Goals include simplicity, intuitive gameplay and a complete lack of
I will almost certainly not finish as I have perhaps two full days at
most to work on it, so I'm going to try and get it to at least a
minimally playable state ASAP.
Well, progress has been much better than expected despite having only
having had a few hours so far in which to work on it.
It's now looking like it's possible (though still improbable) that
I'll have an entry this year.
Hoping to post a tech demo tomorrow and then perhaps a playable game
the day after, though if I do it will almost certainly be unbalanced
If anyone is interested, the site I've set up for it gives some vague
clues as to how it will look:
Best of luck to all of the other participants, and I hope to have
something to show you all soon :)
FAIL! As expected :)