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Mark Small

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Aug 12, 1999, 3:00:00 AM8/12/99
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Years ago I played Rogue and came here looking for a similar game. I'd
love to get my hands on a copy of the original, but seriously doubt that
happening. Can anyone suggest one or two out there?

BTW: I see some out there are creating their own games. I have some
artistic talents, if you want some help....

-Croyd


J.Swing

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Aug 13, 1999, 3:00:00 AM8/13/99
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Try http://www.skoardy.demon.co.uk/rlnews/news.html
You can find links to many games of the genre. Some of the most popular are
NetHack, ADOM, Angband, Zangband (there's a lot of *band)

JSwing

William Tanksley

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Aug 13, 1999, 3:00:00 AM8/13/99
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On Thu, 12 Aug 1999 20:46:45 -0400, Mark Small wrote:
>Years ago I played Rogue and came here looking for a similar game. I'd
>love to get my hands on a copy of the original, but seriously doubt that
>happening. Can anyone suggest one or two out there?

Rogue is still around, thankfully. It's fun.

I really enjoy OAngband; it's more complex than Rogue, but keeps the same
basic idea: dive and kill :).

Omega is fun, if you don't mind the bugs and imbalances; it has the best
atmosphere, although that in itself makes it less Roguelike.

ADOM is also lots of fun.

>BTW: I see some out there are creating their own games. I have some
>artistic talents, if you want some help....

Omega is right now in need of some creative people to design a new city
twice as wide as the old one. Other cities and more countryside will be
coming up soon.

> -Croyd

--
-William "Billy" Tanksley

Cody Hatch

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Aug 13, 1999, 3:00:00 AM8/13/99
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Mark Small wrote:
>
> Years ago I played Rogue and came here looking for a similar game. I'd
> love to get my hands on a copy of the original, but seriously doubt that
> happening. Can anyone suggest one or two out there?

Rogue is still around. It developed into Hack, which developed into
Nethack. Probably the most similar to rogue, it has everything
(including kitchen sinks), a HUGE number of items, and a light, humorous
flavour. It also has some variants, notably Slash'Em, which is like
Nethack, only more so. It's got a strong story, but it's a very linear
one. You start at the top, and work your way down, basically.

http://www.win.tue.nl/games/roguelike/nethack/
http://slashem.cjb.net

An alternate stream of development created Moria, which evolved into
Angband, and numerous variants, of which Zangband and Oangband are
possibly the "best". A lot of fun--a more tactical game, with a more
"hard-edged" felling. Unlike Nethack, the levels are random each time
you visit, with a constant town, which is used as a base. You "dive"
into the dungeon, going deeper each trip as you improve it level, skill,
and get cool equipment.

http://thangorodrim.angband.org/

Another game is ADOM, which has a storyline, multiple endings, and a lot
of other cool features. An epic battle between Good, Chaos, and
Balance. There's a lot more colour to it, and it not only had lots of
quests, they don't make the game too linear. Lots and lots of fun. A
great inventory system as well.

http://www.adom.de/

Perhaps the most promising game is Omega, which I understand has been
dormant for some time, but has recently gained a new maintainer who is
doing very good things. The interface is rather confusing, it's VERY
hard, and still very much in development. Not all that much fun to play
at the moment, but a few months from now...

http://dolphin.openprojects.net/Omega

There's also zillions more (at last count I had 17 different roguelike
games on my hard drive). Crawl is fun (I've heard), Larn is simple,
Evets sucks, Ragnarok is fun to win once, Castle of the Winds is
commercial but worth checking out, etc.


Cody
--
"Courage is not the absence of fear. Courage is the
overcoming of fear. The absence of fear is merely
stupidity. We can, therefore, draw some interesting
conclusions about the prevalence of No Fear T-shirts
in today's society."
-Bane, Lord of Chaos-

William Tanksley

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Aug 13, 1999, 3:00:00 AM8/13/99
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On Fri, 13 Aug 1999 16:39:00 +1200, Cody Hatch wrote:
>Mark Small wrote:

>> Years ago I played Rogue and came here looking for a similar game. I'd
>> love to get my hands on a copy of the original, but seriously doubt that
>> happening. Can anyone suggest one or two out there?

Good history in general, Cody. Very nice.

>Rogue is still around. It developed into Hack, which developed into
>Nethack.

Close -- but while Hack is very Rogue-like, it's a fresh effort, not based
on Rogue.

