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Any Nethack games with graphics better than ASCII/ANSI characters?

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richar...@hotmail.com

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Nov 24, 1998, 3:00:00 AM11/24/98
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I have Nethack around somewhere (some version). I like the idea, and I
certainly enjoyed Diablo (Rogue-lite meets Gauntlet). Well, Diablo got
played out, and it appears no more Diablo clones will be appearing soon, well
any that are like Rogue.

My question is as follows: Are there any Rogue/Nethack games out there, that
randonly generate interesting dungeons, that use better graphics than ANSI
character sets. I find these graphics just too annoying to look at, because
I end up guessing what thing are, rather than knowing my looking at the
screen. It is a personal preference think, mind you. Yes, Diabloesque
graphics would be good, as would having it real-time, but mainly I just want
the game graphics to resemble what I am playing. Having an easy to grasp
interface would also be good. The key is random dungeon generation with
random graphics. I am not in the mood for dungeons that need to be created
by people, because I am not in the position to want to create any for myself.
In addition, allowing me to advance at my own pace (not being locked into a
dungeon with limited supplies, ala Dungeon Hack) would be another plus.

Anyhow, any help would be appreciated. Thanks for your time...
- Richard

-----------== Posted via Deja News, The Discussion Network ==----------
http://www.dejanews.com/ Search, Read, Discuss, or Start Your Own

Aidan Ryder

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Nov 24, 1998, 3:00:00 AM11/24/98
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In article <73e5k4$fn5$1...@nnrp1.dejanews.com>, richar...@hotmail.com
writes

Check out www.thangorodrim.angband.org for Zangband and other variants,
with a tile graphics set included. Also a hunt for ZangbandTK should
help (can`t remember the URL, maybe a DejaNews search of r.g.r.angband
would help)
--
Aidan Ryder -- http://members.tripod.com/~Aidan_Ryder/Start.htm
"Two parts apathy, one part despair" - NOFX

richar...@hotmail.com

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Nov 24, 1998, 3:00:00 AM11/24/98
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In article <GLc8tGA3...@broomlee.demon.co.uk>,

Aidan Ryder <Ang...@broomlee.demon.co.uk> wrote:
> In article <73e5k4$fn5$1...@nnrp1.dejanews.com>, richar...@hotmail.com
> >My question is as follows: Are there any Rogue/Nethack games out there, that
> >randonly generate interesting dungeons, that use better graphics than ANSI
> >character sets. I find these graphics just too annoying to look at, because
> >I end up guessing what thing are, rather than knowing my looking at the
> >screen. It is a personal preference think, mind you. Yes, Diabloesque
> >graphics would be good, as would having it real-time, but mainly I just want
> >the game graphics to resemble what I am playing. Having an easy to grasp
> >interface would also be good. The key is random dungeon generation with
> >random graphics. I am not in the mood for dungeons that need to be created
> >by people, because I am not in the position to want to create any for myself.
> > In addition, allowing me to advance at my own pace (not being locked into a
> >dungeon with limited supplies, ala Dungeon Hack) would be another plus.

> Check out www.thangorodrim.angband.org for Zangband and other variants,


> with a tile graphics set included. Also a hunt for ZangbandTK should
> help (can`t remember the URL, maybe a DejaNews search of r.g.r.angband
> would help)
> --
> Aidan Ryder -- http://members.tripod.com/~Aidan_Ryder/Start.htm
> "Two parts apathy, one part despair" - NOFX

The other question I have is, does ZangbandTK allow the dungeons to remain,
once they are generated, or do they regenerate each time you go up or down a
level? I remember a version of Angband I had did that. I prefer the dungeons
remain when I go up or down (it is a preference of mine).

So, to recap: I want randomly generated dungeons that have a bit of
permanency, and graphics better than ANSI.

Thanks for the help... I am getting the TK version of Zangsband now.

Peter Knutsen

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Nov 24, 1998, 3:00:00 AM11/24/98
to

Aidan Ryder wrote:
>
> In article <73e5k4$fn5$1...@nnrp1.dejanews.com>, richar...@hotmail.com

> writes
> >I have Nethack around somewhere (some version). I like the idea, and I
> >certainly enjoyed Diablo (Rogue-lite meets Gauntlet). Well, Diablo got
> >played out, and it appears no more Diablo clones will be appearing soon, well
> >any that are like Rogue.
> >

> >My question is as follows: Are there any Rogue/Nethack games out there, that
> >randonly generate interesting dungeons, that use better graphics than ANSI
> >character sets. I find these graphics just too annoying to look at, because
> >I end up guessing what thing are, rather than knowing my looking at the
> >screen. It is a personal preference think, mind you. Yes, Diabloesque
> >graphics would be good, as would having it real-time, but mainly I just want
> >the game graphics to resemble what I am playing. Having an easy to grasp
> >interface would also be good. The key is random dungeon generation with
> >random graphics. I am not in the mood for dungeons that need to be created
> >by people, because I am not in the position to want to create any for myself.
> > In addition, allowing me to advance at my own pace (not being locked into a
> >dungeon with limited supplies, ala Dungeon Hack) would be another plus.
> >

> >Anyhow, any help would be appreciated. Thanks for your time...

