Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Amulet of magi

76 views
Skip to first unread message

Ami Fischman

unread,
Apr 12, 1995, 3:00:00 AM4/12/95
to
This is the same 21st level warrior from the teleports post (Umoria 5.5.2).
I have found an "Amulet of the Magi +3 +15 (found out by using a savefile,
word-of-recalling, and selling it to the magic shop -- I then restored the
game). Unfortunetly, wielding it does nothing for me. Do I need to
"identify" it first, or is it just that a warrior can't use a magi amulet?

--
--Ami
Have YOU hugged YOUR smurf today?
Don't look back, the lemmings are gaining on you.

Paul J. Gooderham

unread,
Apr 12, 1995, 3:00:00 AM4/12/95
to
In article <3mgqvc$l...@saba.info.ucla.edu>,
Ami Fischman <a54...@pic.ucla.edu> wrote:
>I have found an "Amulet of the Magi +3 +15 [deleting sordid tale of cheating
>...did you know identify scrolls are cheaper than Word of Recall? ........
>.......:-]. Unfortunetly, wielding it does nothing for me. Do I need to

>"identify" it first, or is it just that a warrior can't use a magi amulet?

You have found a great item which is really quite rare.
Your most immediate benefit is that wielding it gives you +3 armour class.
But better than that you can now see invisible (all those clear yeeks
you never saw before but killed anyway...) and you cannot be paralyzed
or held. This happens a lot later in the game and can really kill you.

You can use the amulet and it works even if you haven't identified it.
Oh, yeah, the +15 is a bonus for searching. That is probably good for a
warrior.
--
Paul J. Gooderham pjgoo...@vnet.ibm.com
@>--,--`---,----- Enjoy the Silence

Todd Derscheid (Chalk)

unread,
Apr 13, 1995, 3:00:00 AM4/13/95
to
In article <3mhr80$h...@cosine.torolab.ibm.com>, pjgoo...@vnet.ibm.com writes...

Does the amulet or crown o/t magi give you Resistance (RA/RL/RF/RC)? I got
waxed by an ancient dragon while wearing TWO rings of speed, after taking off
all my resistance stuff (except a crown of the magi)...

Also, same character was carrying around:
Dagger (1d4) (HA) (+5,+5) [+1] (+3 to STR) and
Dagger (1d4) (DF) (+3,+3) [+8] (+3 to Stealth)
Boots of Stealth (+2)

Which of the two daggers would I have been better off wielding?


Craig Lewis

unread,
Apr 15, 1995, 3:00:00 AM4/15/95
to
In article <13APR199...@rosie.uh.edu>, st...@rosie.uh.edu says...

>
>In article <3mhr80$h...@cosine.torolab.ibm.com>, pjgoo...@vnet.ibm.com writes...
>>In article <3mgqvc$l...@saba.info.ucla.edu>,
>>Ami Fischman <a54...@pic.ucla.edu> wrote:
>>>I have found an "Amulet of the Magi +3 +15 [deleting sordid tale of cheating
>>>...did you know identify scrolls are cheaper than Word of Recall? ........
>>>.......:-]. Unfortunetly, wielding it does nothing for me. Do I need to
>>>"identify" it first, or is it just that a warrior can't use a magi amulet?
>>
>>You have found a great item which is really quite rare.
>>Your most immediate benefit is that wielding it gives you +3 armour class.
>>But better than that you can now see invisible (all those clear yeeks
>>you never saw before but killed anyway...) and you cannot be paralyzed
>>or held. This happens a lot later in the game and can really kill you.
>>
>>You can use the amulet and it works even if you haven't identified it.
>>Oh, yeah, the +15 is a bonus for searching. That is probably good for a
>>warrior.

Probably? :) One of my big complaints is that warriors are lousy at stealth
and searching. They should be better.

>Does the amulet or crown o/t magi give you Resistance (RA/RL/RF/RC)? I got
>waxed by an ancient dragon while wearing TWO rings of speed, after taking off
>all my resistance stuff (except a crown of the magi)...

Amulet doesn't, for sure. It has See Invis, Free Action, and a search
and AC bonus.

If I recall, the crown doesn't either.

>Also, same character was carrying around:
>Dagger (1d4) (HA) (+5,+5) [+1] (+3 to STR) and
>Dagger (1d4) (DF) (+3,+3) [+8] (+3 to Stealth)
>Boots of Stealth (+2)
>
>Which of the two daggers would I have been better off wielding?

