Graphics are unimportant so dont let them do too much of a factor.
Thanks !!!!!
: Graphics are unimportant so dont let them do too much of a factor.
Well, you've hit two of the big 3 roguelikes. Try Angband for a pure
hach-and-slashfest, with zillions of unique items and monsters. But
don't look for any puzzles. Moria is just like Angband, only less so.
Well, technically, Angband is just like Moria, only more so. Moria
*DID* come first, after all. Anyway, you might want to play Omega,
if you can track it down. It's pretty buggy, but not unplayably so.
Just don't walk around on the roads. Omega, due to some very very
serious game balance flaws, is best played with regular character
save file backups. The others you can play with or without.
There're a few good commercial or shareware RPG's out there, as well.
My personal favorite is Exile. It only works in Windows or on a
Macintosh, so if you're an Amiga or Linux guy, no dice. At least, I
think no dice, I don't know if (how well) Linux can emulate MS
Windows. Ragnarok is another decent one, which had extensive talk
in this group a long time ago (but right here in this galaxy). If
you really want top-down view, those are the two that spring to my
mind. Most others are 3d perspective, though many are turn based
rather than real time. If you can track down any of the older Ultima
games (1 - 5) they might float your boat, they're quite good. And
Wasteland is also good, it was one of the influences on Adom, if I
understand the discussion on this group. But both are very old.
Just me.
--
Richard Kenan
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp: ...!{allegra,amd,hplabs,ut-ngp}!gatech!prism!eefacdk
Internet: eef...@prism.gatech.edu
: Wasteland is also good, it was one of the influences on Adom, if I
: understand the discussion on this group.
No way! I tried to play Wasteland (borrowed it from a friend) and I
liked it quite a bit. But somehow I managed to get stuck in a room
with no exit in my best game and that soured it a lot.
I guess the "influence" of Wasteland on ADOM must derive from the
multiplicity of goals and arenas (yep, working on my history
dissertation again) rather than the weaponry and settings (wouldn't
you love to have a plasma gun to use against karmic dragons, and an
M94 against the eternal guardian?). Then again, "corruptions" always
reminded me of the nuclear mutations in games like Wasteland and
Alphaman. Is that an influence as well?
Gregory Duke
Jesus College, Oxford University
"The lecturer babbles you to confusion! Ouch! You run into the
wall."
Diablo is a 3D game with roguelike traits. You have 3 classes to choose
from. Each time you play a new random dungeon is generated, and there are
a different set of random quests each time you play. The graphics are
pretty slick. You can group/multiplay at Battlenet, a free site provided
by Blizzard. You can download the demo off of any Diablo web page.
ADOM is the best roguelike from the objective standard of the PC gaming
charts. You will be hard pressed to find better. Personally I think ADOM
is more replayable than Diablo, but if you want a change of pace give
Diablo a try.
You might want to go to the internet games chart to get an idea of whats
hot and whats not. Thats how I found ADOM.
I didn't buy it because it has realtime combat. I don't care for
realtime
combat. I also dislike PK-MUDs, which is what Battlenet resembles in
many ways,
judging from the hundreds of posts I've seen in comp.sys.ibm.games.rpg
about that topic. It's also not available on any operating systems I
know
of except for Windows 95.
Also, you can't be a female fighter or wizard, and you can't be a male
rogue.
> ADOM is the best roguelike from the objective standard of the PC gaming
> charts. You will be hard pressed to find better. Personally I think ADOM
> is more replayable than Diablo, but if you want a change of pace give
> Diablo a try.
I agree with you there :)
ADOM is very cool. I probably would have finished it by now if I didn't
keep
playing difficult characters, like elven thieves and human merchants.
>
> You might want to go to the internet games chart to get an idea of whats
> hot and whats not. Thats how I found ADOM.
Bridget
>Hi I was wondering if anyone could recommend a good rpg game to try? I
>have finished ADOM (wicked) and am doing nethack. But I was wondering if
>there were any other views on a great rpg game.
Hmm... and addition to the list of those that others have given, there's
also an old game called Larn. I don't remember what platforms it's
available for, I played it myself on Amiga years ago. It's more simplistic
than the others, but good fun nonetheless.
Mika
--
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> RICHARD KENAN (eef...@acmex.gatech.edu) wrote:
>
> : Wasteland is also good, it was one of the influences on Adom, if I
> : understand the discussion on this group.
