Try one: Died trying to open the bars when I wandered into jail.
Try two: Died from heart attack after I went into a house and saw a ghost.
Try three: Died from a poisonous thorn in a bush.
Try four: Killed (in one blow) by a wolf in the hedge maze.
Try five: Killed (in one round) by a goblin in the arena.
Try six: Killed by missiles from a chance encounter in the wilderness--
before I could do anything.
Hmm...this game is HARD. :-)
Cody
--
"Courage is not the absence of fear. Courage is the
overcoming of fear. The absence of fear is merely
stupidity. We can, therefore, draw some interesting
conclusions about the prevalence of No Fear T-shirts
in today's society."
-Bane, Lord of Chaos-
alt.games.omega added to newsgroups.
>Try one: Died trying to open the bars when I wandered into jail.
Now you know better. :) ROT13 solution follows: ghaary bhg guebhtu gur
jnyyf vafgrnq.
>Try two: Died from heart attack after I went into a house and saw a ghost.
IIRC, you get a warning whenever you enter a house with a ghost--next time,
leave immediately. :) Also, IIRC, you have to be terrorized several times
to die from it.
>Try three: Died from a poisonous thorn in a bush.
Heh heh--stay out of the hedges. :)
>Try four: Killed (in one blow) by a wolf in the hedge maze.
Yes, the hedge maze is sometimes unreasonably hard; I think someone is
working on that.
>Try five: Killed (in one round) by a goblin in the arena.
LOL! Get a weapon next time. There are a number of things you can do;
join the Paladins to get a good spear, join the Mercs to get money to buy
weapons from Julie, use the new cheat editor I added (although I don't think
that's in a released version yet. We're working on a prealpha 6 that'll
have a number of new features; I've put in a new random number generator that
I think makes the game a bit easier.), go to the nepuqehvq'f grzcyr abegu
bs Enzcneg to get 300 experience points--that'll make you rise several
levels, giving you more HP. Also, make SURE you're fully rested between
arena battles; every once in a while I forget this and die.
>Try six: Killed by missiles from a chance encounter in the wilderness--
>before I could do anything.
Yep, sometimes that happens.
>Hmm...this game is HARD. :-)
Now you've been educated in the Roguelike Motto: Die and learn. :)
--
pixelATshoreDOTnet - http://www.shore.net/~pixel
Assistant Forum Manager, MSN IE forums
"They that can give up essential liberty to obtain a little temporary safety
deserve neither liberty nor safety." --Benjamin Franklin
>While prying the lemmings from hir ankles,
><co...@lordbane.freeserver.com> wrote:
>>Lesse. Decided to try Omega:
>
>alt.games.omega added to newsgroups.
>
>>Try one: Died trying to open the bars when I wandered into jail.
>
>Now you know better. :) ROT13 solution follows: ghaary bhg guebhtu gur
>jnyyf vafgrnq.
Oops! I didn't know that was possible
>>Try two: Died from heart attack after I went into a house and saw a
>>ghost.
>
>IIRC, you get a warning whenever you enter a house with a ghost--next
>time, leave immediately. :)
Now that I know what it means!
>Also, IIRC, you have to be terrorized
>several times to die from it.
Yup, but I was too far from the door. Ran immediatly, but I died ONE square
away from it.
>>Try three: Died from a poisonous thorn in a bush.
>
>Heh heh--stay out of the hedges. :)
Live or learn... :-)
>>Try four: Killed (in one blow) by a wolf in the hedge maze.
>
>Yes, the hedge maze is sometimes unreasonably hard; I think someone is
>working on that.
Ahh.
>>Try five: Killed (in one round) by a goblin in the arena.
>
>LOL! Get a weapon next time.
I did (a club from joining up as a gladiator)! Didn't help. Walked up to the
goblin and hit him once. The goblin hits! The goblin hits! The goblin hits!
You die.
>There are a number of things you can do;
>join the Paladins to get a good spear,
Hmm...they never let me join. They keep calling me a minion of chaos, or
something. What am I doing wrong?
>join the Mercs to get money to
>buy weapons from Julie,
Is that the same thing as the legion?
>use the new cheat editor I added (although I
>don't think that's in a released version yet.
It's not in the copy I have, and I *THINK* that's the latest one from the
webpage. <wanders off and checks> The latest version on the webpage is a
prealpha 4 which IS the copy I have. And, strangely enough, the webpage won't
let me download it. It keeps asking for a username and password. Huh?
