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AlphaMan spoilers 2

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Jeff Olson

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Aug 2, 1995, 3:00:00 AM8/2/95
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4. TECH DEVICES
The following is a list of all the tech items currently implemented in
AlphaMan. These are the specifics one can learn by using a Microcomputer.

A. Small Tech Gadgets:
Alza-seltzer relieves sickness, and can get rid of tapeworms
An Answering Machine will occasionally receive useful messages
ArmorAll will restore armor to pristine condition, and may even improve it
A Backpack can hold up to 10 reasonably-sized items
A Bionic Cranium Implant can raise your Mental Resistance & Intelligence
A Bionic Muscle Implant can raise your Strength and Dexterity
A Bionic Spleen Implant can raise your Constitution & Radiation Resistance
A Boise Souvenir Ashtray is useless
Brandy will boost your strength temporarily, but may make you sleepy
A Breathalyzer will reveal your blood alcohol content (mostly useless)
Cap'n Crunch gives you a sugar high and speeds you up temporarily
A Cheese Grater is useless
Chemical Analyzers reveal the potential effects of unknown berries
A Chia Pet is useless
Coffee will boost your constitution temporarily, and can keep you awake
Duct Tape can incapitate creatures, and repair damaged armor and suits
Flares will illuminate the outdoors when dark, but cause damage indoors
A Force Field Generator will help protect you from attacks
A Fountain Pen is useless
A Gas Mask will protect completely from poison gas
A Geiger Counter reveals nearby radiation zones outdoors, or traps indoors
A Grenade Launcher can fire grenades and berries accurately at long range
A Hammock will put you to sleep immediately
A Hand Massager will reduce fatigue
An ID Card will unlock most locked doors, and can deactivate some robots
A Kalediscope is useless
A Knife Sharpener can sharpen blade weapons so they are more effective
A Lava Lamp will help illuminate during darkness
A Medkit will restore some lost hit points and poison damage
A Microcomputer can reveal a variety of useful information
A MindWeb Generator will protect you from mental attacks
A Mirror can be used to reflect laser attacks
A Motion Sensor will reveal the location of invisible creatures
A Mr. Misty provides nourishment, and also is an effective freeze grenade
A Pencil Sharpener can sharpen pointy weapons so they are more effective
The flash from a Pocket Instamatic can blind creatures that see it
Power Packs recharge devices which require energy
A Radar Detector is useless
A Radar Gun will reveal how fast a creature can move (mostly useless)
ServoBoots greatly reduce the effects of encumberance
A Slinky is useless
A Sony Watchman can map levels in some of the special castles
Sunglasses protect against blindness & give added influence over robots
Sunscreen provides some protection against laser attacks
Tape Recorders reveal a variety of information about your mission
A Tip O'Neill mask will frighten creatures away when worn
A Toaster is useless
Toilet Paper is an effective weapon against Dung Beetles and Seagulls
A Tricorder will map castles and lairs, and can reveal creature specifics
A Turbocharger will speed up any vehicle
Tylenol can restore lost hit points
A UV Helmet helps greatly when searching for hidden things
A Veg-O-Matic can injure nearby creatures, especially edible ones
A VisiScope allows you to see long distances
A Voodoo Doll will kill all nearby creatures of a specific type
A Wrist Watch will tell you how much time remains to complete your mission

A Cannister Grenade inflicts modest shrapnel damage (kinetic damage type).
A Disintegration Grenade is lethal to almost everything.
A Fission Grenade inflicts substantial radiation damage.
A Flash Grenade can blind everything in a large area.
A Fusion Grenade inflicts tremendous damage in a large area.
A Gas Grenade inflicts poison damage and leaves poisonous gas.
A Glue Grenade will imobilize anything in its sizable blast area.
An Incendiary Grenade inflicts moderate heat damage.
A Lightning Grenade inflicts modest electrical damage in a large area.
A Neutrino Grenade inflicts moderate damage.
A Photon Grenade inflicts tremendous laser-type damage.
A Psychosis Grenade inflicts variable mental-type damage.
A Stun Grenade paralyzes and inflicts minor damage in a large area.
A Vial of Acid inflicts modest damage.