>Probably the most similar to rogue,

A strong statement; I have to disagree.

>it has everything
>(including kitchen sinks), a HUGE number of items, and a light, humorous
>flavour.

And a huge number of in-jokes. Join r.g.r.nethack before you start
playing; otherwise you'll miss a lot. Don't let me stop you from playing
it, of course; it's a good game.

Its most distinctive feature is that almost everything has more than one
use.

>An alternate stream of development created Moria, which evolved into
>Angband, and numerous variants, of which Zangband and Oangband are
>possibly the "best". A lot of fun--a more tactical game, with a more
>"hard-edged" felling. Unlike Nethack, the levels are random each time
>you visit, with a constant town, which is used as a base. You "dive"
>into the dungeon, going deeper each trip as you improve it level, skill,
>and get cool equipment.

>http://thangorodrim.angband.org/

Angband also has by far the largest number of monsters, items, and special
levels of any of the Roguelikes. It and its descendants are among my
favorites.

>Another game is ADOM, which has a storyline, multiple endings, and a lot
>of other cool features. An epic battle between Good, Chaos, and
>Balance. There's a lot more colour to it, and it not only had lots of
>quests, they don't make the game too linear. Lots and lots of fun. A
>great inventory system as well.

>http://www.adom.de/

Agreed.

>Perhaps the most promising game is Omega, which I understand has been
>dormant for some time, but has recently gained a new maintainer who is
>doing very good things. The interface is rather confusing, it's VERY
>hard, and still very much in development. Not all that much fun to play
>at the moment, but a few months from now...

>http://dolphin.openprojects.net/Omega

Omega is actually one of the easiest Roguelikes to win, so long as you
avoid the instadeaths and are slightly lucky.

>There's also zillions more (at last count I had 17 different roguelike
>games on my hard drive). Crawl is fun (I've heard), Larn is simple,
>Evets sucks, Ragnarok is fun to win once, Castle of the Winds is
>commercial but worth checking out, etc.

Ragnaroc is worth a look -- I enjoyed it, although you have to be careful
not to give up too quickly (you'll learn, and also you'll gain more
equipment from the ghosts of your previous characters).

Crawl is REALLY cool.

>Cody

--
-William "Billy" Tanksley

Cody Hatch

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Aug 14, 1999, 3:00:00 AM8/14/99
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William Tanksley wrote:
>
> On Fri, 13 Aug 1999 16:39:00 +1200, Cody Hatch wrote:
> >Mark Small wrote:
>
> >> Years ago I played Rogue and came here looking for a similar game. I'd
> >> love to get my hands on a copy of the original, but seriously doubt that
> >> happening. Can anyone suggest one or two out there?
>
> Good history in general, Cody. Very nice.

<bows> :-)

> >Probably the most similar to rogue,
>
> A strong statement; I have to disagree.

Really? Which game would you nominate? I can't see it being Angband...

> Angband also has by far the largest number of monsters, items, and special
> levels of any of the Roguelikes. It and its descendants are among my
> favorites.

Ditto, actually.

> Omega is actually one of the easiest Roguelikes to win, so long as you
> avoid the instadeaths and are slightly lucky.

Really? I always kept getting lost in the town. :-) Maybe I'll give
it another go...

> Ragnaroc is worth a look -- I enjoyed it, although you have to be careful
> not to give up too quickly (you'll learn, and also you'll gain more
> equipment from the ghosts of your previous characters).

Definitely. It possibly needs spoilers more than any other game (more
than Nethack, even, which it resembles a lot). It's got a great
skill/ability system. Lots of fun. Little replay value though,
particularly because a high level character can swap classes. By the
end of the game, you end up with all the skills and abilities--playing
as a different class gets you to the same spot in the end.

> Crawl is REALLY cool.

Do you have an address?

> -William "Billy" Tanksley

William Tanksley

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Aug 14, 1999, 3:00:00 AM8/14/99
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On Sat, 14 Aug 1999 13:48:51 +1200, Cody Hatch wrote:
>William Tanksley wrote:

[Nethack]


>> >Probably the most similar to rogue,

>> A strong statement; I have to disagree.

>Really? Which game would you nominate? I can't see it being Angband...

There have been a lot of Roguelike games written -- but of the really
major ones, I'd say that Moria/Angband are most like Rogue. (Anything
more like Rogue than that wouldn't be popular, because you'd just play
Rogue instead.)