>We're working on a
>prealpha 6 that'll have a number of new features; I've put in a new
>random number generator that I think makes the game a bit easier.), go
>to the nepuqehvq'f grzcyr abegu bs Enzcneg to get 300 experience points-
>-that'll make you rise several levels, giving you more HP.
Ahh!
>Also, make
>SURE you're fully rested between arena battles; every once in a while I
>forget this and die.
>
>>Try six: Killed by missiles from a chance encounter in the wilderness--
>>before I could do anything.
>
>Yep, sometimes that happens.
>
>>Hmm...this game is HARD. :-)
>
>Now you've been educated in the Roguelike Motto: Die and learn. :)
Yup, but it's been a while since I've tried one different enough to make me die
QUITE this often... :-) Thanks for the hints.
SPOILER SPACE
To join the Paladins you must be lawful. To get lawful early, you can
give money to the needy. Also, a trick I use to get quick levels if I
go lawful, is to leave town and dive into the sea of chaos. This seems
to give me about 6 levels. If I try it with a chaotic or neutral
character I seem to die. You will get a bunch of messages if you do
this. The one to look for is "You feel smug". This means you will
live. If you get "Uh-oh" (Or something like that) you will die. But
it's a brand new character, so just start another one.
--
Joseph R. Hauser
http://www.bluemoon.net/~jhauser
My favorite recently actually happened to a good character. 4 levels in
the temple, 2 at the Paladin and 2 in the college. I was wandering in
the sewers, trying to get the item and I stepped on a trap. It was an
abyss trap. Got the message you are falling many times and finally hit
the ground and died from falling from a great height. Over 100 hit
points on that character too.
William: These are the kind of insta-deaths I would love to see
removed! Even if the character had just been dropped in the wilderness
somewhere with a few hit points I would have had a chance to survive...
>
> On 28 Sep 1999 15:02:38 GMT, co...@lordbane.freeserver.com (Cody Hatch)
> wrote:
>
> >Lesse. Decided to try Omega:
> >
> >Try one: Died trying to open the bars when I wandered into jail.
> >Try two: Died from heart attack after I went into a house and saw a ghost.
> >Try three: Died from a poisonous thorn in a bush.
> >Try four: Killed (in one blow) by a wolf in the hedge maze.
> >Try five: Killed (in one round) by a goblin in the arena.
> >Try six: Killed by missiles from a chance encounter in the wilderness--
> >before I could do anything.
> >
> >Hmm...this game is HARD. :-)
> >
On 28 Sep 1999 15:02:38 GMT, co...@lordbane.freeserver.com (Cody Hatch)
>pi...@shore.net.death.to.spam was heard to babble this in the group
>rec.games.roguelike.misc on or about Tue, 28 Sep 1999 16:46:48 GMT:
>
>>While prying the lemmings from hir ankles,
>><co...@lordbane.freeserver.com> wrote:
>>>Lesse. Decided to try Omega:
>>
>>alt.games.omega added to newsgroups.
>>
>>>Try one: Died trying to open the bars when I wandered into jail.
>>
>>Now you know better. :) ROT13 solution follows: ghaary bhg guebhtu gur
>>jnyyf vafgrnq.
>
>Oops! I didn't know that was possible
>
>
>>>Try five: Killed (in one round) by a goblin in the arena.
>>
>>LOL! Get a weapon next time.
>
>I did (a club from joining up as a gladiator)! Didn't help. Walked up to the
>goblin and hit him once. The goblin hits! The goblin hits! The goblin hits!
>You die.
One thing to do, and which I think is unique to Omega, is that
you can change your attack/defend strategy: by pressing, uhm is
it SHIFT-F or something where you can choose
ATTACK LOW, ATTACK HIGH, BLOCK CENTER or any
combination of those.
>>>Try one: Died trying to open the bars when I wandered into jail.
>>Now you know better. :) ROT13 solution follows: ghaary bhg guebhtu gur
>>jnyyf vafgrnq.
>Oops! I didn't know that was possible
Heh. I've been playing Omega on and off since you were probably in 3rd
grade or so. :) Oh, and in older versions (0.75 and earlier) the maps were
in plaintext. :) There are a couple of places you can tunnel thru in
Rampart; most of the city is impenetrable, IIRC.
