7DRL Challenge 2012: Date is Chosen!

349 views
Skip to first unread message

Jeff Lait

unread,
Jan 25, 2012, 8:35:50 PM1/25/12
to
What is a Seven Day Roguelike?

A Seven Day Roguelike is a roguelike created in seven days. This means
the author stopped writing code one hundred and sixty eight hours
after they started writing code.

--------------

A Seven Day Roguelike (7DRL) can be written at any time. However, a
general agreement was reached that it would be fun to schedule a
specific week for a challenge. This allows the various authors to know
that others are also desperately tracking down a bad pointer reference
on the 167th hour.

The week has been chosen for the Seventh Annual 7DRL Challenge!

After an unscientific straw poll, the following scientific-looking
graph was generated:

Feb 25 - Mar 4: #########
Mar 3 - Mar 11: ##########
Mar 10 - Mar 18: ###################

A discursive analysis of this shows that the use of the # sign makes
for an aesthetically pleasing method for representing bar graphs.

The week for the Seven Day Roguelike Challenge has been chosen!

Within the week of March 10th to March 18th, you are hereby challenged
to write a roguelike in 168 hours!

To participate, follow these simple steps:

1) Any time on March 10th or March 18th (as measured in your time
zone), post to rec.games.roguelike.development that you have started
work on your Seven Day Roguelike.
2) Write a roguelike.
3) After 168 hours, if you have completed a playable roguelike, post
your success to rec.games.roguelike.announce! If not, post your lack
of results to rec.games.roguelike.development, where we will all
commiserate and agree that given a few scant more hours, it could
have
been great.

Good Luck!

I will try to post a reminder message the Wednesday before the
challenge.
--
Jeff Lait
(POWDER: http://www.zincland.com/powder)

Matt_S

unread,
Jan 26, 2012, 1:13:08 PM1/26/12
to
On Jan 25, 7:35 pm, Jeff Lait <torespondisfut...@hotmail.com> wrote:
> 1) Any time on March 10th or March 18th (as measured in your time
> zone), post to rec.games.roguelike.development that you have started
> work on your Seven Day Roguelike.

I believe you meant the 10th or 11th. Starting on the 18th would make
one a tad bit late =)

Darren Grey

unread,
Jan 27, 2012, 8:29:22 AM1/27/12
to
On Jan 26, 1:35 am, Jeff Lait <torespondisfut...@hotmail.com> wrote:

> Within the week of March 10th to March 18th, you are hereby challenged
> to write a roguelike in 168 hours!

Wahoo! My rough plan is to make a game centred around making bump to
attack more interesting, whilst elso having a very elegant and
minimalist UI. It'll be made using the T-Engine. Working title is
"Rogue Rage".

--
Darren Grey

Jeff Lait

unread,
Jan 27, 2012, 10:25:50 AM1/27/12
to
Oh, you can start on the 18th!

But to be an official 7DRL entrant you'll then only have 24 hours to
work on it :>

Michał Walczak (magikmw)

unread,
Jan 30, 2012, 3:06:22 AM1/30/12
to
On 26 Sty, 02:35, Jeff Lait <torespondisfut...@hotmail.com> wrote:
> post

Since technically I'll have to work during that week, it's going to be
a little less then 168h for me :).
As far as I remember, we can use previously written code (such as
engine), to cut a little time off?
I don't have anything specific in mind right now, but I'm sure the
even greater time contstraint is going to define the 7DRL I'll set out
to make.
Good luck everyone :)

Slash

unread,
Jan 30, 2012, 9:26:29 AM1/30/12
to
On Jan 25, 8:35 pm, Jeff Lait <torespondisfut...@hotmail.com> wrote:

SNIP

> The week for the Seven Day Roguelike Challenge has been chosen!
>
> Within the week of March 10th to March 18th, you are hereby challenged
> to write a roguelike in 168 hours!

CHALLENGE ACCEPTED!

--
Slash
http://slashware.net

Ido Yehieli

unread,
Jan 30, 2012, 9:44:25 AM1/30/12
to
On Thursday, January 26, 2012 2:35:50 AM UTC+1, Jeff Lait wrote:
> Within the week of March 10th to March 18th, you are hereby challenged
> to write a roguelike in 168 hours!

Awesome! My plan for this year is a bit ambitious, but I'm confident it'll be my best 7drl ever :)

JO

unread,
Jan 31, 2012, 1:16:20 AM1/31/12
to
I am in. Without question. Cardlike 2.0

XLambda

unread,
Jan 31, 2012, 8:03:59 AM1/31/12
to
I am participating for the first time this year, and look forward to
what everyone comes up with :)

Sebastian Steinhauer

unread,
Feb 8, 2012, 10:44:49 AM2/8/12
to
Am 31.01.2012, 14:03 Uhr, schrieb XLambda <terr...@aol.com>:

>
> I am participating for the first time this year, and look forward to
> what everyone comes up with :)

CHALLENGE ACCEPTED!

For me it's also the first time participating in this contest. I'm really
exited what will come.
If it's okay I'll use my own Lua game engine I wrote some time ago.
Because time is limited, using Lua as the primary language will definitely
have some advantages :)

--
Sebastian

Bastien Gorissen

unread,
Feb 21, 2012, 6:03:51 AM2/21/12
to
The dates are far from ideal for me, as they coincide with vacations, but I desperately want to start a roguelike project, so I will try, enter and make my first roguelike (wish me luck).

