Ragnarok hints

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Bmontgom

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Mar 23, 1995, 2:48:02 PM3/23/95
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This is a combination of hints and clues I have acquired on the net and on
my own to help you along your way. It is best if printed in a courier
font to align everything up.

Ragnarok Hints

Quests:
Item Location How to get

Balder's Soul Niflheim kill Thokk(soul trapping) SE
forest,
go to Hela SE Niflehim
Mimming Jotenheim kill Gymir
Mjollnir Grynr put 5 Eyes of Setrud in holes -
down deep
Gjall Mimir's well kill Aspenth - must know how to
swim
Gungnir Vidur's Temple kill Vidur
Tyr's arm Armory give platinum anvil to Eitri

Classes Skills/Powers

Viking Weaponmaster
Sage Writing
Conjurer Spellcasting, Fennling, Relocation
Blacksmith Ironwork
Woodsman Fletching, Taming, Bow-Fighting
Alchemist Alchemy

Unique Location Diagnosis

Aspenth Mimer's well 235HP -35AC 250% Speed
Sclyd 30 Meters 400HP -5AC 100% Speed (green stone required)
Vidur Vidur's Temple
Uorig Nirdavellir 234HP -40AC 200% Speed
Hela Niflheim (wimp)
Nidhogg Niflheim 3958HP -120AC 100% Speed
Vanseril Niflheim 3374HP -106AC 100% Speed (weakens)
Breleor Niflheim 2647HP -126AC 200% Speed
Anxarcule Niflheim 1037HP -67AC 320% Speed (steals weapon&body
parts)
Gulveig Niflheim 895HP -30AC 100% Speed
Plog Niflheim 824HP -40AC 200% Speed (acid+draw charges)
Emanon Niflheim 764HP -34AC 300% Speed
Konr Rig Niflheim 591HP -34AC 300% Speed (sears mind)
Rashok Scroll of summoning 580HP -40AC 200% Speed
Hreset Scroll of summoning 365HP -40AC 200% Speed
Li-Krin Scroll of summoning 370HP -40AC 200% Speed
Elcich Scroll of summoning 370HP -40AC 300% Speed
Bartan Scroll of summoning 380HP -40AC 200% Speed

Special Items :
Name Location(may change)

Crystal gloves somewhere in the game--|
Helm of Knowledge somewhere in the game | DON't wish for
Amulet of ethereality somewhere in the game |- these. you need
Amulet of Might somewhere in the game | to find them.
War vest somewhere in the game--|
Skidblanir Slater's Sea
Disperser Helm somewhere in the game
green stone somewhere in the game
black gem(s) Odin's Tower + somewhere
platinum anvil enchanted anvil
glass ocarina enchanted ocarina
grey cube somewhere in the game
blue cube somewhere in the game
orange cube enchanted blue or grey cube
Lazlul's rope Vidur's Temple
Red bag somewhere in the game

<Crossroads :
Color Destination

green forest
blue river
grey dungeon(10-30)
yellow Mimer's realm/Azare's Plane
black Nirdavellier
red wasteland/chaos
cyan Niflheim
white Grynr

Food
Name effect

food ration inc. food
strange herb fill stomach in 1 bite
urn food/orange powder/green powder(strength)
green lump inc. food
grarled root heals you a bit
bleached root sometimes inc. constitution
black mushroom fire vision
red mushroom makes you blind
yellow mushroom lose strength
white mushroom throw up all your food & die
green mushroom inc. max HP
mottled mushroom beserker food
clay lump stops hardening
green lump inc. food
spongy mass bane of seerers
speckled growth will kill you
magic cookie inc. height if shrunk to tiny tim size
dead Anskk Sixth Sense
dead fire dragon fire resistance
dead ice sphere/ball cold resistance
dead hel dragon petrification resistance & gain
constitution
dead glard poison
dead wraith inc. experience
dead Ivy creeper cure brain scarred, end hallucianation,
confusion
and insanity

