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Quarker 0.001 Release

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deej

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Jul 8, 2008, 11:07:43 AM7/8/08
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I've got a new version of my in development roguelike up. Now with
version numbering!

I've got some random walls (particle clouds) and changed the symbols
from various star shaped wing-dings to simple ascii characters. As
much as I liked the wing-dings, they looked too much like the walls
sometimes.

Find the devblog here: http://quarkerdev.blogspot.com/ and feel free
to leave me comments. I promise playing the game will only take a few
minutes of your time and you won't get addicted to it. It's not yet
any fun, you see.

Simon Richard Clarkstone

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Jul 9, 2008, 5:54:29 PM7/9/08
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deej wrote:
> I've got a new version of my in development roguelike up. Now with
> version numbering!
[...]

> Find the devblog here: http://quarkerdev.blogspot.com/

What's it all about then, apart from QCD?

--
Simon Richard Clarkstone:
s.r.cl?rkst?n?@dunelm.org.uk / s?m?n_cl?rkst?n?@yahoo.co.uk
"August 9 - I just made my signature file. Its only 6 pages long.
I will have to work on it some more." -- _Diary of an AOL User_

deej

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Jul 10, 2008, 10:17:14 AM7/10/08
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On Jul 9, 3:54 pm, Simon Richard Clarkstone

<s.r.clarkst...@dunelm.org.uk> wrote:
> deej wrote:
> > I've got a new version of my in development roguelike up. Now with
> > version numbering!
> [...]
> > Find the devblog here:http://quarkerdev.blogspot.com/
>
> What's it all about then, apart from QCD?
>
> --
> Simon Richard Clarkstone:
> s.r.cl?rkst...@dunelm.org.uk / s?m?n_cl?rkst...@yahoo.co.uk

> "August 9 - I just made my signature file. Its only 6 pages long.
> I will have to work on it some more." -- _Diary of an AOL User_

Right now it's not about much. You can wander around and fight random
quarks. They'll fight back but they don't move yet. I think the
movement will be done by the end of the day today though.

Eventually the game will be quite a bit larger, where you absorb first
quarks, then elements, then asteroids, then planets, then galaxies.
Once you become the entire universe, you win.

Christian Knudsen

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Jul 10, 2008, 3:26:59 PM7/10/08
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On 10 Jul., 16:17, deej <eben.how...@gmail.com> wrote:
> Eventually the game will be quite a bit larger, where you absorb first
> quarks, then elements, then asteroids, then planets, then galaxies.
> Once you become the entire universe, you win.

SporeRL! :)

eyenot

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Jul 10, 2008, 5:26:14 PM7/10/08
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> Eventually the game will be quite a bit larger, where you absorb first
> quarks, then elements, then asteroids, then planets, then galaxies.
> Once you become the entire universe, you win.

That's just outrageous. At the very least, though, you'll be able to
use the same graphics to symbolise the dungeon's offerings for every
level of scope.

How will the game maintain interest?

Simon Richard Clarkstone

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Jul 11, 2008, 2:53:49 PM7/11/08
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ITYM "KatamariRL".

--
Simon Richard Clarkstone:
s.r.cl?rkst?n?@dunelm.org.uk / s?m?n_cl?rkst?n?@yahoo.co.uk

deej

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Jul 21, 2008, 4:09:36 PM7/21/08
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An excellent question. The answer is, it probably won't. It's really
just an exercise to get me familiar with both Java and programming a
rogue-like so that when I start the RL I really want to do I won't be
beating my head against a brick wall as much.

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