I already have a lot of the design planned, and it will be based on Battle Royale. So expect an emphasis on tension rather than on a huge number of ennemies. Can't wait !

wez

unread,
Feb 27, 2012, 10:22:52 AM2/27/12
to
Challenge Accepted!

Questions:
1) Can we work on game ideas & notes so long?
2) Artwork is considered part of our 7-day allotment?

Obviously no coding for our entries until the 10th!

Welcome to the first timers! I had a lot of fun for my first time last
year, have fun! :-)

Darren Grey

unread,
Feb 27, 2012, 2:00:39 PM2/27/12
to
1. Yes. I already have a design doc typed up for my game. Everything
might change during the actual week of course.

2. Up to you. If it's not then be honest and clear about it.

--
Darren Grey

deej

unread,
Mar 3, 2012, 3:30:39 PM3/3/12
to
Joyous times await us all!

My joy will be creating Wyrm, a rogue-like in which you grow larger as
you voraciously devour your enemies.

-Eben

paul-d...@sbcglobal.net

unread,
Mar 3, 2012, 6:14:07 PM3/3/12
to
Like a game of snake?

IBOL

unread,
Mar 3, 2012, 6:54:59 PM3/3/12
to
roguelike snake would be hilarious!
(but i figure that's not really what you mean)

anyway, i'm in also, using a better language than last year,
with a game tentatively called "The Well Of Enchantments"

you know that imaginary place where all your
socks go when you can't find them in the dryer?
well, this place is like that, but for magic items.

Rat King

unread,
Mar 9, 2012, 12:53:03 PM3/9/12
to
On Sunday, March 4, 2012 12:14:07 AM UTC+1, paul-d...@sbcglobal.net wrote:
> deej <eben....@gmail.com> writes:
> > My joy will be creating Wyrm, a rogue-like in which you grow larger as
> > you voraciously devour your enemies.
> Like a game of snake?

Hey, cool! For our GGJ2012 game we made a Snake clone, with some tiny ingredients of roguelikes ... In the end most of the roguelike elements unfortunately were mostly cut out. :|

Nevertheless, this is the game:
http://www.kongregate.com/games/RatKingsLair/inclosssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssure

Regards,
Friedrich

paw...@gmail.com

unread,
Mar 9, 2012, 7:04:06 PM3/9/12
to

> Within the week of March 10th to March 18th, you are hereby challenged
> to write a roguelike in 168 hours!

I know I'm going to regret this but ... CHALLENGE ACCEPTED!

I learned that this was starting tomorrow ... today. I have a full time job and other prior commitments next week. I haven't coded in years. I have a vague idea that's probably way too ambitious. I've never made a game before.

So, yeah, I'm almost certainly going to fail. However, there's no shame in trying!

Time to go prepare for the coding of ... PHAGE!

Ido Yehieli

unread,
Mar 10, 2012, 4:11:31 AM3/10/12
to
On Saturday, March 10, 2012 1:04:06 AM UTC+1, paw...@gmail.com wrote:
>
> I know I'm going to regret this but ... CHALLENGE ACCEPTED!
>

Good luck!

> I have a full time job and other prior commitments next week.

Don't we all ;)

-Ido.

vwoo...@gmail.com

unread,
Mar 10, 2012, 6:21:04 AM3/10/12
to

> 1) Any time on March 10th or March 18th (as measured in your time
> zone), post to rec.games.roguelike.development that you have started
> work on your Seven Day Roguelike.

Ahem.

"I have started work on my Seven Day Roguelike."

(replies count as posts right? I mean the button on this HTML form *says* 'Post' so it must be.)

deej

unread,
Mar 12, 2012, 12:58:34 AM3/12/12
to
On Mar 9, 11:53 am, Rat King <f...@fholio.de> wrote:
> On Sunday, March 4, 2012 12:14:07 AM UTC+1, paul-d...@sbcglobal.net wrote:
> > deej <eben.how...@gmail.com> writes:
> > > My joy will be creating Wyrm, a rogue-like in which you grow larger as
> > > you voraciously devour your enemies.
> > Like a game of snake?
>
> Hey, cool! For our GGJ2012 game we made a Snake clone, with some tiny ingredients of roguelikes ... In the end most of the roguelike elements unfortunately were mostly cut out. :|
>
> Nevertheless, this is the game:http://www.kongregate.com/games/RatKingsLair/inclosssssssssssssssssss...
>
> Regards,
> Friedrich

Yep, very much like a Snake Rogue-like!

That's a cool game Friedrich. My planned gameplay is different, and my
planned graphics don't exist, so I'm not tempted to steal any ideas
from you :)

-Eben

psy_wombats

unread,
Mar 12, 2012, 2:57:56 AM3/12/12
to
On Wednesday, January 25, 2012 8:35:50 PM UTC-5, Jeff Lait wrote:
> 1) Any time on March 10th or March 18th (as measured in your time
> zone), post to rec.games.roguelike.development that you have started
> work on your Seven Day Roguelike.

Well, I started yesterday on a sci-fi RL with Enker. Not sure what to call it yet but "Deep Space Heroes" is looking good.

saul goodman

unread,
Mar 13, 2012, 4:44:16 PM3/13/12
to
Hi there! newbie here.
Don't know if i'm posting into the right thread... ;)

I started on sunday, no idea how far I'll get!

Good luck!

Reply all
Reply to author
Forward
0 new messages