The DF. HA (and even SD) daggers really don't have enough additional damage to worry
about, because only the base damage from the weapon gets the multiplier. The DF
also gives full resistance. Also, the net +5 stealth is *very* nice. Should
*significantly* reduce the risk of an offscreen AMHD breathing on you.

IMO, HA's of less than, say, a Longsword (in terms of damage) are weapons of See Invisible.
The extra damage really isn't significant until the weapon can *do* damage. d10, 2d6, 3d4
or better.


David Grabiner

unread,
Apr 17, 1995, 3:00:00 AM4/17/95
to
In article <3mpcqi$r...@bubba.NMSU.Edu>, Craig Lewis writes:

>> Does the amulet or crown o/t magi give you Resistance (RA/RL/RF/RC)? I got
>> waxed by an ancient dragon while wearing TWO rings of speed, after taking off
>> all my resistance stuff (except a crown of the magi)...

> Amulet doesn't, for sure. It has See Invis, Free Action, and a search
> and AC bonus.

> If I recall, the crown doesn't either.

From the FAQ:

All version-dependent changes are marked in brackets.

Amulet of the Magi free action, see invisible, searching, +3 AC.
[no searching bonus in 4.87]

Crown of the Magi +(1-3) int, (RF), (RC), (RA), (RL)
[In 4.87, it had see invisible instead of RL]


--
David Grabiner, grab...@math.harvard.edu
"We are sorry, but the number you have dialed is imaginary."
"Please rotate your phone 90 degrees and try again."
Disclaimer: I speak for no one and no one speaks for me.

William Hsu

unread,
Apr 18, 1995, 3:00:00 AM4/18/95
to
pjgoo...@vnet.ibm.com (Paul J. Gooderham) writes:


>In article <3mgqvc$l...@saba.info.ucla.edu>,
>Ami Fischman <a54...@pic.ucla.edu> wrote:
>>I have found an "Amulet of the Magi +3 +15 [deleting sordid tale of cheating
>>...did you know identify scrolls are cheaper than Word of Recall? ........
>>.......:-]. Unfortunetly, wielding it does nothing for me. Do I need to
>>"identify" it first, or is it just that a warrior can't use a magi amulet?

>You have found a great item which is really quite rare.

Quite rare?! In 5.x, I average one AoTM every 5 dives to 2750+ feet
(thanks to a few trapdoors I now unwillingly WoR to 2850)! They're usually
+5 or +10, though. What is unusual (and, I think, rare) is that I came by
my first AoTM at 1250 ft! It was the first and only out-of-place item I
found on this char, but it changed the entire flavor of the game thanks to
my being able to spot Ghosts and Nether Wraiths. An early AoTM frees you
up (pun intended) for the quick death-dive to circa 2450 (watch the A*D's
though).

My current AoTM is +40. Quite a find.

>Your most immediate benefit is that wielding it gives you +3 armour class.
>But better than that you can now see invisible (all those clear yeeks
>you never saw before but killed anyway...) and you cannot be paralyzed
>or held. This happens a lot later in the game and can really kill you.

Free Action gives blindness and slow resistance from monster spells
too, right? (You can still be blinded by traps and *Destruction* and slowed
by the staff and potion.)

>You can use the amulet and it works even if you haven't identified it.
>Oh, yeah, the +15 is a bonus for searching. That is probably good for a
>warrior.

Quite good, even for spellcasters who get lazy on the Detect Traps.
Many's the time I've run right up to an acid trap and .... *screech* ``You
have found some corroded rock.'' *whew* (With +40, you don't even need to be
in Search Mode to notice most hidden doors and traps.)

-Bill


------------------------------------------------------------------------------
| "I have the most ill-regulated memory. It
William H. Hsu | does those things which it ought not to do
Formerly h...@cs.jhu.edu | and leaves undone the things it ought to
Now bh...@cs.uiuc.edu | have done. But it has not yet gone on
Department of Computer Science | strike altogether."
University of Illinois at U-C |
| -Dorothy L. Sayers, /Gaudy Night/
------------------------------------------------------------------------------

Nathan Burow

unread,
Apr 18, 1995, 3:00:00 AM4/18/95
to
In <3mvhdc$p...@vixen.cso.uiuc.edu> bh...@sal.cs.uiuc.edu (William Hsu)
writes:
[stuff deleted]