A Blaster can fire many shots at a time, inflicting modest heat damage.
A Blowtorch does moderate heat damage.
A Can of Mace does modest poison damage and makes the target flee.
A Chainsaw inflicts horrible wounds.
A Flamethrower does substantial heat damage in line with the target.
A Freeze Gun does substantial cold damage in line with the target.
A Fusion Rifle does substantial radiation damage.
A Laser Pistol does substantial laser damage.
A Light Sabre inflicts moderate laser-type damage.
A Missile Launcher does substantial damage in a large blast area.
Mr. Clean is especially effective against slimes, molds, etc.
A Pepper Shaker can be a grenade, and makes targets sneeze.
A Phaser can stun (putting enemy to sleep) or kill (doing heat damage).
Raid is particularly effective against insects.
A Salt Shaker can be a grenade, but is only useful on Slugs-like things.
A Shock Rod does modest electrical damage.
A Shotgun does substantial kinetic damage.
Silly String will immobilize a target.
A Squirt Gun does minimal damage except against Fire Ants, Phoenixes, etc.
A Staple Gun does minimal kinetic damage.
A Stun Gun will paralyze a target.
A Tickle Feather Gun (from the UnderDog show) inflicts tremendous damage.
A Weedeater is effective against plants.

B. Large Tech Devices:
A Bulletproof Suit lowers your AC and reduces damage from kinetic attacks
A Cabinet is useless
A Camoflage Suit makes you somewhat harder to detect
A Cigarette Machine is useless
A Cloaking Device renders you temporarily invisible
A Computer Workstation can reveal a plethota of useful information
A Cyclotron just might win you the Nobel Prize in physics
A Dialysis Machine will cure you and remove poison effects, tapeworms, etc
A Displacer allows you to teleport over short distances
A Golf Cart provides transportation at a faster pace than walking
A Home Movie Projector will put creatures to sleep
A Hovercraft provides very fast transportation over any terrain
A Jackhammer can blast through walls, and is an effective weapon
A Jetpack gives rapid movement for short periods of time
A Kayak can be used to move through water
A Kevorkian Machine is useless
A Laser Printer is useless
A Leafblower is useless
A Liposuction Device will remove an udder
A Microwave Oven can prematurely ripen berries, and makes food tastier
A Neutron Suit irradiates nearby critters each turn but hurts you somewhat
A Pinstripe Suit gives added influence over robots when an ID card is used
A Pogo Stick provides an alternative form of transportation
A Porta-Potty is useless
A Prosthetic Leg is useless
A Radiation Suit will reduce the damage caused by radiation
A Reflective Suit will reduce the damage caused by lasers
A Repulsion Generator will prevent creatures from moving next to you.
Creatures already next to you can continue to attack
A Rubber Raft can be used to move through water
A Safe will protect up to 10 items, and can be left outside of castles
A Sousaphone can make critters stand still, run away, become confused, etc
A Still will distill berries to nectar, and nectar to extract
A Tent will allow you to sleep in relative safety outdoors at night
A Thermal Suit will reduce the damage caused by heat and cold
A TK-5 AntiTank Gun is an extremely effective long-range weapon
A Transmogrifier will polymorph creatures, and can change berry types
A Wetsuit allows water movement, and will reduce acid and shock damage
A Wide Screen TV can map levels in some of the special castles

_________________________________________________________________________

5. CREATURES

This is a brief overview of the creatures found in AlphaMan.

