So i missed:
1: classes
2: spells/skills
2: equipment
3: traps & ways to avoid them
4: actually putting an exit from the dungeon, so you can convert those
monies you found into experience.
and, most important,
5: that my 7DRL scope was too big ;)
A big logjammer was getting unbuffered kbd input from Java. After
three hours on it i realized JLine doesn't interface with Eclipse.
running the project outside of the ide worked fine. I plan to put this
in the wiki.
Something that worked well was using TDD, building by composition and
plenty of reification: this three things together saved a lot of
headaches.
Something that left me a bit puzzled is the best way to handle rooms/
tiles/spaces. Will look more into it. When i described the problem to
my colleagues they told me "that sounds like a nice design exercise".
Would like to hear your opinion on how to objectify the room structure
Anyhoo, farewell everybody, it's been nice :)
Any chance to take a peek at the code?
I guess yes, but I'm a bit ashamed about how I handled some things. ;)
Anything specific you are looking for?
bai :3