>I did (a club from joining up as a gladiator)! Didn't help. Walked up to
> the
>goblin and hit him once. The goblin hits! The goblin hits! The goblin
>hits!
>You die.
>>There are a number of things you can do;
>>join the Paladins to get a good spear,
>Hmm...they never let me join. They keep calling me a minion of chaos, or
>something. What am I doing wrong?
You start off neutral; the Paladins are a Law guild. You need to do
something Lawful. Maybe something charitable? Tvir 1Nh gb gur Ubfcvpr.
>>join the Mercs to get money to
>>buy weapons from Julie,
>
>Is that the same thing as the legion?
Yes. The Legion of Destiny, Mercenary Guild, Inc.
>It's not in the copy I have, and I *THINK* that's the latest one from the
>webpage. <wanders off and checks> The latest version on the webpage is a
>prealpha 4 which IS the copy I have. And, strangely enough, the webpage
>won't
>let me download it. It keeps asking for a username and password. Huh?
Hm. That's odd; Billy was doing some maintenance to the web site, perhaps
he made a boo-boo. Anyway, the cheat editor isn't in pa4, but it'll be in
the next version whenever that gets released.
>>Now you've been educated in the Roguelike Motto: Die and learn. :)
>Yup, but it's been a while since I've tried one different enough to make
> me die
>QUITE this often... :-) Thanks for the hints.
NP. Isn't it nice to see a game that feels so different from *band or the
other common RLs? :)
While prying the lemmings from hir ankles, <jha...@bluemoon.net> wrote:
Spoily info about ragrevat gur Punbf Frn deleted. There are a couple of
conditions where you'll be protected--once--from doing that. One is if
you're n cevrfg bs lbhe tbq. I thought you had to be chaotic, not lawful,
to get a free one-time shot, but I'm not gonna bother checking the source
to find out. :)
I really dislike doing this; I prefer to go to the Nepuqehvq'f grzcyr
for an early XP boost instead. I've had portals open up before occasionally
and dump me in Chaos sea and I was safe because I hadn't already been
there; I prefer to save entering it JIC I get dumped there accidetally
later on. :)
>Cody Hatch wrote:
>>
>> Hmm...they never let me join. They keep calling me a minion of chaos,
>> or something. What am I doing wrong?
>
>SPOILER SPACE
>To join the Paladins you must be lawful. To get lawful early, you can
>give money to the needy. Also, a trick I use to get quick levels if I
>go lawful, is to leave town and dive into the sea of chaos. This seems
>to give me about 6 levels. If I try it with a chaotic or neutral
>character I seem to die. You will get a bunch of messages if you do
>this. The one to look for is "You feel smug". This means you will
>live. If you get "Uh-oh" (Or something like that) you will die. But
>it's a brand new character, so just start another one.
Thanks!
>>Yup, but it's been a while since I've tried one different enough to
>>make
>> me die
>>QUITE this often... :-) Thanks for the hints.
>
>NP. Isn't it nice to see a game that feels so different from *band or
>the other common RLs? :)
Yup. Very much so.
>
> pi...@shore.net.death.to.spam was heard to babble this in the group
> rec.games.roguelike.misc on or about Tue, 28 Sep 1999 16:46:48 GMT:
>
> >While prying the lemmings from hir ankles,
> ><co...@lordbane.freeserver.com> wrote:
> >>Lesse. Decided to try Omega:
>
> >>Try five: Killed (in one round) by a goblin in the arena.
> >
> >LOL! Get a weapon next time.
>
> I did (a club from joining up as a gladiator)! Didn't help. Walked up to the
> goblin and hit him once. The goblin hits! The goblin hits! The goblin hits!
> You die.
Did you remember to set your combat maneuvers? Since you hit the goblin
only once, it seems that youu didn't; as a new gladiator, you should
have three maneuevers, which allows you to attack twice and block once
(preferably low, since that's where goblins attack).
--
David Grabiner, gra...@bgnet.bgsu.edu (note new Email; math has problems)
http://www-math.bgsu.edu/~grabine
Shop at the Mobius Strip Mall: Always on the same side of the street!
Klein Glassworks, Torus Coffee and Donuts, Projective Airlines, etc.