Name Hit dice Attack type* Damage Resist** Susceptible***
-------- --------- ----------- ------ --------- -----------
A. Creatures found anywhere -----------------------------------------
Wimpy critter 1 Bite 1-3
Housecat 1 Bite/Claws 2-9 h,c m
Centipede 1 Poison I 1-4 1,s
Snail 1 Mental Blast 2-6 e a
Warthog 2 Life Leech 1-3 l
Owl 1 Bite/Claws 2-9 m e
Daffodil 2 Spores 1-5 l,b,s r
Asparagus 3 Radiation 1-5 p,r,b,s l
Dung Beetle 3 Poop Out 0 a p
Fire Ant 1 Heat 1-5 g c
Woodpecker 1 Bite 2-12 p
Gas Spore 1 Darts 2-6 m,r,s
Gas Spores cause explosion damage when they are killed.
Dragonfly 2 Cold 2-14 p,e a
Skunk 3 Nausea 0 k
Chameleon 3 Bite 1-6 i,1
Boa 3 Constrict 2-6 p,r,e,a
Porcupine 2 Quills 2-6 q4 l
Lotus 2 Confusion 0 m,b,s s
Crunchberry Beast 4 Eat Berries 0 l,s
Viper 3 Poison II 1-4 e c
Venetian 5 Blind 0 l,b k
Flying Fish 5 Radiation 3-15 c,a l
Rosebush 5 Attraction 0 k,q14,s,b
Zapweed 4 Electricity 2-16 m,e,k h
Mantis 6 Mental Blast 4-12 l,a
Japanese Beetle 3 Steal Tech 0 e m
Mr. Potato Head 8 hp Bite 2-12
Mr. Potato Head takes only 1 hp damage from any attack.
Sunflower 5 Laser 3-12 g,p a
Ragweed 3 Sneeze 0 l,s p
Killer Bee 2 Poison III 2-4 e
Python 10 Constriction 6-18 c,1 r
Vulture 7 Life Leech 2-12 h,m c
Huge Cockroach 4 Radiation 4-20 k
Cockroaches, after being exposed to an particular attack type,
become resistant to it.
Sandman 1 Cause Slumber 0
Pryor 8 Acid 3-18 1 a,h
The Pryor can burst into flames, causing substantial heat damage
Spitting Cobra 4 Poison II 2-8 r m
Goat 5 Eat Items 0
Ice Wolf 9 Cold 3-21 c,1 h
Rot Fungus 8 Damage Armor 0 k,a,q4,b e
Pokey 10 Bite 4-24 c
Gumby 12 Mental Blast 8-32 c
Tapeworm 2 Special 0 4 p
Tapeworms lead to increased hunger if they hit
Slug 7 Acid 4-24 k,a,m s
Cheetah 9 Laser 4-16 r,h,g
Tortoise 9 Bite 3-9 r,c l
Venus Flytrap 11 Attract,Constrict 6-18 e,p r
the Blob 10 Acid 5-30 k,b c
Grizzly Bear 14 Bite/Claws 4-24 h a
Bush 18 Life Leech 2-10 m
Quayle 15 Bite 1-6 e,r,h,c,l,1,m,p
The Quayle only appears if the Bush has been defeated
Rhinocerous 14 Gore 7-42 a,r,p h
Giant Tarantula 11 Poison I 9-36 3 e
Phoenix 7 Heat 6-30 h c
When defeated, the Phoenix may rise from its ashes
Scorpion 10 Poison II 4-16 a,l r
Mastodon 22 Trample 6-42 c
Berserk Robot apprx 15 Electricity apprx 4-32 r,c,m,p,s e
Black Widow 10 Poison III 5-20 r e
Sabretooth Tiger 17 Bite/Claws 7-42 r,h
Mosquito 11 Life Leech 2-20 h,m k
Anklyosaurus 15 Bite 6-36 1 r
Triceratops 21 Gore 6-36 r,p a
Polar Worm 25 Cold 8-56 c,3 h
Tyrannosaurus 30 Bite 12-72 c p
King Kong 40 Trample 14-84 t
Rodan 35 Bite 14-84 l
Godzilla 45 Radiation 15-75 r,m e

B. Creatures found in Castles --------------------------------------
Slime 1 Damage Armor 0 c,b h
Ooze 1 Heat 1-5 k,h,b c
Vampire Bat 2 Energy Drain 0 l
Repair Droid apprx 3 Electricity apprx 2-12 m,p,s e
Maggot 3 Acid 1-6 1 p
Maggots may become Flies, which regenerate faster and do more damage
Giant Rat 3 Bite 1-6 r h,p
Purple Mold 3 Nausea 0 k,b r
Ghoul 8 Bite 2-12 r,c
Defense Droid apprx 6 Radiation apprx 2-10 r,m,p,s e
Gray Mold 9 Spores variable k,a,s,b h,s
Gray Mold spores interfere with your healing, and do more damage the
more there are in your system.
Phantom 7 Cold 2-14 m
Wolf Spider 7 Poison III 3-10 p m
Enzyme Fungus 3 Acid 4-24 k,a,m,q10,b h,s
Volte 6 Electricity 5-40 k,e,s a
Brown Recluse 9 Poison II 4-16 1 r
Security Droid apprx 10 Laser apprx 5-18 a,c,m,p,s e
Brain Beast 5 Life Leech 1-5 m a
Brain Beasts can attack through walls.
War Droid 15 Various 9-51 a,r,c,m,p,3,s e

C. Creatures found in Forest --------------------------------------
Tree Frog 1 Poison I 1-4 a
Stranglevine 2 Constriction 1-3 p
Poison Ivy 2 Poison II 3-12 h,d,i
Toadstool 5 Nausea 0 p,s,b k
Termite 1 Eat Items 0 h,p
Termites eat anything they step on
Mushroom 2 Energy Drain 0 m,s,b a,c
Panther 5 Electricity 4-24 e r
Moose 14 Trample 4-24
Jaguar 11 Radiation 4-20 r e
Deadly Nightshade 5 Poison II 4-16 m,p l,s
Algore 5 -none- m,i e,s
Trees and bushes grow profusely around an Algore
Death Fern 7 Heat 4-20 h,i s
Bigfoot 13 Trample 4-24 1 m
Komodo Dragon 15 Bite 6-36 c
Willow 6 Constrict 7-21 g,p,s s
Raptor 8 Bite/Claws 5-30 c
Giant Sloth 15 Cold 6 6-42 h