Moria has the focus on find-stuff-hack-slash that Nethack's kind of lost.
NH has fewer things to find, but it has so many things to do with each of
those things.

>> Omega is actually one of the easiest Roguelikes to win, so long as you
>> avoid the instadeaths and are slightly lucky.

>Really? I always kept getting lost in the town. :-) Maybe I'll give
>it another go...

:)

Keep in mind that "easiest to win" applies mainly once you know how to do
it... You have to figure out the game.

>> Ragnaroc is worth a look -- I enjoyed it, although you have to be careful
>> not to give up too quickly (you'll learn, and also you'll gain more
>> equipment from the ghosts of your previous characters).

>Definitely. It possibly needs spoilers more than any other game (more
>than Nethack, even, which it resembles a lot). It's got a great

More than NH? No, I'd disagree. It does have more plot-based puzzles,
though.

>skill/ability system. Lots of fun. Little replay value though,
>particularly because a high level character can swap classes. By the
>end of the game, you end up with all the skills and abilities--playing
>as a different class gets you to the same spot in the end.

That's assuming you ever make it that high, of course -- until then it's
plenty worth replaying.

>> Crawl is REALLY cool.

>Do you have an address?

No, but if you go to the Roguelike News Page you'll find one.

Oyvind Moll

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Aug 14, 1999, 3:00:00 AM8/14/99
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* Cody Hatch

|
| William Tanksley wrote:
| >
| > Omega is actually one of the easiest Roguelikes to win, so long as you
| > avoid the instadeaths and are slightly lucky.
|
| Really? I always kept getting lost in the town. :-)

Ah, yes. That was the first annoyance when I started playing Omega a
month ago. Solution: Start the game, go through the city so you
discover all the shops/guilds/etc, then save, and make a copy of the
save game file. Then just use the 'M' command to move around the
city.

Also a bit evil is the lack of standardization of the menus. IIRC
both X, Q and ESC are used for exiting, in different menus.

However, I'm now having great fun in Omega, and I hope I'll find time
for getting involved in the development.

(Example of fun moment in Omega: finding a +21 Scythe of Slicing quite
early on in the game. I could certainly cope with the fact that it
was cursed when I found it... :-)

--
Ųyvind Mųll
oyvi...@initio.no
http://www.initio.no/

pi...@shore.net.death.to.spam

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Aug 15, 1999, 3:00:00 AM8/15/99
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While prying the lemmings from hir ankles,
<ch...@student.canterbury.ac.nz> wrote:

>> Crawl is REALLY cool.

>Do you have an address?

You can get to Crawl from www.skoardy.demon.co.uk/rlnews/ which is a link
you should have. :)

--
pixelATshoreDOTnet - http://www.shore.net/~pixel
Assistant Forum Manager, MSN IE forums
"They that can give up essential liberty to obtain a little temporary safety
deserve neither liberty nor safety." --Benjamin Franklin

pi...@shore.net.death.to.spam

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Aug 15, 1999, 3:00:00 AM8/15/99
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While prying the lemmings from hir ankles, <oyvi...@pvv.ntnu.no> wrote:
>Also a bit evil is the lack of standardization of the menus. IIRC
>both X, Q and ESC are used for exiting, in different menus.

Most of these annoyances will be fixed eventually, I'm sure. When the next
prerelease version comes out, you will find that, of the shops, only one or
two still require you to hit Esc to leave.

Also, I've replaced the random number generator with the Mersenne Twister,
and from my VERY limited bit of playing with it, it appears the early game
is VASTLY easier; I suspect many of the difficulties lie with the fact that
rand() is a piece of crap, and something funky with the way it's used anyway
that looks suspicious to me.

Dark Fiber

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Aug 15, 1999, 3:00:00 AM8/15/99
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On Sun, 15 Aug 1999 05:01:28 GMT, pi...@shore.net.death.to.spam wrote:

>While prying the lemmings from hir ankles, <oyvi...@pvv.ntnu.no> wrote:
>>Also a bit evil is the lack of standardization of the menus. IIRC
>>both X, Q and ESC are used for exiting, in different menus.
>
>Most of these annoyances will be fixed eventually, I'm sure. When the next
>prerelease version comes out, you will find that, of the shops, only one or
>two still require you to hit Esc to leave.
>
>Also, I've replaced the random number generator with the Mersenne Twister,
>and from my VERY limited bit of playing with it, it appears the early game
>is VASTLY easier; I suspect many of the difficulties lie with the fact that
>rand() is a piece of crap, and something funky with the way it's used anyway
>that looks suspicious to me.

ugh.. do you mean to tell me the original incarnation of omega used...
the ansi c lib rand()?? ouch. ouch. ouch!

