In rec.games.roguelike.moria, David Chmelik <
dchm...@gmail.com> wrote:
> I asked on some IRC channels and got some answers but not sure
> they'll work other than a reprogramming of Moria/Angband/ToME with
> unicode for contemporary terminals (ttys, xterms), which I don't
> know I'm up to doing but could probably suggest on the games' git
> repository issue/bug report pages.
Off the top of my head:
Changing the code to use any single other character is easy (eight bit
character). Changing it to use UTF-8 would be complicated. Using a font
/ charset with drawing characters in highbit octet area would work. Not
sure if you have a font for your xterm or whatever that supports that.
There was a patch / fork that did the work to add colors to Moria for
xterms. if you can compile that, setting foreground color equal to
background color may work.
Looks like I have a copy from literally decades ago. I have not tried to
compile it in this century:
https://qaz.wtf/Moria/colour.umoria.tar.Z
File timestamps all from late 1992.
There's also xmoria, which uses graphical tiles, from early 1993:
https://qaz.wtf/Moria/xmoria.1.07.tar.Z
Elijah
------
has been thinking about a modern rewrite of Moria