experience helped enormously (more so than my Omega experience).
Dropping items on altars, for instance, and eating monster corpses to
gain intrinsics, and priests knowing blessed/cursed status, and so
on -- all familiar from NetHack. And perhaps the biggest one: static
single-screen dungeon levels. :-)

This is not to say that your game is a rip-off of NetHack, or that it
is even similar in overall feel. But some of the internal mechanics
and game details give veteran NetHack players a helping hand at the start.

Followups to rec.games.roguelike.misc.

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