[snip]
> I guess the "influence" of Wasteland on ADOM must derive from the
> multiplicity of goals and arenas (yep, working on my history
> dissertation again) rather than the weaponry and settings (wouldn't
> you love to have a plasma gun to use against karmic dragons, and an
> M94 against the eternal guardian?). Then again, "corruptions" always
> reminded me of the nuclear mutations in games like Wasteland and
> Alphaman. Is that an influence as well?
Heheh, against a Karmic Dragon, I'd take a Meson Cannon over Big Punch any
day (though I'd be hard pressed for energy clips after 6 shots! DOH!)
I think Wasteland [1] was the first CRPG game to include improvable skills
like climbing and swimming, so ADOM is indebted to Wasteland in this minor
respect as well. As for chaos mutations, ADOM is more like the Wasteland
semi-sequel Fountain of Dreams, in which you mutated every now and then
due to the ambient radioactivity left over from when Florida was turned
into an island by nukes, though I'm not sure Fountain of Dreams was the
first RPG or CRPG in this respect. Gamma World (the flavour of DnD which
inspired Alphaman) allowed for radioactive mutations much earlier.
David Assaf, IV
[1] c.f. my brother's excellent page, The Wasteland HQ-Grid, at
http://bit.csc.lsu.edu/~bassaf/wl.html
Hi,
I would highly recommend a shareware game called Nahlakh. If you like
party based RPG's they don't get much better than this. It is an early
offering from Tom Proudfoot, the guy who did the SLASH variant of
Nethack. it plays very much like the old SSI gold box games or, if you
remember them, the Wizard's Crown games. Nahlakh is on my top 5 rpgs's
of all time without a doubt.
Pete
If ADOM 0.9.9 were already ready I'd recommend it (again ;-), but
a) it's not ready
b) I am biased ;-))
--
Thomas Biskup
ADOM maintainer
Official ADOM webpage available at http://users.aol.com/ADOMDev/index.html
Now for something serious (forgive me my last posting on this): Have
you ever played the (quite old) game 'Wasteland'. IMHO it's the best
crpg ever produced for a number of reasons:
1. It has a wonderfully twisted storyline that allows you discover new
things again and again.
2. It has a very twisted humor at times.
3. It's huge.
4. It's probably the only game I ever have seen where people after
*10* years of playing still manage to discover areas nobody ever
saw before.
It's a post-apocalyptic roleplaying game with pretty ugly graphics (at
least according to today's standards) but the gameplay is better than
anything I ever have seen. I just wish that ADOM were as detailed :-}
Ok, let's go for a history lesson ;-)
The major influence of Wasteland on ADOM is my continued attempt to
add lots of quests to the game which at least partialy are hard to discover
and ofer new exciting things. I loved Wasteland for it's diversity. ADOM
still has a long way to go (IMHO) to be as good as Wasteland but I'm
working on that :-)
The corruption approach was not (at least consciently [sp?]) influenced
by either Alphaman or Wasteland. The first versions don't even contain
that concept. While developing ADOM I really was trying to add a new
twist to it I had not yet seen before. The struggle between getting new
cool powers (well, sometimes ;-) and not being devoured by the corrupting
effects seemed to be very interesting. I also always have enjoyed devising
fantasy campaigns (for paper rpgs) where Magic comes with a price (e.g.
corrupts you or alows you to do very powerful things at the price of slowly
using your soul, ...). Hence the Chaos idea. In retrospect it might be
interesting to have a roguelike game concentrating on mages (with a lot better
spell system than anything I have seen up to day) where casting spells is
inherently dangerous if you do it to often (the Morgoth Factor ;-).
|> I think Wasteland [1] was the first CRPG game to include improvable skills
|> like climbing and swimming, so ADOM is indebted to Wasteland in this minor
|> respect as well.
Definitely not willingly. My major driving force behind such things in
ADOM is to have detailed and somewhat realistic characters where it's fun
to see development. Skills originally were added because of this and weapon
skills definitely were added because of this. Such improvements are
completely taken from paper roleplaying games. My aproach always was:
"If the features of a paper roleplaying game transform you into an accountant
[Rolemaster to name but one game], why shouldn't such features be included in
a computer rpg where the computer can do all the work?"
|> As for chaos mutations, ADOM is more like the Wasteland
|> semi-sequel Fountain of Dreams, in which you mutated every now and then
|> due to the ambient radioactivity left over from when Florida was turned
|> into an island by nukes, though I'm not sure Fountain of Dreams was the
|> first RPG or CRPG in this respect.