>Did you remember to set your combat maneuvers? Since you hit the goblin
>only once, it seems that youu didn't; as a new gladiator, you should
>have three maneuevers, which allows you to attack twice and block once
>(preferably low, since that's where goblins attack).
Fighting maneuvers were one thing that made me hate Omega (the other
was the backpack/inventory system). I've never gotten through to
learning where various creatures attack.
Gwidon S. Naskrent (nask...@artemida.amu.edu.pl)
GSNband - http://artemida.amu.edu.pl/~naskrent/index.html
GEU/J d- s+:+ a-- C+++ ULB++>++++ P- E W++ N+++ o? K? w+ O-- M-- V--
PS++ PE- Y PGP->++ t-- 5-- X- R* tv- b+ DI-- D++
>>Did you remember to set your combat maneuvers? Since you hit the goblin
>>only once, it seems that youu didn't; as a new gladiator, you should
>>have three maneuevers, which allows you to attack twice and block once
>>(preferably low, since that's where goblins attack).
>Fighting maneuvers were one thing that made me hate Omega (the other
>was the backpack/inventory system). I've never gotten through to
>learning where various creatures attack.
The backpack system hasn't and won't be changed. The user interface to
it, however, was effectively broken, and that's the first thing I tried to
change. What did I miss?
What about fighting manuvers did you hate? Did you dislike the fact that
they were buggy, occasionally requiring you to set them manually, or did
you dislike the fact that it was possible to set them? If the first,
we'll fix that.
>Gwidon S. Naskrent (nask...@artemida.amu.edu.pl)
--
-William "Billy" Tanksley
>What about fighting manuvers did you hate? Did you dislike the fact that
>they were buggy, occasionally requiring you to set them manually, or did
>you dislike the fact that it was possible to set them? If the first,
>we'll fix that.
I hated the whole concept :-p It's a RL game, not a damn fencing
simulation! If you keep on meeting various critters you have to set
your fighting accordingly every once in a while, a quite distracting
process.
>>What about fighting manuvers did you hate? Did you dislike the fact that
>>they were buggy, occasionally requiring you to set them manually, or did
>>you dislike the fact that it was possible to set them? If the first,
>>we'll fix that.
>I hated the whole concept :-p It's a RL game, not a damn fencing
>simulation! If you keep on meeting various critters you have to set
>your fighting accordingly every once in a while, a quite distracting
>process.
No, you don't have to set them. I played for nearly a year without
knowing about the ability to adjust.
Of course Omega is a fencing simulation; it's also a magic simulation and
several other things. I hope you'll reconsider when we fix some of the
nastier bugs in the fighting system -- it's clear that if you don't set
your options every time you can lose attacks, and that's not right.
>> Try seven will most likely be "Killed from a cosmic ray strike,
>> a completely random event and no way to defend oneself against." :)
I'm thinking of removing most of the random events. I just don't see them
as providing anything interesting.
>My favorite recently actually happened to a good character. 4 levels in
>the temple, 2 at the Paladin and 2 in the college. I was wandering in
>the sewers, trying to get the item and I stepped on a trap. It was an
>abyss trap. Got the message you are falling many times and finally hit
>the ground and died from falling from a great height. Over 100 hit
>points on that character too.
>William: These are the kind of insta-deaths I would love to see
>removed! Even if the character had just been dropped in the wilderness
>somewhere with a few hit points I would have had a chance to survive...
The worst thing is that although this is an insta-death, it takes a few
spacepresses to die. Annoying.
--
-William "Billy" Tanksley
If you make them less fatal, scale them to the character's current
strength (so a cosmic ray strike takes player.hp/3 or somesuch) or
adjust the frequency to match elapsed game time (so a random fling
into the wilderness can only happen after a character has had time
enough to gain experience, levels, equiptment, etc.) the niftyness
of the random encounters may yet shine through. (I thought some of
the less fatal ones added nice color.)
There's a Theives' Guild; how about random city encounters where a
not-so-reputable looking fellow asks if you wanna buy some `almost
new' goods at a deep discount?
-- Josh the Occasional Omegaite
--
"The millennium" will refer to 2001-3000. | quote: Christopher Davis in r.a.sf.w
"The millenium" will refer to 2000-2999. +-------------------------------------
That way everyone can be happy. People who can count and spell can use
one definition; people who can't count or spell can use the other.
> No, you don't have to set them. I played for nearly a year without
> knowing about the ability to adjust.