Potions
Name normal blessed

curing heals a bit heals 100% + deaf, blind,
lycant,legless
depredation shows items
strength inc. strength more strength + 18.99 => 19
...
phasing -50 AC + walk through walls
holy water none inc. luck
constitution +1 constitution +2 constitution
experience inc. EXP + HP more EXP + HP
raise magic +1 MP +2 MP
blindness makes you blind
soul seeking shows all creatures
mead makes you drunk
lycantropy you'll become a werewolf
paralysis drink and be paralysed
hallucination Sex & DRUGS & Rock'n'Roll
translucence become partly invisible
endurance boosts your HP for a short time really boosts HP
restore magic restores MP to full pts.
rejuvenation restores lost levels
venom poisons person
contamination contanimates person

Scrolls

Name normal blessed

identification identifies 1 obj. identifies all
blessing c>n>b +1 to obj. c>b +2 to obj.
recall puts you back to set location
enchantment 'mega'blessing,also enchants inhances some tools
knowledge gives you 1 skill/power
extinction wipes out one race
eliminate first
archmage cockatrice pale moss pelgrat phamton asp
red ooze sandiff shade vanisher werewolf
wight wizard zardon secitt sentinel
eliminate at leasure
jacchus kalvin migdnart minion moleman morph
sorcerer summoner others as you wish

recharging recharges wands
pure evil does something BAD
cartography shows map of level
summoning summons some helpful demi gods
lava strike lava rains from heaven
destruction destroys one item
alliance charms an enemy nearby
wonder can be everything
dispel hex lets you remove hexed items
time stop stops the flow of time
flame really burns you up
twelve gates open gates for monsters
traveling like relocation
transport takes you to the Bazaar
trap generation creates traps around you

Wands

Name effect

fire incinerates something
ice freezes something
light lights an area
amusement has no value
annihilation destroys V-shaped part of level
armoring improves armour class
cancellation cancels magical abilities
chaos creats chaos
deanimation turns undead
death kills creatures
displacement teleports creatures
evocation creates monsters
flaying severs monsters
hastening improves speed
healing heals creatures/yourself
polymorph changes something(objects, monsters,
yourself)
restoration restores you to your original form
sleep puts creatures to sleep
stoning turns creatures to stone
transmutation changes terrain
trap detection you find traps in shight
tunneling digs holes or corridors
wands duplicates random other wand
wishing you may make a wish(can be recharged
with blessed s.o.r.)

Rings

Name effect

agility improves your dexterity
soul trapping traps souls of creatures killed
ashes gives you resistance to heat
crystal skin gives you resistance to acid
delusion identifies as another ring, but isn't
draining drains your hit points quickly
famine makes you consume food quickly
genesis creates monsters once in a while
immunity gives you resistance to poison
insulation gives you resistance to cold
invisibility makes you invisible
locus mastery gives you teleport control
protection detects traps and hidden dangers
purity and luck always a ring of delusion
regeneration makes you gain hit points quickly
relocation teleports you now and then
third sight makes you see invisible creatures


Weapons

Name Description

Mimming Freyr's sword; there is a reward for the finder
Gungnir Odin's spear; there is a reward for the finder
Mjollnir Thor's hammer, comes back when thrown
runesword best ordinary weapon, uncommon
arrow fired with a long bow; good damage
barbed whip brutal weapon, designed to punish
battle axe two-headed weapon, slices through metal
black sword the black blade draws life from its victims
bolt fired with a crossbow; heavy damage
boomerang returns when thrown
crossbow wield it to fire bolts; heavy damage
flask liquid fire, explosive and deadly
flint knife low-damage weapon; may be wielded or thrown
ivory staff expensive weapon, good against undead
katana good, not too uncommon, weapon
long bow wield it to fire arrows; good gamage
mace heavy club, designed to smash
net used to ensnare opponents
phaseblace very deadly when phasing
sai short weapon used to maim opponents
scythe alledgedly Death's weapon, strongest of weapons
shuriken high-damage throwing weapon
silver sword fine silver weapon, good against werecreatures
spear heavy, high-damage weapon
throwing knife low-damage last resort weapon
trident lethal thrusting pole-arm
war hammer good, heavy, weapon


