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DCSS some questions (throwing weapons)

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Pixelface

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Dec 17, 2010, 12:21:27 PM12/17/10
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#1- If I learn that a unidentified dart is a +0 dart, and then I ditch
that dart, do the information still remains in my memory? I mean: I
ditch the +0 darts and then, after a couple of dungeons, I find other
+0 darts and pick them up; will they be described as "+0 darts" or
just "darts" as I never identified them?

#2- Do my "axes" skill somewhat improve my to-hit or damage when
throwing an axe?

#3- Axes, spears, darts, javelins, arrows, bolts: this game is so
obscure and cryptic.. what are those throwing weapon differences
talking about important stuff (to hit, damage)?

#4- Why DCSS developers don't make the game a little less obscure and
cryptic? That would improve the strategic/tactic aspect of the game
for the people like me who aren't good at source diving. I'm not the
only one complaining about this.

Michal Bielinski

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Dec 17, 2010, 5:20:55 PM12/17/10
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Pixelface wrote:
> #1- If I learn that a unidentified dart is a +0 dart, and then I ditch
> that dart, do the information still remains in my memory? I mean: I
> ditch the +0 darts and then, after a couple of dungeons, I find other
> +0 darts and pick them up; will they be described as "+0 darts" or
> just "darts" as I never identified them?

No. Moreover if you do keep +0 darts and find other unidentified +0 darts
these will still get described as "darts". You identify held missile
weapons in your inventory only. Not whole class of weapons.

> #2- Do my "axes" skill somewhat improve my to-hit or damage when
> throwing an axe?

Not at all. Axes is a melee skill. Throwing does what you want.

> #3- Axes, spears, darts, javelins, arrows, bolts: this game is so
> obscure and cryptic.. what are those throwing weapon differences
> talking about important stuff (to hit, damage)?

Obscure and cryptic? Weird ...
Just hit 'i' to enter inventory and press letter corresponding to given
weapon to learn its damage rating, accuracy rating and attack delay. Its
all there.

> #4- Why DCSS developers don't make the game a little less obscure and
> cryptic? That would improve the strategic/tactic aspect of the game
> for the people like me who aren't good at source diving. I'm not the
> only one complaining about this.

I can source dive but it has not helped me to play better. Most relevant
information is available through game interface.

--
Michal Bielinski

Pixelface

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Dec 18, 2010, 6:51:26 AM12/18/10
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> > #3- Axes, spears, darts, javelins, arrows, bolts: this game is so
> > obscure and cryptic.. what are those throwing weapon differences
> > talking about important stuff (to hit, damage)?
>
> Obscure and cryptic? Weird ...
> Just hit 'i' to enter inventory and press letter corresponding to given
> weapon to learn its damage rating, accuracy rating and attack delay. Its
> all there.
>

Not true for darts and javelins.. no damage / to hit / delay info
about them. Where can I find that info?

At this point I guess throwing axes (+3 to hit, 7 damage, 130% delay)
is always worst than throwing spears (+4 to hit, 7 damage, 110%
delay), am I right or is there some hidden factor involved?

Thanks.

Michal Bielinski

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Dec 18, 2010, 5:15:45 PM12/18/10
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Pixelface wrote:
>
>> > #3- Axes, spears, darts, javelins, arrows, bolts: this game is so
>> > obscure and cryptic.. what are those throwing weapon differences
>> > talking about important stuff (to hit, damage)?
>>
>> Obscure and cryptic? Weird ...
>> Just hit 'i' to enter inventory and press letter corresponding to given
>> weapon to learn its damage rating, accuracy rating and attack delay. Its
>> all there.
>
> Not true for darts and javelins.. no damage / to hit / delay info
> about them. Where can I find that info?

Okay, just checked. I thought this info was accessible in game itself but
apparently it is not. I never bothered to learn exact values opting to test
them on living subjects instead. More fun. :)

Check out R1's Crawl Spoilers. Excellent stuff.
http://r1gm.free.fr/Crawl/index.html

> At this point I guess throwing axes (+3 to hit, 7 damage, 130% delay)
> is always worst than throwing spears (+4 to hit, 7 damage, 110%
> delay), am I right or is there some hidden factor involved?

Completely right unless there is some hidden factor involved. But by my
knowledge no such factors exist. Read the spoilers though. They are more
accurate. Your post shows that DCSS Dev Team has not yet succeeded at
making Crawl not require spoilers. Being a veteran player I tend to forget
how unfriendly Crawl can be to the unspoiled.

Good luck in your dungeoneering adventures.

--
Michal Bielinski

Miles Bader

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Dec 19, 2010, 10:49:33 PM12/19/10
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Michal Bielinski <dungeon...@tlen.pl> writes:
> Your post shows that DCSS Dev Team has not yet succeeded at
> making Crawl not require spoilers. Being a veteran player I tend to forget
> how unfriendly Crawl can be to the unspoiled.

I'm not sure uncertainty about minor differences in weapon stats really
means that DCSS "requires spoilers".

It's perfectly playable even if you're using a slightly less-than-
optimal weapon...

-Miles

--
Philosophy, n. A route of many roads leading from nowhere to nothing.

Michal Bielinski

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Dec 20, 2010, 8:22:25 PM12/20/10
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Miles Bader wrote:
> Michal Bielinski <dungeon...@tlen.pl> writes:
>> Your post shows that DCSS Dev Team has not yet succeeded at
>> making Crawl not require spoilers. Being a veteran player I tend to forget
>> how unfriendly Crawl can be to the unspoiled.
>
> I'm not sure uncertainty about minor differences in weapon stats really
> means that DCSS "requires spoilers".
>
> It's perfectly playable even if you're using a slightly less-than-
> optimal weapon...

Of course it is. I had my first victory mostly unspoiled. By spoiler
requrement I mean things like "Axes skill does not improve thrown axes
damage nor hit chance". If people are not sure about this then something
is wrong. ADOM clearly separates thrown axes from axes melee. DCSS could
use some minor improvement of combat skill description.

As for precise weapon stats I agree this is not necessary but some
players just like to have lots of information. Let them have it.

--
Michal Bielinski

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