Same here. When I discovered them, I would always set them when it
notified me I had more moves available, but would never change them when
facing opponents. It was a little too annoying to bother with, for me.
--
Erik Max Francis | icq 16063900 | whois mf303 | email m...@alcyone.com
Alcyone Systems | irc maxxon (efnet) | web http://www.alcyone.com/max/
San Jose, CA | languages en, eo | icbm 37 20 07 N 121 53 38 W
USA | Sat 1999 Oct 2 (75%/949) | &tSftDotIotE
__
/ \ Covenants without the sword are but words.
\__/ Camden
> [Combat maneuvers]
> Same here. When I discovered them, I would always set them when it
> notified me I had more moves available, but would never change them when
> facing opponents. It was a little too annoying to bother with, for me.
There isn't much benefit in setting them other than when you get extra
maneuevers; you also have to know how to block effectively. One block
anywhere will help, but other blocks will have no effect unless they are
in the right line, and intelligent monsters will find the weakest line.
Therefore, I always used:
1: AH
2: AHBL (since many weak monsters attack low)
3: AHACBL
4-7: BHBCBL, and the rest attacks
8: AHALBHBCBLBHBCBL, or AHACALAHALBHBCBL
I rarely found any need to adjust anything; only with 8 maneuvers, and
possibly with 4, are there multiple viable actions.
If I have 8 manoeuvres and a suitable weapon, I usually use LCRHRCRL,
because most of the nastier monsters get more attacks than me anyway.
--
Nicholas Taylor
---------------
Email replies to nicholas "dot" taylor "at" btinternet "dot" com
One disk to rule them all
One disk to bind them
One disk to hold the files
And in the darkness grind them
> If I have 8 manoeuvres and a suitable weapon, I usually use LCRHRCRL,
> because most of the nastier monsters get more attacks than me anyway.
I played an old version in which ripostes didn't work, and in any case,
I usually wielded Victrix by the time I had 8 maneuvers.
But you're right that riposte is better than attack if you are lawful,
because monsters will usually attack you first. (I wouldn't lunge,
though, because by that time, you'll hit enough without lunging that two
attacks at different levels are better than one lunge.)
--
David Grabiner, grab...@wcnet.org (note new Email)
http://www-math.bgsu.edu/~grabine (note spelling)
Shop at the Mobius Strip Mall: Always on the same side of the street!
Torus Coffee and Donuts, Klein Glassworks, Projective Airlines, erc.
Plus the game doesn't reset your Thrusts etc when you speed up or slow
down, so it's a good idea to regularly reset your attack patterns.
--
Games Addict
I have no idea what the source code looks like at this point, but
when I wrote the maneuver code, it was with the idea that
you never really had to use it if you didn't want to. The default setting
was supposed to be the base case that gave acceptable combat performance,
and any frobbing of it you did was supposed to give you an advantage if
you noticed particular monsters had particular vulnerabilities, like
short goblins always swinging low.... At this late date I don't recall
what the actual behavior of the system is or how the feature actually
works, but I do remember that that was the intention behind
the feature.
As regards the game deadliness, don't you remember rogue? You
could play basic rogue a thousand times without winning, and
if you did ever win (I won once!) it was a real occasion. In
comparison, omega is easy, especially if you learn any of
the many unbalancing tricks (or misfeatures if you like) it has
to get easy character advancement. It's just a personal opinion,
but while ADOM, for example, is in almost every way superior
to omega, I find it to be far too easy.
Oh yeah, I don't read this group regularly, but I do stop by
once in a while just for fun. I don't have omega source or
binaries on my own machine anymore, though, not having even
looked at the source code since 1990 or so. Omega was my first
real C program after a few little toy projects in school.
--
Laurence R. Brothers ~ remove not- from address to reply
"There is no memory with less satisfaction in it than the memory
of some temptation we resisted." -- James Branch Cabell
I think for the most part, it did work that way. People who play
roguelikes tend to be a little control-freakish and hate the idea of a
game resetting their carefully chosen tactics, though.
>
> As regards the game deadliness, don't you remember rogue? You
> could play basic rogue a thousand times without winning, and
> if you did ever win (I won once!) it was a real occasion. In
> comparison, omega is easy, especially if you learn any of
> the many unbalancing tricks (or misfeatures if you like) it has
> to get easy character advancement. It's just a personal opinion,
> but while ADOM, for example, is in almost every way superior
> to omega, I find it to be far too easy.