> Quite rare?! In 5.x, I average one AoTM every 5 dives to 2750+
>feet (thanks to a few trapdoors I now unwillingly WoR to 2850)!
>They're usually +5 or +10, though. What is unusual (and, I think,
>rare) is that I came by my first AoTM at 1250 ft! It was the first
>and only out-of-place item I found on this char, but it changed the
>entire flavor of the game thanks to my being able to spot Ghosts and
>Nether Wraiths. An early AoTM frees you up (pun intended) for the
>quick death-dive to circa 2450 (watch the A*D's though).
>
> My current AoTM is +40. Quite a find.
>

[more stuff deleted]

My 21st level Rogue, back when he was 8th level, and wandering around
300 feet, one trip down, found a +10 AoTM. Surprised was I, needless
to say (armed with Identify scrolls I was.) Then, two or three trips
later, I come across a ring. ID'd it, and it was a Lordly Ring
(Fire)!!

Are rogues luckier that other characters, because I've played Priests
and Mages and NEVER found items like that, that high in the dunjon??

************************************************
* Dai Shan *
* al'Lan Mandragoran *
* Uncrowned King of Malkier *
* Diademed Battle Lord *
* *
* *
* Nathan Burow *
* Dai...@ix.netcom.com *
************************************************


Byung-Joon Ahn

unread,
Apr 18, 1995, 3:00:00 AM4/18/95
to
In article <3mvr02$k...@ixnews1.ix.netcom.com>,

I also found a Lordly Ring of Fire early on in my game. But after I found a
resist shield, I believe the ring doesn't really give any more protection
except for the extra AC +5. Is this correct?


David Grabiner

unread,
Apr 18, 1995, 3:00:00 AM4/18/95
to
In article <3mvhdc$p...@vixen.cso.uiuc.edu>, William Hsu writes:

> pjgoo...@vnet.ibm.com (Paul J. Gooderham) writes:
>> In article <3mgqvc$l...@saba.info.ucla.edu>,
>> Ami Fischman <a54...@pic.ucla.edu> wrote:

>> You have found a great item which is really quite rare.

> Quite rare?! In 5.x, I average one AoTM every 5 dives to 2750+ feet


> (thanks to a few trapdoors I now unwillingly WoR to 2850)!

They are common if you go down to 2500 feet; however, most characters
aren't ready for that.

>> Your most immediate benefit is that wielding it gives you +3 armour class.
>> But better than that you can now see invisible (all those clear yeeks
>> you never saw before but killed anyway...) and you cannot be paralyzed
>> or held. This happens a lot later in the game and can really kill you.

> Free Action gives blindness and slow resistance from monster spells
> too, right? (You can still be blinded by traps and *Destruction* and slowed
> by the staff and potion.)

It prevents you from being slowed by monsters, but it doesn't protect
against blindness; keep your cure wounds potions handy.

Craig Lewis

unread,
Apr 18, 1995, 3:00:00 AM4/18/95
to
>>> Quite rare?! In 5.x, I average one AoTM every 5 dives to 2750+
>>>feet (thanks to a few trapdoors I now unwillingly WoR to 2850)!
>>>They're usually +5 or +10, though. What is unusual (and, I think,
>>>rare) is that I came by my first AoTM at 1250 ft! It was the first
>>>and only out-of-place item I found on this char, but it changed the
>>>entire flavor of the game thanks to my being able to spot Ghosts and
>>>Nether Wraiths. An early AoTM frees you up (pun intended) for the
>>>quick death-dive to circa 2450 (watch the A*D's though).
>>>
>>> My current AoTM is +40. Quite a find.

Considering the sheer volume of treasure at 2500+, only getting one every
5 trips is rather rare.

>>[more stuff deleted]
>>
>>My 21st level Rogue, back when he was 8th level, and wandering around
>>300 feet, one trip down, found a +10 AoTM. Surprised was I, needless
>>to say (armed with Identify scrolls I was.) Then, two or three trips
>>later, I come across a ring. ID'd it, and it was a Lordly Ring
>>(Fire)!!
>>
>>Are rogues luckier that other characters, because I've played Priests
>>and Mages and NEVER found items like that, that high in the dunjon??
>>
>

>I also found a Lordly Ring of Fire early on in my game. But after I found a
>resist shield, I believe the ring doesn't really give any more protection
>except for the extra AC +5. Is this correct?

That's correct, 2 permanent items are not cumulative.

Of course, a +5 ring of protection is fairly hard to come by as is, but
there are a number that I would consider more useful, depending on circumstances.


