[snip]
A lot of what you are doing seems to be 'turning Moria into Angband' --
why reinvent the wheel?
(NB there is a school of thought -- of which I am largely a member --
which feels that the later versions of Angband, while making it
virtually impossible to run out of ID, food, Recall, etc,
auto-destroying all 'boring' objects and so on, are actually not so much
*fun* as some of the earlier versions: there's a reason why I keep
'Frog-knows' around.)
>Currently, the game needs to find all items within the same page of the
>inventory and that page can only be twenty-three items long. BOSS has
>multiple inventory pages and I feel that Moria could be improved by
>adding more carrying capacity. The inventory would need to be split by
>type of item since the game effectively already does this to the
>inventory and relies upon it in the way that commands are performed.
>I'm not entirely certain what they should be but something like five
>pages, one for consumables (food, mushrooms, potions, torches etc), one
>for books and scrolls, one for wands and staves, one for rings and
>amulets and another for armour, weapons and miscellaneous.
Likewise, Angband has (unkindly) been called 'the game of inventory
management': allow a character to carry five times as much equipment and
you are in effect removing most of the trade-offs between greed and
need. Admittedly it's not realistic to have a character carrying, for
example, more than one staff AND more than one set of armour AND more
than one polearm anyway, but if you allow him to carry 23 different
types of scroll then you are making life much easier than if he has to
take the risk of dumping his Scrolls of Phase Door in order to pick up
that might-be-useful unidentified wand...
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