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New Release: Cryptrover 1.0

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Ido Yehieli

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May 8, 2008, 4:13:42 AM5/8/08
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Sorry for the cross posting, but people here have helped me with the
development and I've figured some might be interested in the update
and miss my message on the other newsgroup:

1.0, the final version of cryptrover is released.

Released about 3 months after the 7drl version, it contains a couple
of new features and mainly bug fixes and balance tweaks. However, the
game remains simple, and that is by design.

Homepage:
http://code.google.com/p/cryptrover/

Source:
svn checkout http://cryptrover.googlecode.com/svn/trunk/ cryptrover

1.0 source+windows binary:
http://cryptrover.googlecode.com/files/cryptrover_1.0.zip


--Ido.

Krice

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May 8, 2008, 1:26:57 PM5/8/08
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On 8 touko, 11:13, Ido Yehieli <Ido.Yehi...@gmail.com> wrote:
> 1.0, the final version of cryptrover is released.

I think it's fun and has some nice tactical gameplay, but
it's just too simple to be a roguelike.

Ido Yehieli

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May 8, 2008, 2:17:02 PM5/8/08
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OK, call it a cryptroverlike if you wish.

Christopher Evenstar

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May 9, 2008, 1:48:21 AM5/9/08
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I've had an hour of fun with this so far. Made it to level 10 so
far. Died about 10 times. I like it. It's fun. It's DYING to have
treasure and points.

Thanks,
Christopher

Ido Yehieli

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May 9, 2008, 4:43:58 AM5/9/08
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On May 9, 7:48 am, Christopher Evenstar <evens...@mtaonline.net>
wrote:

> I've had an hour of fun with this so far. Made it to level 10 so
> far. Died about 10 times. I like it. It's fun. It's DYING to have
> treasure and points.

Thank you Christopher, I'm glad you've had fun!

I'm wondering what you'd like the treasure and points to do? Should I
sprinkle some gold coins along the levels and just have a high-score
counter to see how many you've managed to collect before dieing/
finishing the game? Or did you mean something else?

-Ido.

Christopher Evenstar

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May 9, 2008, 12:16:49 PM5/9/08
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That's what I mean. Then an archeologist would have to weigh greed
with survival. "Oh, I've got plenty of air to get that treasure in
that lone room." And since it's basically a puzzle game, a high-score
list seems appropriate.

By the way, I really like how your dungeons look, and I like the low
battery effect, even though it's frustrating.

Christopher

Ido Yehieli

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May 9, 2008, 1:16:46 PM5/9/08
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On May 9, 6:16 pm, Christopher Evenstar <evens...@mtaonline.net>
wrote:

> That's what I mean. Then an archeologist would have to weigh greed
> with survival. "Oh, I've got plenty of air to get that treasure in
> that lone room." And since it's basically a puzzle game, a high-score
> list seems appropriate.

Thanks for the suggestion, I'll allocate some time in a week or so to
work on the game and add your suggestion.

-Ido.

Paul Donnelly

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May 10, 2008, 5:52:17 PM5/10/08
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Christopher Evenstar <even...@mtaonline.net> writes:

I'm enjoying it too, and ditto on the treasure and points. I appreciate
that it doesn't take a lot of time investment to get started. I miss a
"do nothing" key when I get a situation like this:

.....
.@.a.
.....

It would be good to let the arachnid approach sometimes so I can get the
first attack.

I wasn't sure whether it would build right on Linux, but it worked
perfectly for me.

Ido Yehieli

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May 11, 2008, 3:54:14 AM5/11/08
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On May 10, 11:52 pm, Paul Donnelly <paul-donne...@sbcglobal.net>
wrote:

> I'm enjoying it too, and ditto on the treasure and points. I appreciate
> that it doesn't take a lot of time investment to get started.

If 2 people ask for it then I really have no choice left but to
implement it :)


> It would be good to let the arachnid approach sometimes so I can get the
> first attack.

Use the "wait" key ("." or "5").


> I wasn't sure whether it would build right on Linux, but it worked
> perfectly for me.

The game builds and plays on several versions of linux, mac os x and
windows.

-Ido.

Paul Donnelly

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May 11, 2008, 5:21:54 PM5/11/08
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Ido Yehieli <Ido.Y...@gmail.com> writes:

> On May 10, 11:52 pm, Paul Donnelly <paul-donne...@sbcglobal.net>
> wrote:
>> It would be good to let the arachnid approach sometimes so I can get the
>> first attack.
>
> Use the "wait" key ("." or "5").

Oh, that's odd. When I tried it it didn't seem to do anything. It's
working now though.

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