Monster

Name HP AC Speed Special

Air ghola 300 -35 200%
Anssk 5 8 50%
Bandit 35 0 170%
Bartok 75 4 100%
Basilisk 70 -6 130% turns you to stone
Bear 30 8 100%
Berserker 30 10 100%
Blur 25 -5 600%
Borgon vile ~100 -10 110%
Breeder 41 7 100%
Brown bat 5 10 200%
Chameleon 85 6 100%
Corpse 10 6 100% desease
Draugr ~1000 -40 300%
Dreg 25 15 30% acid
Edgewort 75 -30 100%
Elgar 25 3 100% friendly
Elle giant 100 -10 100%
Enchantress 30 4 100%
Faleryn ~70 5 40%
Fire Dragon 54 -10 100% breathes fire
Fire giant 160 -5 80% burns you
Fyleish 54 -18 80% its mist drains
you
Gas ball 10 5 100% explodes
Gibberer 48 1 100%
Gnome 10 9 100%
Gorm 60 -15 400% you've seen
aliens?
Halcyon 40 -21 100% friendly
Hatchetfish 8 -2 200%
Hel dragon 1650 -126 300%
Hill giant 120 0 100%
Homunculus 15 5 100%
Hrygar 15 3 300%
Ice dragon 62 10 100% breathes cold
Imp 15 -3 100%
Iridorn 67 1 110%
Jaccus 67 -12 110%
Kalvin 53 2 100%
Kell bird 55 -7 100%
Knilb 25 5 100%
Kobold 14 9 100%
Lanucar 25 7 100% friendly
Lava flow 78 -5 100%
Lorkesth ~350 -34 280%
Lower dwarf 66 -10 90%
Magician 75 4 100% transforms your
items
Midgnart 50 4 100%
Minion 26 5 100%
Nidsclar 1000 -96 300% produces quicksand
Ogre 55 3 100%
Orc 20 5 100%
Pelgrat 50 -3 100% draws charges
Phantom asp 30 4 100%
Phausq 47 -3 100%
Preden 35 -8 300%
Quivit 50 4 200%
Ramapith 90 2 150%
Ranger 80 1 100%
Rat 10 7 100%
Raven 85 40 100% neutral
Retchweed 11 5 00%
Roc 115 -34 300% friendly
Rock 87 -5 100%
Rock giant ~60 1 100%
Sentinel 78 2 100%
Serpent 20 5 150%
Shade 79 4 80%
Slinn 74 0 100%
Sorcerer 28 7 100%
Spirit 20 7 100%
Stun jelly 35 40! 00%
Stun worm 55 4 120%
Swordsman 52 -8 200%
Tree 78 -5 100%
Troll 55 4 100%
Ull 44 2 100% confuses
Valkyrie 320 -35 200% friendly
Vanisher 35 2 100%
Weird fume 15 -10 30% mutates you
Werewolf 38 0 400%
Wight 50 -10 200% drains strength
Wild boar 10 8 130%
Wild dog 5 10 100%
Wizard 52 -7 100%
Womera 15 9 100%
Xyxort 55 3 100%
Yeti 45 4 100%
Zardon ~120 -12 110% mind blast

General information

old Resistant Creatures
Ice Dragon Ice sphere Yeti

Ray Resistant Creatures
Gymir Sorcerer Iridron Pelgrat Nidhogg all rays
Syld All
Red Ooze All but ice and displacement
Ivy Creaper Displacment Hastening Sleep
Nidslacr All
Knib, Nymph Displacement
Undead Death
Plog Death, Stoning
Sandiff Gorm Dreg Weird Flume Flaying
Serpent Asp Basilisk Glard Posion Breath


Ray Absorbing Creatures (gain strength)
Anxarcule Hel Dragon Hela Vanseril

Magic Weapons necessary to hit( value +1 and above)
Archmage Breleor Hel Dragon Shade
Aspenth Harbard Iridorn Vidur

General hints

Always check your SELF panel - if you wear a ring and the resistance
doesn't show
it is a ring of delusion - dump it.

