First Powder Ascension, "battle Mage" (aka cleric)

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lukephilli...@gmail.com

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Mar 13, 2015, 3:24:20 AM3/13/15
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So, my first POWDER ascension. I'm vaguely upset that I've been playing rogue likes for something like 15 years and didn't stumble over POWDER until now. Took about two weeks. I've had more promising characters lost due to strange save fails. If (L)ooking and exit, crash-loss. Horribly annoying. But Party did not get lost to a crash, as Pissed and others did. Pissed so named after the last crash loss. Aaanywaaay...

I didn't find any particularly useful artifacts. Even my nice artifact sandals (should be epic for Cleric) were mostly useless due to the unavailability of alternate speed sources. I kept hoarding enchants until the end, when I realized that there are 27 levels and not 30, and it was time to enchant. My decent armor and my two decent one-hands were found in 23-26. My only book of divination was found on 27. Go figure. I sure burned a lot of poly/mana to not get one. Thankfully ID scrolls were common enough. I think I may have had 5! Even one left over at the end. Spears that strangle and other useless junk were left in Tridude storage.

The silver spear of suck was my only tele control, and thus stayed with me. A magnificent potion of resistances and invisibility was quaffed to down boss B. The wand of water-walking and speed was nice, the three shots allowing me to kick around B with max speed and no worries. Spells were minimal but highly useful, majnly teleport for critical position control and escape.

Critical strategies:
Edit) restart until book of H'ruth. Because it's just stupid to depend on luck for Endure Hunger on a Pax guy. I took too many H'ruth levels failing to please Pax early as it is!
1) carrying spare cleric gear and sleeping into Pax's favor behind the walls. Truly, Party slept his way to the top. Never broke Pax's rules, though occasionally I bumped neutrals and had to get rid of them.
2) using a lightly enchanted earth hammer to proceed mid-game. I'm grateful for the ability to create your own pseudo-artifacts. It makes the game playable when luck does not favor you.
3) holy water propagation. Dip your stack of water pots into your holy water pot. BLESS ALL THE THINGS. It cleans the inventory so nicely. Pax not required.
4) speed dancing. Otherwise, things can suck.
5) having fun with resurrecting iron golems, etc.. Even though they often go jump up and down in an acid pit or literally have to be chain-fetched to the exit as they sprint away. Turning earthies to flesh blobs even though you can kill them, cause B needs his treats.
6) killing all the MFing enemies. But be smart about it. Chain lightning made some (3?) fights less tedious. I got very bored of B (remember, no good damage artifacts) so I lured him into a carved out room and BBQ'd him. Then I resurrected him and healed him, leaving him in charge of MY DUNGEON. Also orc mob on Klaskov. Chain gang!
7) try on shoes early and find speed or jump, goes for any build.

My best luck was early amulets. All kinds, which I distinguished by not wearing the 2 stacked ones. Because duh, those are cursed strangulations. I dual-wielded the better dagger and mace at the end. Most of my artifacts were life-saved, and I didn't die, so useless. Then all weapons had shock resistance, then armor that gives life save plus vulnerabilities, etc.. All hanging tight in tridude land. Some staff I found on 27. Ahh, so useful, dunno what it even is. I'll read the dump.

Final notes: thanks so much for the game, Jeff! I hope you can buy a candy bar or something with whatever Apple shares. You deserve more than the full $10.
Aforementioned crash bugs when minimizing on ipad. Telepathy literally appears to have no effect whatsoever. And I have enough experience now to know. Also, Pax should be a better god, bless your equipment fairly frequently or something.

A dump...

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Party.txt
Mar 13, 2015, 1:32 AM
From Luke Phillips
Details
POWDER 117
iPOWDER Version
Name: Party
------------------------------------------------------------------------
Physical: 225/27 (max 225)
Mental: 146/15 (max 146)
AC: 29
X: 841
Depth: 0
64999 moves over 9h6m7s
Score: 3634
------------------------------------------------------------------------
Intrinsics:
+ Quick
x Can dig
x Fire resistance
x Cold resistance
+ Acid resistance
x Position fixed
+ Regeneration
x Reflective
+ Invisible
x Warning
x Life saved
x Walk on water
------------------------------------------------------------------------
Spells:
+ Flash
+ Flame Strike
+ Chain Lightning
+ Regenerate
+ Slow Poison
+ Heal
+ Cure Poison
+ Major Heal
+ Resurrect
+ Preserve
+ Fetch
+ Teleport
+ Teleport with Control
+ Direct Wind
+ Dig
+ Down Pour
+ Petrify
+ Stone to Flesh
------------------------------------------------------------------------
Skills:
+ Dodge
+ Moving Target
+ Search
+ Evade Traps
+ Endure Hunger
+ Butchery
+ Clean Kill
+ Charge
+ Leap Attack
+ Dual Wield
+ Ambidextrous
+ Helmets
+ Body Armour
+ Boots
+ Cloth Armour
+ Leather Armour
+ Iron Armour
+ Exotic Armour
+ Small Weapons
+ Medium Weapons
+ Large Weapons
+ Blunt Attacks
+ Pointed Attacks
+ Bleeding Wounds
+ Impale
+ Knockback
------------------------------------------------------------------------
Equipped Items:
- Holy +2 helm of warning on head.
- Holy amulet of reflection around neck.
- +3 Earth hammer in right hand.
- Holy +2 crystal platemail Orcomaamy over body.
- Holy ring of cold resistance on right finger.
- Holy ring of fire resistance on left finger.
- +2 Boots of water walking on feet.
------------------------------------------------------------------------
Artifacts:
The holy +2 crystal platemail Orcomaamy
This artifact grants life saved, armour 10.
Melee: 1d2 (physical)
Thrown 2: 1d2[-2] (physical)