Fountain of Dreams? I've never seen (or even heard of) this game? Was it
published by the Wasteland guys? Available for a PC? :-)
And yes, the Gamma World roleplaying game had some influence on ADOM, although
my line of reason was: "Why get most of the mutations at the start of the
game...
get them during the game... and for a good reason!".
Thomas Biskup
ADOM Maintainer
>The major influence of Wasteland on ADOM is my continued attempt to
>add lots of quests to the game which at least partialy are hard to discover
>and ofer new exciting things. I loved Wasteland for it's diversity. ADOM
>still has a long way to go (IMHO) to be as good as Wasteland but I'm
>working on that :-)
Hey, as far as I'm concerned, you're very close to it. I can think of
only one or two things I'd like to see in ADOM that would really be neat.
1.) I'd like to see my character make a significant, permanent change on
the landscape of the Drakalor chain. Sort of like the mortar in
Wasteland, but obviously geared to a fantasy setting. Maybe somehow
change the course of the river, make a new lake, or drain an existing
lake. It always thrills me to be able to do stuff like that in a game.
2.) More small quests, of a non-kill foozle type. The ogre village is
exactly the sort of stuff that I love to get to do.
>Fountain of Dreams? I've never seen (or even heard of) this game? Was it
>published by the Wasteland guys? Available for a PC? :-)
Don't go there, Thomas. Fountain of Dreams left a bad taste in my mouth
after Wasteland. Killer Clowns, insanely bad game balance...it's just not
worth it. But hey, if you want it, I think I have a copy sitting around
somewhere.
And let me say yet again, awesome game, Thomas. I can't wait until you
finish it so we can see a different one. (Thomas turns pale. "A-a-another
one? You want me to go through all that again...?" Fans nod. Thomas
flees screaming.)
And I want to be able to play a ratling fencer next time....;)
--
"Avalon? <looks around worriedly> We know nothing...."
Is there a version of this game for linux? I've only found it for apple, thanks.
No. Its last incarnation was for IBM [1]. It was recently re-released on
CD along with nine of Interplay's other classic computer games. I agree
wholeheartedly with Thomas. Wasteland's (EGA) graphics are quite outdated
by today's standards, but the gameplay is truly extraordinary and the plot
is complex and still appealing today.
It seems that another similarity between ADOM and Wasteland (to continue a
previous thread) is that both games allow you to continue playing with the
same characters after winning the game, so you can explore those regions
of New Nevada or the Drakalor Chain that you did not get a chance to visit
previously. Unfortunately, the recent CD re-release of Wasteland does not
include this feature, but c.f. [1].
David Assaf
"Wodpre rashi Karna das."
[from the Wasteland paragraph booklet: an old Martian warrior wish
translating roughly "Keep your powder dry"]
[1] The Wasteland Ranger HQ-Grid http://www.csc.lsu.edu/~bassaf/wl.html.
>Hi I was wondering if anyone could recommend a good rpg game to try? I
>have finished ADOM (wicked) and am doing nethack. But I was wondering if
>there were any other views on a great rpg game.
>Graphics are unimportant so dont let them do too much of a factor.
>Thanks !!!!!
Alternate Reality the Dungeon for the atari 8bit emulator, if you have
a reasonable fast pentium.
Wizards Crown, and Eternal Dagger on a C64 Emulator,
Wasteland.
Shards of Spring (and the followup, can't remember the name.)
Wizardry 5.
Star Command (more of a sci-fi strategy/rpg)
The roadwar series.
There's load's of others too.
I've been playing crpg's for 15 years.
My no. 1 of all time is Alternate reality:the Dungeon.
Erik
Hey, Myth, knew you were floating around here somewhere. :)
They came out with a DOS version, but Linux wasn't even a gleam in
Linus's eye
back when Wasteland came out, circa '86 or so (I think).
The DOS version IS playable under DOSEmu, though.
--
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Moshing Dragon | Keeper of the Sacred Coal Bucket
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