look for wierd fumes to get your # of fingers to 16 and eyes to 5
let it envelope you -do not kill it- you need a blessed cure for each new
finger/eye
you gain to eliminate vertiginous caused by flume.

one way to start
choose Sage as first class
write a scroll of switch bodies
become a Draugr
first reach level 10 so that you can write scrolls
make a BACKUP of your save-file
search for the 'teleport star' that takes you to slater's sea
get Skidblanir
go north to River Gjoll(I think)
on the right side inside the fog is the entrance to Niflheim
go west into Nirdavellir
look out for a Draugr and read the scroll
choose Viking as your next class, because you need fighting skill
you can raise your strength above .99 each 10 viking levels
boost up your AC by blessing rings of agility(+100 is max.)
another possibility is to get your luck to 100 and then wish for a
+99 ring of agility then use a blessed scroll of recharging on your wand
then one more scroll of blessing...+100 agility
make sure that you don´t overcharge your wand of wishing(max is 5 charges)
all other classes are not important, you can get the skills via scroll of
knowledge

Another way is to start as a blacksmith and switch to a sage after you
reach the master class blacksmith.

brian
Good luck
Brian

bmon...@aol.com

Craig Lewis

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Mar 28, 1995, 1:18:36 PM3/28/95
to
In article <3ksj9i$9...@newsbf02.news.aol.com>, bmon...@aol.com says...

>
>This is a combination of hints and clues I have acquired on the net and on
>my own to help you along your way. It is best if printed in a courier
>font to align everything up.
>
>Ragnarok Hints
>
>Quests:
>Item Location How to get
>
>Gjall Mimir's well kill Aspenth - must know how to
>swim

Finished the game, but I *still* couldn't get this.

1. Can a scroll of knowledge grant the swimming ability/skill?
2. If not, how about a blessed scroll of wonder? This, BTW, can give the
*best* version of the Relocation skill, because it also makes you immune
to outside teleports (like Scyld's, or sentinels).
3. I was in draugr form for most of the game (my gods, that form is
devastating!!!); did this *eliminate* the possibility of gaining swimming?
4. Failing the first 2, then it sounds like you have to rely on polymorphing.

Or am I missing something? Please, I *don't* want vague, subtle hints, or
references to the various WWW pages and FAQs. They don't address this.

Oh: I even went thru the stash of knowledge scrolls up in Asgard; none of
them granted swimming.

>Classes Skills/Powers
>
>Viking Weaponmaster
>Sage Writing
>Conjurer Spellcasting, Fennling, Relocation
>Blacksmith Ironwork
>Woodsman Fletching, Taming, Bow-Fighting
>Alchemist Alchemy

IMO: the 5 most useful abilities are Weaponmaster, Writing, Relocation, Alchemy,
and Fennling (the ability to transfer charges from one wand to another). More
or less in that order. Spellcasting can be fun, and useful at times. Ironworking
is only valuable in a *very* narrow time frame, IMO, unless you like shurikens
and want to make a large batch (then bless em all up at once). The runesword *is*
nice, tho, until you can get Hela's scythe.

The order of classes I personally like: Sage, then Conjurer. Yes, in combat
you're lousy. But, Fennling and Relocation are very handy (Locus Mastery
is one of the essential rings for me). The third class depends on the luck
you've had with knowledge and enchantment scrolls. Give me a +20 katana, and I'm
probably not gonna worry about either weaponmaster or blacksmith for a while.
I'll go for alchemist. No enchantment scrolls, no knowledge scroll giving
Ironworkng skill, and it's a tossup between viking and blacksmith now.

>Unique Location Diagnosis


>
>Hela Niflheim (wimp)
>Nidhogg Niflheim 3958HP -120AC 100% Speed
>Vanseril Niflheim 3374HP -106AC 100% Speed (weakens)
>Breleor Niflheim 2647HP -126AC 200% Speed
>Anxarcule Niflheim 1037HP -67AC 320% Speed (steals weapon&body
>parts)
>Gulveig Niflheim 895HP -30AC 100% Speed
>Plog Niflheim 824HP -40AC 200% Speed (acid+draw charges)
>Emanon Niflheim 764HP -34AC 300% Speed
>Konr Rig Niflheim 591HP -34AC 300% Speed (sears mind)

Vanseril and Nidhogg are *nasty*. If you're having problems, go around
them until you get Hela's scythe.