The holy +6 silver dagger Braskslugslug
This artifact grants telepathic, light radius 4.
Melee: 1d4[+1] (shock), 1d4[+1] (physical)
Thrown 5: 2d3+3[+3] (physical), 1d4+2[+2] (physical)

The holy +2 ice mace Treewang
This artifact grants shock resistance, armour 1.
Melee: 1d8 (physical), +2 (cold), 1d6+1 (physical)
Thrown 2: 1d2[-2] (physical)

The holy +0 sandals Frosttree
This artifact grants freedom, armour 4.
Melee: 1d2 (physical)
Thrown 2: 1d2[-2] (physical)

The +0 jump boots Treeamy
This artifact grants fire resistance, jump, armour 5.
Melee: 1d2 (physical)
Thrown 2: 1d2[-2] (physical)

The holy -1 silver spear Relatfroody
This artifact grants teleport control.
Melee: 1d8 (light), 1d9+1 (physical)
Thrown 5: 2d7+3[+1] (physical), 1d8+2[+1] (physical)

2 +0 Arrows Worzub
This artifact grants jump.
Melee: 1d4[+1] (physical), 1d2 (physical)
Thrown 7: 1d4 (physical), 2d4 (physical)

The holy +0 torch Frostamy
This artifact grants life saved, light radius 3.
Melee: 1d8[-1] (shock), 1d5[-1] (fire)
Thrown 5: 1d2+2[-2] (physical), 1d5+2[-2] (fire)

The holy +0 wooden shield Wangwang
This artifact grants shock resistance, life saved, armour 2.
Melee: 1d2 (physical)
Thrown 2: 1d2[-2] (physical)

The +0 plain robe Slugtreetree
This artifact grants fire resistance, armour 3.
Melee: 1d2 (physical)
Thrown 2: 1d2[-2] (physical)

The cure potion Werebaz
This artifact grants fire resistance.
Melee: 1d2 (physical)
Thrown 4: 1d2 (physical)

The holy bottle of greek fire Orczub
This artifact grants fire resistance.
Melee: 1d2 (physical)
Thrown 4: 1d2 (physical)

The bottle of holy water Orcslug
This artifact grants see invisible.
Melee: 1d2 (physical)
Thrown 4: 1d2 (physical)

The bottle of holy water Smashfroodyoma
This artifact grants unchanging.
Melee: 1d2 (physical)
Thrown 4: 1d2 (physical)

The wand of speed (0) Barklay
This artifact grants walk on water.
Melee: 1d2 (physical)
Thrown 2: 1d2[-2] (physical)

