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POWDER 115 Released!

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Jeff Lait

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Dec 11, 2010, 9:45:40 PM12/11/10
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Just in time for the new, high res, iPhones, POWDER's tiles have
caught up to the previous, low res, iPhones. The 12x12 Akoi Meexx
tiles have been hand smoothed for a better landscape experience.

My old file server died. Fortunately, I was already in the process of
migrating to a new one, so it really couldn't have been better timing.
Unfortunately, my attempt to restart the PSP toolchain failed. I'll
have to give this another try later, but this release is way too
delayed already.

Note the iPhone version, as usual, won't show up right away. First,
because even with immediate submission there is a delay for approval.
Second, because one reason this release kept being delayed was a real
frustrating bug where the keyboard wasn't showing up half the time. I
think I fixed it, hence this release, but I want to do some more
testing on my commute.

When the iPhone version does hit the light of day, I hope players on
that platform will appreciate that you can now email your character
dumps. This provides a way to get a record of your win without
resorting to pen and pencil.

* The delete key should work on Macs. (Konstantin Stupnik)

* Typos in the animate forest description fixed. (Paul Nguyen, Kender)

* You can no longer petrify or stone to flesh quest items. (Lorenzo
Batallones)

* Items that fall in a hole will not be revealed up on the next
level's map. (Kender)

* Zapping a wand of invisibility at yourself when you are already
invisible from a permament source no longer reports "You are
invisible." (Kender)

* No longer falsely get system shock if a creature you possessed, but
released when it was polymorphed, is finally slain. (Mental Mouse)

* The Regenerate spell now works for creatures with No Regeneration,
as was intended. (Mental Mouse)

* Flesh golems can once more regenerate. (They lost this in the no-
regen sweep) (Mental Mouse)

* Giant Spiders have defences better fitting their explevel. (Mental
Mouse)

* The earth hammer is now made from stone as you'd expect. (Kender)

* The spell Summon Daemon now spells Daemon like the rest of POWDER.
(Mental Mouse)

* Typo fixed in Golden Tridude description. (Mental Mouse)

* Clarify cave troll description. (Metnal Mouse)

* s/byte/sting/ for scorpion description. (Mental Mouse)

* Clarify butcher skill description. (Mental Mouse)

* Water elementals no longer leave corpse.

* Eaten intrinsicly poisonous corpses now has a significantly shorter
timeout. (Kender)

* Attacks which deal multiple types of damage in the same hit will
have damage reduction applied to each of the types, rather than only
to the first type. (Mental Mouse)

* Vampire bats will no longer chase players which they aren't
interested in. (Kender)

* Option to email character dumps on the iPhone to get them out of the
black box.

* Searching due to intrinsics will put Searching on the status line,
and multiple manual searches will report Seached x10.

* Improved the Akoi Meexx 12x12 tiles, for less ugly pixels when in
landscape mode on the iPhone.

* Makefiles for Linux have $(LDFLAGS) added.

* The torches in the Lomaka tiles have been fixed to show up in the
correct hand. (Martin Rittweger)

* The Wish command now includes the ability to take on a monster's
form and stats, so you can play as a monster if you wish. (Robert
Barber)

* On level up, the number of Piety points you have in each class is
displayed beside the class name so you can better judge which class to
pick. (Matthew Wyatt)
--
Jeff Lait
(POWDER: http://www.zincland.com/powder)

CsTryon

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Dec 12, 2010, 12:25:05 AM12/12/10
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Neat! Will try it out and comment ^-^

Jeff Lait

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Dec 12, 2010, 11:03:51 AM12/12/10
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On Dec 11, 9:45 pm, Jeff Lait <torespondisfut...@hotmail.com> wrote:
> Just in time for the new, high res, iPhones, POWDER's tiles have
> caught up to the previous, low res, iPhones. The 12x12 Akoi Meexx
> tiles have been hand smoothed for a better landscape experience.

Obviously I'm out of practice with releasing!

The Windows release actually contained version 114, not version 115.
This has been fixed, so if you already grabbed the windows version, go
grab it again. I'm sorry to cause the confusion!

Konstantin Stupnik

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Dec 13, 2010, 1:13:44 AM12/13/10
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mac os x dmg also contains 114, not 115 :(

Jeff Lait

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Dec 13, 2010, 10:24:31 AM12/13/10
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On Dec 13, 1:13 am, Konstantin Stupnik <konstantin.stup...@gmail.com>
wrote:

> On 12/12/10 22:03 , Jeff Lait wrote:
>
> > On Dec 11, 9:45 pm, Jeff Lait<torespondisfut...@hotmail.com>  wrote:
> >> Just in time for the new, high res, iPhones, POWDER's tiles have
> >> caught up to the previous, low res, iPhones. The 12x12 Akoi Meexx
> >> tiles have been hand smoothed for a better landscape experience.
>
> > Obviously I'm out of practice with releasing!
>
> > The Windows release actually contained version 114, not version 115.
> > This has been fixed, so if you already grabbed the windows version, go
> > grab it again.  I'm sorry to cause the confusion!
>
> mac os x dmg also contains 114, not 115 :(

Gah!

Thank you for letting me know. I forgot to rebuild the .dmg :< Got
distracted by my failed PSP build.

It's been updated, download again and you should get a 115 build!

Konstantin Stupnik

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Dec 14, 2010, 1:11:07 AM12/14/10
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Yep. Now it's 115 :)
And backspace definitely working now!
But the game seems to not like me much.
3 evil items on start :(

Jeff Lait

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Dec 15, 2010, 9:54:27 AM12/15/10
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On Dec 14, 3:11 pm, Konstantin Stupnik <konstantin.stup...@gmail.com>

wrote:
> On 12/13/10 21:24 , Jeff Lait wrote:
>
> > On Dec 13, 1:13 am, Konstantin Stupnik<konstantin.stup...@gmail.com>
> > wrote:
>
> >> mac os x dmg also contains 114, not 115 :(
>
> > Gah!
>
> > Thank you for letting me know.  I forgot to rebuild the .dmg :<   Got
> > distracted by my failed PSP build.
>
> > It's been updated, download again and you should get a 115 build!
>
> Yep. Now it's 115 :)
> And backspace definitely working now!

Yay! Very embarrassing how many versions it has taken to get that
working :>

> But the game seems to not like me much.
> 3 evil items on start :(

Could be worse, could have been some evil artifact boots of bleeding.

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