>Special Items :
>Name Location(may change)
>
>Crystal gloves somewhere in the game--|
>Helm of Knowledge somewhere in the game | DON't wish for
>Amulet of ethereality somewhere in the game |- these. you need
>Amulet of Might somewhere in the game | to find them.
>War vest somewhere in the game--|
>Skidblanir Slater's Sea
>Disperser Helm somewhere in the game
>green stone somewhere in the game

One thing I really really dislike: the disperser helm looks like a helmet
until it's identified. Even wearing it, all you get is 'a +0 helmet' or
similar. Haven't found the Helm of Knowledge, but it probably has the same
feature.

Amulets have a similar problem, but at least putting them on will let you know.
BTW: Destruction scrolls are wonderful for dealing with amulets of holding. :)

>Red bag somewhere in the game

A most useful item, and there may be more than 1 in the game.


>
><Crossroads :
>Color Destination
>
>green forest
>blue river
>grey dungeon(10-30)
>yellow Mimer's realm/Azare's Plane
>black Nirdavellier
>red wasteland/chaos
>cyan Niflheim
>white Grynr
>
>Food
>Name effect
>

>dead wraith inc. experience

This has a limit; it stops working around level 25.
Same with potions of experience.

>Potions
>Name normal blessed

The list presented doesn't mention the hybrid potions, all of which grant
interesting, and useful, abilities. To make them, you must have the
Alchemist skill; otherwise, you're creating a random effect every time.

The potions needed to make the hybrids are random. Very often, they include
the bad potions (like Venom and Blindness). This is why I consider Alchemy
an important skill...to get rid of the excess junk potions I have. :)

Potions I keep immediately available: Invulnerability, Curing (b), often
1 Rejuv. Speed and Phasing sometimes, but usually they stay in my red bag.

>Scrolls
>
>Name normal blessed


>
>extinction wipes out one race
> eliminate first
>archmage cockatrice pale moss pelgrat phamton asp
>red ooze sandiff shade vanisher werewolf
>wight wizard zardon secitt sentinel
>eliminate at leasure
>jacchus kalvin migdnart minion moleman morph
>sorcerer summoner others as you wish

Beware: rangers don't like Extinction scrolls.
Of course, if you're up to it, ranger slaughtering can be a great way to
gain LOTS of good items (got 2-3 enchantment scrolls, 1-2 knowledge,
AND the transport scroll), and lots of XP. Yes, it's cheesy. Yes, it's
vile. Yes, they should penalize your morality, or do *something*. But
ohmigosh is it effective. Just don't do it somewhere that you are gonna want
to travel thru quickly later.

>transport takes you to the Bazaar

This scroll seems VERY rare.


>Wands
>
>Name effect


>
>wishing you may make a wish(can be recharged
>with blessed s.o.r.)

Note: the wand *can* be destroyed each time it's recharged. It's best
to use the charge when it's loaded in. It has a charge limit as well.

(My WoW self-destructed trying to charge it when it only had 3 charges, and
the charge limit others have stated was 5. Next time, it's going to
stay at 1 charge. Don't want it at 0, in case of an accident when using a diff
wand.)

>General hints
>
>Always check your SELF panel - if you wear a ring and the resistance
>doesn't show
>it is a ring of delusion - dump it.
>
>look for wierd fumes to get your # of fingers to 16 and eyes to 5
>let it envelope you -do not kill it- you need a blessed cure for each new
>finger/eye
>you gain to eliminate vertiginous caused by flume.

For the most part, you can get by with about 10 fingers. If you
can get 1-2 extra fingers and extra eyes WITHOUT getting Vertiginous,
I'd take it and kill the fume. (If you want more fingers, find
another fume later.) You become Confused fairly regularly,
and this can be a major, major problem at the wrong time.