-df

[ Dark Fiber <ent...@ihug.com.au> Running FreeBSD 3.2 ]
Main Homepage
http://homepages.ihug.com.au/~entropy
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http://homepages.ihug.com.au/~entropy/agi/

pi...@shore.net.death.to.spam

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Aug 15, 1999, 3:00:00 AM8/15/99
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While prying the lemmings from hir ankles, <ent...@ihug.com.au> wrote:
>ugh.. do you mean to tell me the original incarnation of omega used...
>the ansi c lib rand()?? ouch. ouch. ouch!

Omega uses random() if it's available, rand() otherwise. Or it will used to
have done, when the next version comes out. :)

Dustin Ragan

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Aug 15, 1999, 3:00:00 AM8/15/99
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>>ugh.. do you mean to tell me the original incarnation of
>>omega used... the ansi c lib rand()?? ouch. ouch. ouch!

>Omega uses random() if it's available, rand() otherwise. Or
>it will used to have done, when the next version comes out.
>:)

I don't know much about the ansi random function. What's
the Mersenne Twister? Why is it better?

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The fastest and easiest way to search and participate in Usenet - Free!

William Tanksley

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Aug 15, 1999, 3:00:00 AM8/15/99
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On Sun, 15 Aug 1999 11:09:11 -0800, Dustin Ragan wrote:

>>Omega uses random() if it's available, rand() otherwise. Or
>>it will used to have done, when the next version comes out.
>>:)

>I don't know much about the ansi random function. What's
>the Mersenne Twister? Why is it better?

rand() is not adequately specified (which is itself bad), but most
implementations make it a linear congruential sequence generator, which
means that its numbers are quite far from being random, especially in its
lower bits.

--
-William "Billy" Tanksley

pi...@shore.net.death.to.spam

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Aug 16, 1999, 3:00:00 AM8/16/99
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While prying the lemmings from hir ankles,
<wtan...@dolphin.openprojects.net> wrote:

>rand() is not adequately specified (which is itself bad), but most
>implementations make it a linear congruential sequence generator, which
>means that its numbers are quite far from being random, especially in its
>lower bits.

Whereas the MT is supposed to be designed such that you can use any bit
in it; if you read the man page for rand(), it will frequently say that the
low bits are not very good.

Greg Wooledge

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Aug 18, 1999, 3:00:00 AM8/18/99
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pi...@shore.net.death.to.spam (pi...@shore.net.death.to.spam) wrote:

>While prying the lemmings from hir ankles,
><wtan...@dolphin.openprojects.net> wrote:

>>rand() is not adequately specified (which is itself bad), but most
>>implementations make it a linear congruential sequence generator, which
>>means that its numbers are quite far from being random, especially in its
>>lower bits.

>Whereas the MT is supposed to be designed such that you can use any bit
>in it; if you read the man page for rand(), it will frequently say that the
>low bits are not very good.

The Mersenne Twister, on the other hand, is an extremely advanced
pseudo random number generator. It keeps 624 words of state,
and has a guaranteed period of 2**19937 - 1 (a *whole lot* ;-).
At least one implementation is distributed under the LGPL. It may
even be faster than your system's rand(), depending on your system.
See <http://www.math.keio.ac.jp/~matumoto/emt.html> for more details.

(My ISP just relocated their news server. I hope this makes it out....)

--
Greg Wooledge | Distributed.NET http://www.distributed.net/
wool...@kellnet.com | because a CPU is a terrible thing to waste.
http://www.kellnet.com/wooledge/ |

pi...@shore.net.death.to.spam

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Aug 18, 1999, 3:00:00 AM8/18/99
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While prying the lemmings from hir ankles, <wool...@kellnet.com> wrote:
>The Mersenne Twister, on the other hand, is an extremely advanced
>pseudo random number generator. It keeps 624 words of state,
>and has a guaranteed period of 2**19937 - 1 (a *whole lot* ;-).
>At least one implementation is distributed under the LGPL. It may

Yes, and it's provided right on the page. I'm using that to replace
the existing RNG in Omega.

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