One hour before my deadline, I present "phage" -- a roguelike about
nomnom and genes.
YOU ARE: A phage-o-morphic scout for an invading fleet
YOU CAN: Eat the things you kill and gain their Talents
YOU MUST: Gather genetic data from the native populace
YOU SHOULD: Try to stay alive until the fleet arrives
It's written as a module for T-Engine 4, beta 38. Quite a great
engine, and I've gotten quite an appreciation for LUA in the process!
This was overall a great experience -- despite not coding in years,
and this being my first game, I've made a thing that's almost a cool
game. There are certainly issues -- balance is a big one, and I want
to have a better, longer, levelling progression that doesn't feel so
dangerous as first but harder later. I'll save that for another
version, since I'm out of time!
FEATURES:
No hp. No stats. No bump to attack.
Talents define you and your enemies -- they're both what you attack
with, and what gets attacked.
When you consume a kill, you pick a stat to raise based on some
internal math, and every other talent degrades a (listed) amount.
The world settings are randomly generated each game -- world colors,
the species of critters, what each species has for talents, etc.
DOWNLOAD:
https://sites.google.com/site/7drlphage/download/phage%20-%20te4%20beta38.zip?attredirects=0&d=1