Nathan Burow

unread,
Apr 19, 1995, 3:00:00 AM4/19/95
to
In <3n0p9r$d...@netope.harvard.edu> ba...@hsph.harvard.edu (Byung-Joon
Ahn) writes:

>
>I also found a Lordly Ring of Fire early on in my game. But after I
found a
>resist shield, I believe the ring doesn't really give any more
protection
>except for the extra AC +5. Is this correct?
>

Yes, +5 to AC, and Resist Fire. No the ring doesn't give more,
however, when you are wandering around, and all you find are rings of
teleportation, slow digestion and feather falling, wouldn't you keep
it??

:)

Francis A. Ney, Jr.

unread,
Apr 19, 1995, 3:00:00 AM4/19/95
to

> My current AoTM is +40. Quite a find.

My first and only is a +20 that I found at 1600.

---
Frank Ney EMT-A N4ZHG LPVa NRA(L) GOA CCRKBA LEAA JPFO 'M-O-U-S-E'
Don't Tread On Me
"People who object to weapons aren't abolishing violence, they're begging for
rule by brute force, where the biggest, strongest animals among men were
always automatically 'right.' Guns ended that, and social democracy is a
hollow farce without an armed populace to make it work."
- L. Neil Smith, _The Probability Broach_


Paul J. Gooderham

unread,
Apr 20, 1995, 3:00:00 AM4/20/95
to
In article <znr798239524k@Digex>,
Francis A. Ney, Jr. <cro...@access.digex.net> wrote:

>My first and only [Amulet of the Magi] is a +20 that I found at 1600.

Well keep it away from those pesky Disenchanter bats! They'll do a
number on you in short order and you (probably) wont find another
until you get to 2500+' (where you can find several in one room
while 'farming' young dragons!).

Does anyone care to state the likelihood of finding a Ring of Speed
at 2500+'? I had been combing the levels 2500'-2650' and *Destructing*
the Balrog trying to find one. In twenty sweeps I found only one
*cursed* Ring of Slowness. I was expecting them to show up as
often as Potions of Increase stat. at 1250'!

I finally decided to tackle the Balrog without permanent speed.
The priest converted a big room into a checker board of glyphs of warding,
zapped herself with two staves full of speed, and invited the Balrog in
for a party. Armed with Potions of Invulnerability (three or four, not
enough) and Potions of Restore Mana (8, plenty), she started pelting the
fast little bugger with Orbs of Draining. I figured thirty or so would
do (approx. 100 points each to an evil creature?). Once the Potions of
Invulnerability were gone, she relied on Resist Heat and Cold.

Unfortunately, I made the mistake of risking going to -1 mana (a stupid
risk given all the Potions of Restore Mana I had) and while the priest was
unconscious, B and an L beat the crap out of it.

It was time to try a mage anyway.

Any way, how common are Rings (or Boots) of Speed at 2500+'? Thanks.

David Grabiner

unread,
Apr 21, 1995, 3:00:00 AM4/21/95
to
In article <3n6reg$r...@cosine.torolab.ibm.com>, Paul J. Gooderham writes:

> In article <znr798239524k@Digex>,
> Francis A. Ney, Jr. <cro...@access.digex.net> wrote:

>> My first and only [Amulet of the Magi] is a +20 that I found at 1600.

> Well keep it away from those pesky Disenchanter bats! They'll do a
> number on you in short order and you (probably) wont find another
> until you get to 2500+' (where you can find several in one room
> while 'farming' young dragons!).

Amulets cannot be disenchanted.

> Does anyone care to state the likelihood of finding a Ring of Speed
> at 2500+'? I had been combing the levels 2500'-2650' and *Destructing*
> the Balrog trying to find one. In twenty sweeps I found only one
> *cursed* Ring of Slowness. I was expecting them to show up as
> often as Potions of Increase stat. at 1250'!

There are six types of potions of increase stat, which makes them much
more common than rings of speed. The probability of a speed ring on
these levels is about 1/180, and half of them are cursed.

If you want to test the object distribution, go into wizard model one of
the commands lets you print a sample of random objects.