D. Creatures found in Swamp --------------------------------------
Toad 2 Radiation 2-10 c,l h
Leech 1 Energy Drain 0 a,i p
Slime Mold 2 Acid 1-6 k,a,b p
Giant Crab 3 Electricity 1-8 e,r m
Alligator 5 Bite 3-18 p l
Lungfish 6 Laser 3-12 e a
Bombadier Beetle 4 Damage Armor 0 a,e r
Tick 2 Life Leech 2-8 i s
Giant Puffball 1 hp -none- i
Puffballs explode if touched
Dartweed 3 Poison III 3-12 l r,c
Hippopotamus 13 Bite 4-24 r h
Giant Worm 2 Bite 1-6
Giant Worms split into parts if hit by weaponry
Crocodile 10 Mental Blast 12-36 c m
Water Moccasin 6 Poison II 4-14 p
Snapping Turtle 9 Bite 5-30 c h,l
Pteradactyl 9 Radiation 6-30 r,m
Bog Horror 16 Constrict 3-30 a,h,c,1,m,i p

E. Creatures found in Plains --------------------------------------
Prairie Chicken 1 Bite 1-3 k h
Lizard 2 Heat 1-5 h,l e
Antelope 3 Trample 1-6 h,l
Moth 4 Life Leech 1-6 m a
Gazelle 5 Laser 2-6 l
Stink Bug 6 Nausea 0 a m
Armadillo 6 Bite/Claws 3-9 p
Blue Jay 4 Mental Blast 6-18 e
Laughing Hyena 4 Tickle 2-8 t
Fox 5 Eat Food 0 1 m
Giant Wasp 6 Poison III 3-10 r h,l
Locust 3 Bite 1-3 k,a,e,r,h,c,l,m,p
Coral Snake 5 Poison II 4-16 h
Bunny Rabbit 4 Bite 1-6 p
Bunnies reproduce.
Voracious Shrew 2 Bite 7-42
Cactus 8 Darts 5-30 r,g,q14,s,b c
Giraffe 16 Trample 6-42

F. Creatures found in Water --------------------------------------
Kelp 2 Constrict 1-3 c
Sardine 1 Bite 1-3 a e
Electric Eel 2 Electricity 1-8 e
Seagull 3 Poop Out 0 1 m
Lobster 2 Claws 2-12 l h
Lamprey 1 Life Leech 1-4
Barracuda 3 Bite 2-12 a
Sunfish 3 Laser 2-8 l p
Urchin 3 Darts 5-15 q10,b
Jellyfish 4 Poison II,III 3-12 a,3,s,b r,s
Squid 5 Blind,Constrict 2-6 c k
Fire Coral 1 Heat 4-20 k,s,b l
Trilobite 5 Radiation 3-15 e m
Red Snapper 4 Bite 5-30
Nauteloid 7 Mental Blast 4-12
Sting Ray 7 Poison III 3-12 p
Octopus 6 Constrict 7-21 a
Moray Eel 9 Bite 3-18
Narwal 10 Gore 4-24 c
Hammerhead Shark 10 Bite 5-30 m
Killer Whale 22 Bite 6-36 c
Great White Shark 15 Bite 6-36 m
Plesiosaurus 25 Bite 7-42 r

* Attack types:
Radiation damage is multiplied by 10 / (your radiation resistance)
Poison damage is multiplied by 10 / (your constitution)
Poison I simply does damage
Poison II has a chance to reduce your strength
Poison III has a chance to reduce your constitution and hit points
Mental Blast, Life Leech damage is multiplied by 10 / (your mental resistance)
Constrict attacks, once they hit, do damage every round thereafter
Energy Drain attacks can quench mutations or drain experience points

Some damage amounts are approximate; for example, a Cactus has 5 separate
dart attacks for 1-6 each, with differing ranges, so it will only do the
maximum of 5-30 at close range. Mental Blast damage amounts can vary widely
from those given. Damage Armor and Steal/Eat attacks may do some damage if
they don't successfully damage armor / steal an item.

** resistances:
a: resist acid
b: resist blindness
c: resist cold
e: resist electricity
g: grow from heat or laser attacks
h: resist heat
i: invisible
k: take 1/3 damage from kinetic attacks
l: resist lasers
m: resist mental attacks
p: resist poison
r: resist radiation
s: resist sneezing/burping
1: regenerate 1 hit point/round
3: regenerate 3 hit points/round
4: regenerate 4 hit points/round
q4: quills or shock if touched for 1-4 points damage
q10: quills or shock if touched for 1-10 points damage
q14: quills or shock if touched for 2-14 points damage

*** susceptibilities
a: double damage from acid
b: double damage from blindness
c: double damage from cold
e: double damage from electricity
h: double damage from heat
k: double damage from kinetic
l: double damage from lasers
m: double damage from mental attacks
p: double damage from poison
r: double damage from radiation
s: sluggish (only move every other round)


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