Andrew G. Potter

unread,
Apr 2, 1995, 4:00:00 AM4/2/95
to
Craig Lewis (cle...@psl.nmsu.edu) wrote:
: In article <3ksj9i$9...@newsbf02.news.aol.com>, bmon...@aol.com says...

: >
: >This is a combination of hints and clues I have acquired on the net and on
: >my own to help you along your way. It is best if printed in a courier
: >font to align everything up.
: >
: >Ragnarok Hints
: >
: >Quests:
: >Item Location How to get
: >
: >Gjall Mimir's well kill Aspenth - must know how to
: >swim

: Finished the game, but I *still* couldn't get this.

: 1. Can a scroll of knowledge grant the swimming ability/skill?

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Yeah, just get a scroll, save quit, make a backup, start game, read
scroll, if you don't like the skill hit ^C, copy datas.000 sdata.000... ect
Thats how i got swimming. However I havent gotten the music skill yet......


: 2. If not, how about a blessed scroll of wonder? This, BTW, can give the

: >Potions
: >Name normal blessed

--
*************************
* Andrew Potter *
* *
* Email: om...@ccnet.com*
* *
* Get off the computer *
* And play Final Fantasy*
* three! *
* *
*************************

Craig Lewis

unread,
Apr 4, 1995, 3:00:00 AM4/4/95
to
In article <3lmsp2$o...@ccnet3.ccnet.com>, om...@ccnet.com says...

>
>Craig Lewis (cle...@psl.nmsu.edu) wrote:
>: Finished the game, but I *still* couldn't get this.
>
>: 1. Can a scroll of knowledge grant the swimming ability/skill?
> ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>Yeah, just get a scroll, save quit, make a backup, start game, read
>scroll, if you don't like the skill hit ^C, copy datas.000 sdata.000... ect
>Thats how i got swimming. However I havent gotten the music skill yet......

Music skill can be picked up more easily, with a hybrid potion.
Easier that way, and one reason I go for Alchemist fairly quickly.
Several of the hybrids are useful.

But I consider this to be a form of cheat. Using a backup file is one
thing; still a cheat, but a lesser form, IMO. This is more significant.
I've done similar things, I'll admit; restoring to a previous game if
my wand of wishing accidentally blows up on a recharge, for example. The
thing I really dislike is that there *should* be a way to win the game
without a) cheating like hell, or b) going on and on and on forever
in a game that is *supposed* to have a time limit, until you just happen
to get lucky.

>: The order of classes I personally like: Sage, then Conjurer. Yes, in combat
>: you're lousy. But, Fennling and Relocation are very handy (Locus Mastery
>: is one of the essential rings for me). The third class depends on the luck
>: you've had with knowledge and enchantment scrolls. Give me a +20 katana, and
I'm
>: probably not gonna worry about either weaponmaster or blacksmith for a while.
>: I'll go for alchemist. No enchantment scrolls, no knowledge scroll giving
>: Ironworkng skill, and it's a tossup between viking and blacksmith now.

Started up a new character, intending to get to true kick-butt levels.
Got *real* lucky, found the wand of wishing at 10 meters!!! So I had
my +20 (and then some :)) katana.

> *************************
> * Andrew Potter *
> * *
> * Email: om...@ccnet.com*
> * *
> * Get off the computer *
> * And play Final Fantasy*
> * three! *
> * *
> *************************

BTW: Side note to Andrew. It is considered bad form to quote long
blocks of material with no commentary. If possible, delete the stuff
you're not responding to, so you don't waste bandwidth and everyone's time.


Quasit

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Apr 5, 1995, 3:00:00 AM4/5/95
to
Here are some ideas that might help you survive the first few levels:
1. If you get caught in a sticky situation like quicksand or a flood
trap, use a scroll of traveling or a wand of displacement on yourself.
Likewise if you are in a situation with really nasty monsters that you
can't win. I go around wearing the ring of relocation, which teleports
you at random, but witha ring of locus mastery, you can control it somewhat.
2. To fight the really nasty monsters, such as Aspenth and the one that
guards Mimming, I use potions of invulnerability (being an alchemist for
the first part of the game is a good idea). I have had no luck with
Jorumgand yet.
3. The red bag protects your potions and scrolls from being destroyed,
and other stuff from being stolen.
4. The heat radiation skill is good for a secitt fight, or other
situations when you are surrounded, and can be quite fun. It runs out
after a while, so you have to make another potion.
5. Eating a dead glard makes you immune to poison.
6. A blessed identification scroll identifies everything in your pack.

