The game seems to lack keybindings description, I had to figure them
out by trial.
You can stop. There are like 100 of your announcements already!
|Don't believe this - you're not worthless ,gr---------.ru
|It's us against millions and we can't take them all... | ue il |
|But we can take them on! | @ma |
| (A Wilhelm Scream - The Rip) |______________|
That should be fixed now. I'm going to upload the new version to the
site and to digitalmzx (the only dmzx version will probably be the new
one) but i'll leave the first release up on the site in case this new
one is too late to qualify as a 7drl (technically it's almost 3 hours
outside of the time i started, but it's still Saturday!) I'm pretty
sure it still qualifies, but I've left both up just in case.
People who I trust in the MZX community tell me the thing's not too
hard so you might not really need to save more'n once, but if you do
want to I recommend downloading the fix.
Again if this counts as a 7-day version it does, if not it doesn't,
and I've left up both previous versions for posterity.
NOW (mathrl_fix2.zip) it should be free of fatal bugs. I know
numbergoblins lock up sometimes and don't move or attack but you can
still kill them in that state! That and sometimes a lack of display of
YOU BEAT THE GOBLIN text.
- Geoffrey White
I really am super impressed, as I mentioned in my review on-site.
You've put together a fun game with an interesting UI and very unique
gameplay mechanics. I can only guess you've been working on this
engine for some time now, and I look forward to seeing what else you
do with it. : )