William Hsu

unread,
Apr 21, 1995, 3:00:00 AM4/21/95
to
cle...@psl.nmsu.edu (Craig Lewis) writes:

>>>> Quite rare?! In 5.x, I average one AoTM every 5 dives to 2750+
>>>>feet (thanks to a few trapdoors I now unwillingly WoR to 2850)!
>>>>They're usually +5 or +10, though. What is unusual (and, I think,
>>>>rare) is that I came by my first AoTM at 1250 ft! It was the first
>>>>and only out-of-place item I found on this char, but it changed the
>>>>entire flavor of the game thanks to my being able to spot Ghosts and
>>>>Nether Wraiths. An early AoTM frees you up (pun intended) for the
>>>>quick death-dive to circa 2450 (watch the A*D's though).
>>>>

>>>> My current AoTM is +40. Quite a find.

>Considering the sheer volume of treasure at 2500+, only getting one every


>5 trips is rather rare.

Well, I never carry oil (but do keep 3 WoR scrolls), so my dives last
up to about 7500 turns, or until I fill up all my slots with reasonably
enchanted items --- I can't resist keeping them to sell; I know some folks,
once gold is no longer an issue, will start chucking [SU]'s and Rings of Speed,
but not I... I'll even recharge Stave of Destruction to get a better price...
:-)

>>>[more stuff deleted]
>>>
>>>My 21st level Rogue, back when he was 8th level, and wandering around
>>>300 feet, one trip down, found a +10 AoTM. Surprised was I, needless
>>>to say (armed with Identify scrolls I was.) Then, two or three trips
>>>later, I come across a ring. ID'd it, and it was a Lordly Ring
>>>(Fire)!!
>>>
>>>Are rogues luckier that other characters, because I've played Priests
>>>and Mages and NEVER found items like that, that high in the dunjon??
>>>
>>

>>I also found a Lordly Ring of Fire early on in my game. But after I found a
>>resist shield, I believe the ring doesn't really give any more protection
>>except for the extra AC +5. Is this correct?

>That's correct, 2 permanent items are not cumulative.

>Of course, a +5 ring of protection is fairly hard to come by as is, but
>there are a number that I would consider more useful, depending on circumstances.

I have never seen a +5 Ring of Protection. I see Rings of Lordly
Protection (always +5) on every dive (often 2 or 3 per dive).

Is it true that ID'ing a RoLP (to get the [+5] modifier) does nothing
to change its resale value, i.e, the shopkeeper knows there's only one kind?

William Hsu

unread,
Apr 21, 1995, 3:00:00 AM4/21/95
to
pjgoo...@vnet.ibm.com (Paul J. Gooderham) writes:

>In article <znr798239524k@Digex>,
>Francis A. Ney, Jr. <cro...@access.digex.net> wrote:
>
>>My first and only [Amulet of the Magi] is a +20 that I found at 1600.
>
>Well keep it away from those pesky Disenchanter bats! They'll do a
>number on you in short order and you (probably) wont find another
>until you get to 2500+' (where you can find several in one room
>while 'farming' young dragons!).

By ``farming'' I assume you mean my favorite trick, the Staff of
Summoning + Wand of Clone Monster. This works well if you have Glyph of
Warding and Protection From Evil (high level Priests and Paladins can set
their ``wards'' up beforehand and be relatively assured of safety while they
hack up the chaff and then start cloning the ``useful'' monsters). Don't
forget to put on a Prayer and Resist Heat/Cold. This method works even better
if you are playing the Druid version: add Haste Self as well (I advise mages
to try this method even without the priestly protections above, as long as
you have a scroll of Rune of Protection; be advised that without a backup one,
you won't be able to renew it).

I have summoned and cloned 6 Ancient Reds (at once), 13 Sorcerers
(a coven; man, what a battle! Two of them summoned Emperor Liches, which made
the aftermath very messy), 13 Necromancers, 7 Rotting Quythulgs (as you can
imagine, I got a pair of EL's out of that one, too), 4 Ancient Whites, and
5 Young Multi-Hueds (almost as much treasure as the Ancient Reds). All of
these clonings were simultaneous; I didn't start swinging until they were all
standing around me. *Never* clone an acid-breather, and needless to say,
cloning XP-drainers is ill-advised as well (I did it with 4 or 5 King Liches
and got drained when the Glyph broke). I'm not up to cloning Evil Iggies
yet; perhaps when I reach 40th level and have a slightly better Holy Word
success rate (81% fail currently) or Genocide success rate (71% fail) in
case of emergency. Actually, the only things that can kill me now are
ill-timed AHMD gas and consecutive big B belches (I usualy whack AGD's down
to size long before they pose a threat).

