Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

New roguelike in development, blog on development as well

0 views
Skip to first unread message

chris....@gmail.com

unread,
Nov 23, 2009, 8:32:59 PM11/23/09
to
I've been working on my own roguelike for about 2 months now, and
since I'm hopefully past vaporware, I figured I'd let the community
know about my efforts. Magecrawl, as it is called, hopes to be a game
that draws much inspiration from games like Crawl.

I currently have the basics like inventory, equipment, spellcasting,
map generation, and save/load complete. It's somewhere around step 11
1/2 on http://roguebasin.roguelikedevelopment.org/index.php?title=How_to_Write_a_Roguelike_in_15_Steps
.

It's written in C#, using libtcod-net for graphics and other
infrastructure. The tech demo worked with mono under Linux, and there
isn't a reason why the current working version couldn't work under mac/
linux as well. It's currently gplv3 licensed, and can be found here:
http://code.google.com/p/magecrawl/

I have a blog that I've been updating with thoughts on roguelikes,
progress, and random c# trivia as I come upon it. http://iferrorthrownewbrick.blogspot.com/

Feel free to checkout the tech demo at
http://magecrawl.googlecode.com/files/Magecrawl%20Tech%20Demo%20I.zip
, download the code to take a look, or mercilessly flame my choice in
{programming language, library, name, favorite food}.

0 new messages