Now I have a question I hope somebody knows about:
Is it possible to grow back missing fingers that get cut off by rings
during polymorphing? Blessed curing doesn't seem to work.
--Marianne

Bmontgom

unread,
Apr 6, 1995, 3:00:00 AM4/6/95
to
let a wierd flume envelope you and you get extra eyes and fingers, but
remember each time it envelopes you you need to drink a blessed cure to
get rid of being confused.

or you can hex edit your save game for 15 fingers.

Brian
Good luck
Brian

bmon...@aol.com

mpen...@hq.walldata.com

unread,
Apr 6, 1995, 3:00:00 AM4/6/95
to
> qua...@cyberquest.com (Quasit) writes:
>
> Now I have a question I hope somebody knows about:
> Is it possible to grow back missing fingers that get cut off by rings
> during polymorphing? Blessed curing doesn't seem to work.
> --Marianne
>
>>>>

Marianne,
Only way I know of is to find a Weird Fume.

Mark

Craig Lewis

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Apr 11, 1995, 3:00:00 AM4/11/95
to
>Here are some ideas that might help you survive the first few levels:

>2. To fight the really nasty monsters, such as Aspenth and the one that

>guards Mimming, I use potions of invulnerability (being an alchemist for
>the first part of the game is a good idea). I have had no luck with
>Jorumgand yet.

Don't expect to. Not, at least, until you are *sooo* badass that
you trigger monster traps, and hope for 20 Hel dragons to fight, just
to have a challenge.

If you're having *any* problems with Vidur, Aspenth, etc., you are not
even *close* to this kinda level.

BTW, you can finish the game w/o getting up to this kinda level.

>3. The red bag protects your potions and scrolls from being destroyed,
>and other stuff from being stolen.

And it holds *tons* of stuff.

>4. The heat radiation skill is good for a secitt fight, or other
>situations when you are surrounded, and can be quite fun. It runs out
>after a while, so you have to make another potion.

Hmm...never tried it. Yes, you can burn it out by using it too much.
Same with terraforming. Never had that problem with dimension travel, tho.

Eating a dead anskk can also be useful.

>5. Eating a dead glard makes you immune to poison.

>6. A blessed identification scroll identifies everything in your pack.

The best way to go, early on. Identify a *lot* of things all at once.

>Now I have a question I hope somebody knows about:
>Is it possible to grow back missing fingers that get cut off by rings
>during polymorphing? Blessed curing doesn't seem to work.

A weird fume allows you to grow new fingers and eyes. It's the blue
cloud thingy found in the forest.

>--Marianne


mi...@starman.co.uk

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Nov 23, 2016, 7:55:55 PM11/23/16
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I have found an excellent strategy which nearly always wins, and quickly too. I call it the 'time stop' technique. Start as a sage and wait till you get to level 13 which allows you to write a time stop scroll. On reaching lev 20 become an alchemist and create a potion of dimension travel. Never, but never, polymorph yourself, since there is no telling what you will become!
Time stop scrolls (TSS) allow you to...
1) Not bother with the (heavy) green stone. Simply read a TSS when you meet Scyld
2) Combine with phasing (if you're not ethereal) to travel to Nidavellir and/or Jotenheim from the forest and simply kill Uorik/Gymir while time is stopped!
3) All the denizens of Niflheim can be picked off one by one. You can stop time whilst in the crossroads, so read your TSS before travelling to Niflheim and dispatching at your leisure. Obviously you'll need a decent weapon though.
4) Sealed rooms and monster traps can also be sorted out with a TSS.
5) I agree, swimming is a bugger. Bit of a weak point in this excellent game, because no, you don't always acquire that skill. However, it just makes it that bit harder to win, but it is possible. Neither do you need ansolutely ALL the gods' weapons, but better if you do.
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