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Roguetemple Twitter Channel

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Slash

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Dec 14, 2009, 9:39:00 AM12/14/09
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Hello all!

Follow roguetemple at http://twitter.com/roguetemple

Best regards,

--
Slashie!

Gelatinous Mutant Coconut

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Dec 14, 2009, 3:44:37 PM12/14/09
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I've not used Twitter before myself, but this gets me thinking. Can
most Twitter recievers (is that the right noun?) handle newline
characters? If so, it would be possible to make a roguelike designed
to be broadcast play-by-play over Twitter.

We have a limit of 140 characters per broadcast. Lets have a 10x10
display; that will be 110 characters (10 per line for symbols, 1 for
newline). Using 10 characters for HP with a 2-digit max, that leaves
20 characters for text descriptions of items, spells, monsters and
other events. Here's a mock-up:

HP: 12/32
##########
#........#
+........#
#........#
#........#
####.....#
#?.#.....#
#k.-@....#
#..#.....#
##########
Door opened.

HP: 7/32
##########
#........#
+........#
#........#
#........#
####.....#
#?.#.....#
#%@-.....#
#..#.....#
##########
Kobold killed.

HP: 7/32
##########
#........#
+........#
#........#
#........#
####.....#
#@.#.....#
#%.-.....#
#..#.....#
##########
Got "XYZZY" scroll.

To cut down on boring updates, maybe only broadcast after something
interesting happens. (A door is opened, a trap is sprung, a monster is
spotted or killed, etc.) A smaller display than 10x10 would allow more
text details; maybe experiment with 8x8 or even 6x6 or 5x5. If we only
broadcast at interesting events, more text description should be
dedicated to establishing the contextual relationship between the two
snapshots.

-

Of course, that all depends on if Twitter readers can handle newlines.

Björn Ritzl

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Dec 15, 2009, 1:30:22 AM12/15/09
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Gelatinous Mutant Coconut skrev 2009-12-14 21:44:
> I've not used Twitter before myself, but this gets me thinking. Can
> most Twitter recievers (is that the right noun?) handle newline
> characters? If so, it would be possible to make a roguelike designed
> to be broadcast play-by-play over Twitter.

Cool idea!

<snip examples>

/Bj�rn

Krice

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Dec 15, 2009, 10:30:24 AM12/15/09
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On 14 joulu, 16:39, Slash <java.ko...@gmail.com> wrote:
> Follow roguetemple athttp://twitter.com/roguetemple

Why?

Slash

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Dec 15, 2009, 1:01:00 PM12/15/09
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On Dec 14, 3:44 pm, Gelatinous Mutant Coconut

I did a quick test, but it didnt work (no newlines) at least via
tweeterdeck

--
Slashie

Jotaf

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Dec 15, 2009, 8:06:22 PM12/15/09
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On 15 Dez, 18:01, Slash <java.ko...@gmail.com> wrote:
> I did a quick test, but it didnt work (no newlines) at least via
> tweeterdeck
>
> --
> Slashie

A *linear* twitter roguelike? :P

I'm sure an IF game with short sentences could work too. However, if
I'm not mistaken when you "send" a twitter message to someone,
everyone who subscribed to get your messages will get those; so you'll
quickly lose all followers... (I never actually used twitter so
someone with experience can correct me if I'm wrong.)

Jotaf

robin

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Dec 15, 2009, 8:41:51 PM12/15/09
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Some of the clients do preserve newlines, but in my experience most don't.

A Zork-like would probably be a better fit; you would have to do some
sort of user-management on it, to keep from having a bunch of people
trying to play in the same stream (so you could provide multiple game
accounts and let players check one out to play with, for example).

People who aren't playing but are following the game host or the player
would see the game, much like watching over someone's shoulder as they
play; it'd be pretty nifty if done right.

(I actually work at Twitter, so if anyone's going to implement this
please let me know; I would love to see it.)

-robin

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