In rec.games.roguelike.moria, Eli the Bearded <*@
eli.users.panix.com> wrote:
> I've been interested in making umoria work on a text screen smaller than
> 80x24. I started by adjusting SCREEN_HEIGHT and SCREEN_WIDTH in
...
> Before I beat my head on this for too long, has anyone done these
> adjustments and have patches to share for it? Email or post with links,
> diffs, etc, are welcome.
kMoria, for the Palm Pilot, is still available in source form from
sourceforge:
https://sourceforge.net/projects/roguelike-palm/
(Scroll down past iRogue. It was uploaded "1 year ago", but the tar file
is full of November 2000 time stamps.)
It *is* for a smaller screen. It also has a lot of code changes relative
to umoria, and not just because it was for a device without a keyboard
or text oriented display: the Palm apparently had a very small stack, so
large arrays were troublesome. Then all of the #ifdef SYSTEM has been
edited out. And a lot of functions have been moved between files. So
diffs are not really useful.
But misc1.c:get_panel() is gone and display.c:get_panel() is a
completely different implementation.
I'm looking at it for ideas still.
(But anything else, if anyone is there, is welcome.)
Elijah
------
played moria on a Palm Pilot V back around 2000