>Does anyone care to state the likelihood of finding a Ring of Speed
>at 2500+'? I had been combing the levels 2500'-2650' and *Destructing*
>the Balrog trying to find one. In twenty sweeps I found only one
>*cursed* Ring of Slowness. I was expecting them to show up as
>often as Potions of Increase stat. at 1250'!

Rings of Speed are still quite rare even at 2500+'... my 39th
level (6.7 mil XP) has found 36 of them in (I estimate) over 400 dives and
less than half of these were uncursed (17 of them). BTW, Rings of Speed can
have any nonzero bonus from -3 to +2, though in practice one will only see
+1's, -1's, -2's and -3's.

I happen to have kept a record of all the RoS's I've found and where
they came from:

1. Master Vampire -2
2. King Lich -1
3. AHMD hoard +1
4. Checkerboard room +1
5. YMD hoard +1
6. ARD hoard -2
7. AHMD hoard -3
8. AWD hoard +1
9. ARD hoard +1
10. Closet treasure room -3
11. Green Glutton Ghost (Rotting Quylthulg) -3
12. MGD hoard -2
13. Guardian Naga -2
14. Young Blue Dragon hoard +1
15. Plain (large) room, first one on WoR +1
16. YRD hoard -3
17. Plain (large) room -3
18. Emperor Lich (in quad treasure room) +1
19. Ogre Mage -3
20. MGD hoard +1
21. Ancient Blue Dragon hoard (Quylthulg-summoned) +1
22. Large steel chest -2
23. 4-wing room (first on WoR) -2
24. AHMD hoard -3
25. Regular (large) room, only object +1
26. Checkboard room (outside) +1
27. Regular (large) room -3
28. 4-wing room -2
29. MMHD hoard +1
30. Sorcerer -3
31. Evil Iggy +1
32. Regular room -3
33. YMHD hoard -3
34. AMHD hoard +1
35. Frost Giant +1
36. AWD hoard +1


As you can see, Ancient Dragons are your best bet, because they carry
3-16 treasure items. Special rooms are good, too, though in very rare cases,
you will find one just lying in the middle of the floor in a regular random
room.

>I finally decided to tackle the Balrog without permanent speed.
>The priest converted a big room into a checker board of glyphs of warding,
>zapped herself with two staves full of speed, and invited the Balrog in
>for a party. Armed with Potions of Invulnerability (three or four, not
>enough) and Potions of Restore Mana (8, plenty), she started pelting the
>fast little bugger with Orbs of Draining. I figured thirty or so would
>do (approx. 100 points each to an evil creature?). Once the Potions of
>Invulnerability were gone, she relied on Resist Heat and Cold.

I never bought into this checkboard thing. For one thing, if he's
ON the level, he's apt to arrive before you're done. If he doesn't, it's
hard to coax him into the room without letting him have a few extra
opporunities to breathe.

You only really need two of the three following items as a Priest,
Paladin, or Druid:

1. Two items of speed (preferable) or one item of speed and the Glyph
2. 2-4 potions of Restore Mana (at LEAST 2, substitute Invulnerability
potions for the rest if necessary; 4-8 for Paladins)
3. Permanent item of resist heat [required]; if you have the Glyph or are at
any semblance of a reasonable level, you have

A temp RH item is needed if you don't want to risk dying. I have
consistently been able to OOD the hell out of the Balrog with speed 3. Never
underestimate Restore Mana! At 18/100 WIS, that's around 140 (including a
Portal margin) mana, or 20 (around 12 or so for Paladins) OOD's, translating
into 2000 HP on direct hits! Thus, modulo your mana being drained -- a
near-certainty -- just one potion is sufficient. Best make it at least 2;
my 39-lvl Druid had 314 mana and needed one RM potion when using the OOD-only
approach (this is including a Glyph, put down just as he came into the room,
a few Resist Heat/Cold prayers, and the lack of a DF --- he's got one but
wasn't wielding it). For a Druid with a DF, RM should not be needed if you
do the Glyph(s) in advance.

If you have a super HA like mine (Executioner's Sword [HA] (+12, +20)
[+1 AC] (+3 STR), ``Gurthaukar'' i.e, the Daemonsbane), you can whack the
guy into Balrog-burgers in ~60 rounds (3 swings apiece). This assumes 18/100
STR and DEX. I experimented with melee attacks only and did it in 61 (I was
hasted, so he drained my mana less than normal; YMMV).