I think you may be being a little too hard on Omega, but in terms of
balance and the controls, ADOM's better. However, Omega has a lot of
personality in the form of the little touches like the various foods,
random events, and quotes from the likes of Shakespeare to Lovecraft.
The humor isn't as heavy handed like in Nethack and the game has
internal consistency, though ADOM probably wins in the internal
consistency category.
Game deadliness is always going to be an issue. It's pretty much the
same as the debate between realism and playability.
>
> Oh yeah, I don't read this group regularly, but I do stop by
> once in a while just for fun. I don't have omega source or
> binaries on my own machine anymore, though, not having even
> looked at the source code since 1990 or so. Omega was my first
> real C program after a few little toy projects in school.
It's always great to have authors come by and post every now and then.
>
> --
> Laurence R. Brothers ~ remove not- from address to reply
>
> "There is no memory with less satisfaction in it than the memory
> of some temptation we resisted." -- James Branch Cabell
>
Ken
Sent via Deja.com http://www.deja.com/
Before you buy.
> I have no idea what the source code looks like at this point, but
> when I wrote the maneuver code, it was with the idea that
> you never really had to use it if you didn't want to. The default setting
> was supposed to be the base case that gave acceptable combat performance,
> and any frobbing of it you did was supposed to give you an advantage if
> you noticed particular monsters had particular vulnerabilities, like
> short goblins always swinging low.... At this late date I don't recall
> what the actual behavior of the system is or how the feature actually
> works, but I do remember that that was the intention behind
> the feature.
I don't think it worked that way; if I remember from the old versions,
the default may have simply been ACBCACBCACBCACBC (truncate as
appropriate) Even ACBCALBLAHBHACBC is not right given the nature of the
game; if you have five maneuevers, you want either three blocks or
possibly one, not two.
I wish there was a more recent game that combined the nice engine like
adom with the personality of nethack/omega. I've been playing adom
recently, and it seems pretty stale (angeband and its ilk bore me to tears).
Slashem seems like a nice variant, but having spent way too much time in
nethack, it all seems rather too familiar...
Does anyone have any suggestions? [I keep waiting for some sort of FAQ
to show up here...]
I'd enjoy playing omega again (haven't played for 10 years!) if I could
find a copy; hopefully some of the bugs have been fixed!
Cheers,
-Miles
--
Love is a snowmobile racing across the tundra. Suddenly it flips over,
pinning you underneath. At night the ice weasels come. --Nietzsche
http://www.qis.net/~makmorn/crawl/
--
BOBBIE BATTISTA: And if only we could eat the Earth's crust.
BILL NYE, SCIENCE GUY: We do in a sense, you know.
--------------------------------------------------------------------------
Jagged Alliance 2 FAQ: http://pegasus.cc.ucf.edu/~bcr19374/ja2faq.htm
> http://www.qis.net/~makmorn/crawl/
I second this suggestion. I've played lots of ADOM, Nethack, Angband,
Zangband, Moria, and Crawl. Crawl is my favorite, by far. Amazingly
simple and complex, great balance, lots of randomness, fun fun fun.
Justen
I think lunge also does more damage than attack, and I had the idea that it
would be good to do one, more damaging, attack than two weaker ones, as the
monster's armour only came into effect once.
Erik Max Francis wrote:
>
> William Tanksley wrote:
>
> > No, you don't have to set them. I played for nearly a year without
> > knowing about the ability to adjust.
>
> Same here. When I discovered them, I would always set them when it
> notified me I had more moves available, but would never change them when
> facing opponents. It was a little too annoying to bother with, for me.
>
I was always a big fan of the omega fighting system (the only one?) I
think there is no problem with setting the fighting options and then
leaving them alone. I usualy changed it very often in the beginning of
the game while fighting against lesser monsters. This can increase your
chances in fighting quite considerably. But you can do without it. In
the later game with more moves available, i usualy did 3 blocks (l,c,h)
and some attacs. This way i was protected against most blows and toasted
my enemies with disintegrate (i like spellcasting). I think with the
fighting system you can nicely adjust your character to your style of
playing.
ciao
Jan
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Jan Jordan mailtoo://JanJ...@gmx.de