The wand of speed (3) Whizfroody
This artifact grants jump.
Melee: 1d2 (physical)
Thrown 2: 1d2[-2] (physical)
------------------------------------------------------------------------
Inventory Items:
- Holy +2 helm of warning.
- Holy amulet of reflection.
- +3 Earth hammer.
- Holy +2 crystal platemail Orcomaamy.
- Holy ring of cold resistance.
- Holy ring of fire resistance.
- +2 Boots of water walking.
- Holy +6 silver dagger Braskslugslug.
- Holy +2 ice mace Treewang.
- Holy +0 sandals Frosttree.
- Holy +0 speed boots.
- +0 Jump boots Treeamy.
- +2 Mithril chainmail.
- Holy amulet of poison resistance.
- 2 Evil amulets of strangulation.
- Holy amulet of unchanging.
- +0 Utility staff.
- Holy -1 silver spear Relatfroody.
- 2 +0 Arrows Worzub.
- 5 Holy +1 arrows.
- Holy +0 torch Frostamy.
- Holy +3 fur-lined boots.
- Holy +0 wooden shield Wangwang.
- +0 Plain robe Slugtreetree.
- Ring of polymorph control.
- Ring of polymorph.
- Ring of searching.
- Ring of light.
- 2 Holy rings of regeneration.
- Holy ring of shock resistance.
- Ring of see invisible.
- Holy ring of acid resistance.
- 8 Holy scrolls of teleport.
- 8 Holy scrolls of healing.
- Scroll of magic mapping.
- Holy scroll of identify.
- Manual of guile (2).
- Familiar tome (4).
- Tome of divination (2).
- 6 Holy cure potions.
- Cure potion Werebaz.
- 4 Holy heal potions.
- 3 Holy bottles of greek fire.
- Holy bottle of greek fire Orczub.
- Holy mana potion.
- Smoke potion.
- Acid potion.
- 21 Bottles of holy water.
- Bottle of holy water Orcslug.
- Bottle of holy water Smashfroodyoma.
- Holy wand of fire (10).
- Wand of fire (6).
- Wand of fire (7).
- Holy wand of invisibility (5).
- Wand of invisibility (5).
- Wand of invisibility (6).
- Wand of ice (2).
- Wand of polymorph (0).
- Holy wand of create monster (7).
- Wand of digging (4).
- Wand of digging (6).
- Holy wand of speed (5).
- Evil wand of speed (2).
- Wand of speed (10).
- Wand of speed (6).
- Wand of speed (0) Barklay.
- Wand of speed (3) Whizfroody.
- 2 Wands of sleep (4).
- 2 Holy wands of teleport (6).
- 2 Holy wands of teleport (5).
- 2 Wands of slowness (5).
- Wand of slowness (11).
- Wand of slowness (8).
- 8 Empty bottles.
- Evil Baezl'bub's black heart.
- Glowing y-rune.



Sent from my iPad

artis...@gmail.com

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Sep 1, 2017, 11:51:54 AM9/1/17
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I think I encountered a similar issue where if you are in the polymorph control menu, then enter a different app on the iOS version, it'll delete your save and you'll be stuck with your most recent save scum.

As for Pax-only runs, I find the early game to be the trickiest until you level up a few times. Seriously, if anyone can manage to survive the early game with Pax WITHOUT endure hunger, I'd be quite impressed. Alternatively, I suppose one could instead start out with Belweir and attempt to get dig/stone-to-flesh/healing spells, but that still makes the early game dangerous as you need about 2 levels to be able to cast S.t.F..

My favorite thing to do in Pax runs is to revive iron golems to use as bodyguards, especially when you give said golems regeneration by wearing the Cleric outfit and give the golems stuff like flaming swords/staves/summoning spells/wizard outfit to clear out monsters.

So far, I don't think I've finished a Pax run where Pax stayed appeased until the very end. In one run, on my way up I possessed a pesky soul sucker and made it soul suck a nearby lich, completely forgetting that soul suck is, in fact, a forbidden death spell.

In another run, I gave my entire 'crew' (consisting of 2 iron golems and a daemon which knew summon daemon) fire and acid resistance, then blasted Baezl'bub (and virtually everything else in the dungeon) with corrosive explosion casted on a large pile of junk. Doing so caused Baezl'bub to evaporate, and I got a level up. In the level up screen, I noticed that my piety points with Pax had dropped to around 30-10, despite it being around 500-1000 a moment before. After the explosion finally finished, my piety with Pax was well into the negatives (like -300-400, I think). I assume what happened was that despite all of my pets being invulnerable to the explosion, it still counted as an attack on a non-hostile monster, plus there was an angry gelatinous cube that I can only assume was having a very lovely day until a rude adventurer exploded all of its non-acid-resistant friends.

But in the end, it's always preferable to end a run with an explosion or two, even if it means pissing off the divine forces or whatever.

David Damerell

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Sep 4, 2017, 7:44:51 AM9/4/17
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Quoting <artis...@gmail.com>:
>I think I encountered a similar issue where if you are in the polymorph
>control menu, then enter a different app on the iOS version, it'll
>delete your save and you'll be stuck with your most recent save scum.

If you must reply to these ancient articles, which most of us can't see,
it might be useful to include some quoted text for context. (It's useful
anyway...)
--
David Damerell <dame...@chiark.greenend.org.uk>
If we aren't perfectly synchronised this corncob will explode!
Today is Second Saturday, August - a weekend.
Tomorrow will be Second Sunday, August - a weekend.

oot...@hot.ee

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Sep 4, 2017, 6:05:35 PM9/4/17
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On Monday, 4 September 2017 14:44:51 UTC+3, David Damerell wrote:
> Quoting <artis...@gmail.com>:
> >I think I encountered a similar issue where if you are in the polymorph
> >control menu, then enter a different app on the iOS version, it'll
> >delete your save and you'll be stuck with your most recent save scum.
>
> If you must reply to these ancient articles, which most of us can't see,
> it might be useful to include some quoted text for context. (It's useful
> anyway...)

I will quote the original (to what artistic109 replied) just for you to
see it:

artis...@gmail.com

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Sep 7, 2017, 7:15:39 AM9/7/17
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Ah, I assumed that viewers would be able to simply see where the reply/comments were originally posted to.
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