>Unfortunately, I made the mistake of risking going to -1 mana (a stupid
>risk given all the Potions of Restore Mana I had) and while the priest was
>unconscious, B and an L beat the crap out of it.

OOPS. Sounds like you had all you needed! Don't you get prompted
before going to negative mana? Did you go over just on an OOD or were you
trying to Portal out when you saw the EL?

>It was time to try a mage anyway.

>Any way, how common are Rings (or Boots) of Speed at 2500+'? Thanks.


Not *once* have I ever seen Boots of Speed. I who have:

Ribbed Plate [R] (28, +12) (it was +12 when I found it; fails enchantment)
Steel Helm of Brilliance (+3)
Cloak of Protection [2]
Gauntlets of Slaying (+2, +3)
Soft Leather Shoes of Stealth [+2]
Large Metal Shield

All enchanted to +9 or +10. Nope, no Boots of Speed, never. I know
they exist, but after 36 Rings of Speed and no Boots, I've given up.

-Bill

=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=
Be he foe or friend, be he foul or clean, Brood of Morgoth or bright Vala,
Elda or Maia or Aftercomer, Man yet unborn upon Middle-Earth,
neither law, nor love, nor league of swords, dread nor danger, not Doom itself,
shall defend him from Feanor, and Feanor's kin,
whoso hideth, or hoardeth, or in hand taketh,
finding keepeth or afar casteth a Silmaril.
This swear we all: death we will deal him ere Day's ending,
woe unto world's end! Our word hear thou, Eru Allfather!
To the everlasting Darkness doom us if our deed faileth.
On the holy mountain hear in witness and our vow remember, Manwe and Varda!

- The Oath of Feanaro
from /Morgoth's Ring: The Later Silmarillion, Part One/
(/The Legends of Aman/)
=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=

William Hsu

unread,
Apr 21, 1995, 3:00:00 AM4/21/95
to
grab...@math.harvard.edu (David Grabiner) writes:

>In article <3n6reg$r...@cosine.torolab.ibm.com>, Paul J. Gooderham writes:

>> In article <znr798239524k@Digex>,
>> Francis A. Ney, Jr. <cro...@access.digex.net> wrote:
>
>>> My first and only [Amulet of the Magi] is a +20 that I found at 1600.
>
>> Well keep it away from those pesky Disenchanter bats! They'll do a
>> number on you in short order and you (probably) wont find another
>> until you get to 2500+' (where you can find several in one room
>> while 'farming' young dragons!).

>Amulets cannot be disenchanted.

>> Does anyone care to state the likelihood of finding a Ring of Speed
>> at 2500+'? I had been combing the levels 2500'-2650' and *Destructing*
>> the Balrog trying to find one. In twenty sweeps I found only one
>> *cursed* Ring of Slowness. I was expecting them to show up as
>> often as Potions of Increase stat. at 1250'!

>There are six types of potions of increase stat, which makes them much


>more common than rings of speed. The probability of a speed ring on
>these levels is about 1/180, and half of them are cursed.

>If you want to test the object distribution, go into wizard model one of
>the commands lets you print a sample of random objects.

This is good, but as you say, the rate is about 1/180 (that's per
180 OBJECTS, not per 180 RINGS, as far as I can tell from the object list
I just printed), which means you have to print quite a few to see a reasonably
accurate +/- distribution. Worse, there's no context as to where these things
come from (since treasure is generated upon monster death, real experience is
the only way to tell; and this object generator doesn't generate rooms so
as to be able to report where non-monster-treasure items occur).

Anyway, about 50% cursed is right; check my list of 36 for a (very
rough) histogram. I guess this means I've picked up (or seen) around
36 * 180 = 6480 items? That averages out to 2936000 / 6480 = 453 GP per item
(actually quite a bit higher, since I surely haven't kept and sold everything
I've seen, especially potions) --- sounds about right; not bad. I'll have to
estimate the spot/keep and keep/sell ratios some other time.

cdu...@csupomona.edu

unread,
Apr 24, 1995, 3:00:00 AM4/24/95
to
In article <3n9aek$b...@vixen.cso.uiuc.edu>, bh...@sal.cs.uiuc.edu (William Hsu) writes:

> cle...@psl.nmsu.edu (Craig Lewis) writes:
>
>>Of course, a +5 ring of protection is fairly hard to come by as is, but
>>there are a number that I would consider more useful, depending on circumstances.
>
> I have never seen a +5 Ring of Protection. I see Rings of Lordly
> Protection (always +5) on every dive (often 2 or 3 per dive).

Not too long ago I saw a +6 ring of protection in the store (Umoria 5.4,
I'm sure the chances are no different from 5.5) and I bought it.

I was play-testing my version of Moria but I haven't changed the way
rings of protection are generated (although I have changed the way weapons
and armor are generated).

--
+------Chris-DuBose------------------------------------V9.7--------*_
| Queen, Moria, Star Trek, Street Fighter II, and the Amiga |_*
| GCS d H- s--:->s: g+++>!g !p au a21 w--(@) v--(?*)>+++>! | |
| c++(-)>c U- P? !L !3 E? N++(*)>N K- !W M- V+ po-(-po+) Y t++ | |
| !5 !j R>++ G? tv- b-(b) !D>+++ B-- e+>-* u@(+*) h!(*) f*?>++ | |
| !r(*)>++ n+(++) !y+ | |
*------------------------------------------------------------------*_|
\___________________________________________________________________*

Todd Derscheid (Chalk)

unread,
Apr 24, 1995, 3:00:00 AM4/24/95
to
In article <3n9aek$b...@vixen.cso.uiuc.edu>, bh...@sal.cs.uiuc.edu (William Hsu) writes...

>cle...@psl.nmsu.edu (Craig Lewis) writes:
>
>>>>> Quite rare?! In 5.x, I average one AoTM every 5 dives to 2750+
>>>>>feet (thanks to a few trapdoors I now unwillingly WoR to 2850)!
>>>>>They're usually +5 or +10, though. What is unusual (and, I think,
>>>>>rare) is that I came by my first AoTM at 1250 ft! It was the first
>>>>>and only out-of-place item I found on this char, but it changed the
>>>>>entire flavor of the game thanks to my being able to spot Ghosts and
>>>>>Nether Wraiths. An early AoTM frees you up (pun intended) for the
>>>>>quick death-dive to circa 2450 (watch the A*D's though).
>>>>>
>>>>> My current AoTM is +40. Quite a find.

Mine's a +30 but I've found two +5s, four +15s, and a +20 or 25.

>
>>Considering the sheer volume of treasure at 2500+, only getting one every
>>5 trips is rather rare.
>
> Well, I never carry oil (but do keep 3 WoR scrolls), so my dives last
>up to about 7500 turns, or until I fill up all my slots with reasonably
>enchanted items --- I can't resist keeping them to sell; I know some folks,
>once gold is no longer an issue, will start chucking [SU]'s and Rings of Speed,
>but not I... I'll even recharge Stave of Destruction to get a better price...

Today at 6350' I found a Ring Of Speed (-3) {damned}. I've found +1 and -1,and
-2. I really would like to find Boots of Speed... I've got two RoS, and I've
found TWO damned pairs of Boots of Great Mass, and one pair of Boots of
Slow Descent. Bear in mind that I'm playing Morgul, and not Moria itself.

I've got the Witch-king on the ropes... (actually, my intelligence is drained,
and I'm out of charges in everything useful, and I'm out of invulnerability
potions.

>:-)
>
>>>>[more stuff deleted]
>>>>
>>>>My 21st level Rogue, back when he was 8th level, and wandering around
>>>>300 feet, one trip down, found a +10 AoTM. Surprised was I, needless
>>>>to say (armed with Identify scrolls I was.) Then, two or three trips
>>>>later, I come across a ring. ID'd it, and it was a Lordly Ring

>>>> of Protection.
Rings of Lordly Protection seem to be everywhere way down here...

>>>>
>>>
>>>I also found a Lordly Ring of Fire early on in my game. But after I found a
>>>resist shield, I believe the ring doesn't really give any more protection
>>>except for the extra AC +5. Is this correct?
>
>>That's correct, 2 permanent items are not cumulative.

Except for rings of Speed, of course.

>>Of course, a +5 ring of protection is fairly hard to come by as is, but
>>there are a number that I would consider more useful, depending on circumstances.
>
> I have never seen a +5 Ring of Protection. I see Rings of Lordly
>Protection (always +5) on every dive (often 2 or 3 per dive).
>

I found a Ring of Protection[+6] once.

> Is it true that ID'ing a RoLP (to get the [+5] modifier) does nothing
>to change its resale value, i.e, the shopkeeper knows there's only one kind?
>
>-Bill

Hmm, the thought had occurred to me, but since I've got 145 mana and the
Identify spell, I never bothered to check.


0 new messages