> >- Richard
> >
> >-----------== Posted via Deja News, The Discussion Network ==----------
> >http://www.dejanews.com/ Search, Read, Discuss, or Start Your Own
>

> Check out www.thangorodrim.angband.org for Zangband and other variants,
> with a tile graphics set included. Also a hunt for ZangbandTK should
> help (can`t remember the URL, maybe a DejaNews search of r.g.r.angband
> would help)

There's a link to Tim Baker's (the TK guy) website from thangorodrim.
I consider the TK versions to be the official games, and download
them as soon as they're avaible. The interface is so much easier to
use than the standard Angband one.

These TK versions are avaible: vanilla (Angband, Kangband and
Zangband, but only Zangband is really worth getting, it incorporates
all of the features from Kangband as well as the usual Z stuff
(in fact it has become a merge of K+Z by now). Vanilla Angband
is too boring, and wildly unbalanced. Innovation takes place
in the variants, mostly Z but perhaps also K, depending on
how adventorous Mark Howson turns out to be.

> --
> Aidan Ryder -- http://members.tripod.com/~Aidan_Ryder/Start.htm
> "Two parts apathy, one part despair" - NOFX

--

Peter Knutsen

William Harris

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Nov 24, 1998, 3:00:00 AM11/24/98
to

richar...@hotmail.com wrote in message
<73ehv7$oi5$1...@nnrp1.dejanews.com>...

>So, to recap: I want randomly generated dungeons that have a bit of
>permanency, and graphics better than ANSI.

Nethack now has graphics tiles, in some versions at least. If you like that
sort of thing, more power to you; I eventually removed it. Tiles-based
roguelike games are (to me) a disappointing middle ground.

I have at times contemplated using Nethack random generator code to create
Doom levels, but that's been one of those things that only people with too
much time on their hands can actually do. :-)

William Harris


Jacob Harouff

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Nov 25, 1998, 3:00:00 AM11/25/98
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I suggest you try Qt nethack.. (someone please post the URL if
possible)


robin_...@my-dejanews.com

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Nov 25, 1998, 3:00:00 AM11/25/98
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In article <73e5k4$fn5$1...@nnrp1.dejanews.com>,
richar...@hotmail.com wrote:
>
[snip]

>
> My question is as follows: Are there any Rogue/Nethack games out there, that
> randonly generate interesting dungeons, that use better graphics than ANSI
> character sets. I find these graphics just too annoying to look at, because
> I end up guessing what thing are, rather than knowing my looking at the
> screen. It is a personal preference think, mind you. Yes, Diabloesque
> graphics would be good, as would having it real-time, but mainly I just want
> the game graphics to resemble what I am playing. Having an easy to grasp
> interface would also be good. The key is random dungeon generation with
> random graphics. I am not in the mood for dungeons that need to be created
> by people, because I am not in the position to want to create any for myself.
> In addition, allowing me to advance at my own pace (not being locked into a
> dungeon with limited supplies, ala Dungeon Hack) would be another plus.
>

Er, is there something I've missed? NetHack has had graphical tiles since
version 3.2.0! Put OPTIONS=video:autodetect in your nethack.cnf file.

--
Robin Johnson
rjohnson at feba.org.sc
"Oh, Dennis, forget about freedom. We haven't got enough mud."

Lenester Taxidean

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Nov 26, 1998, 3:00:00 AM11/26/98
to
On Wed, 25 Nov 1998 01:02:46, "William Harris" <willia...@earthlink.net>
wrote:

> I have at times contemplated using Nethack random generator code to create
> Doom levels, but that's been one of those things that only people with too
> much time on their hands can actually do. :-)

Y'know what the REALLY cool thing is? Since Doom is nothing but a
graphics/physics engine with a scripting language tacked on, I bet you could
do that on-the-fly! :>

------------------------------------------------------------------------------
Lenester Taxidean -- http://www.asis.com/~liefc/

As the clock ticks away a lifetime
hold your head up to the gun of a million cathode ray tubes
aimed at your tiny skull

Jethro Tull -- "Quizz Kid"

William Tanksley

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Nov 28, 1998, 3:00:00 AM11/28/98
to
On Tue, 24 Nov 1998 11:34:28 GMT, richar...@hotmail.com wrote:

>My question is as follows: Are there any Rogue/Nethack games out there, that
>randonly generate interesting dungeons, that use better graphics than ANSI
>character sets.

Nope -- nothing better than ASCII. Sorry. ASCII is the best possible.

Grin. Okay, I'm pulling your leg.

Someone suggested TkAngband, and I'll echo that; it's a well-made product.
I don't think you'll be quite happy with it, because although it is
graphical, the sprites are too small to really distinguish even on my 17"
monitor. Give it an honest try, though; I personally enjoy it in spite of
that.

My all-time favorite for graphical Roguelikes is Ragnaroc -- it only uses 16
colors, so the sprites don't look stunning, but they're big enough to
clearly distinguish and even look representative. As a bonus, it displays
the entire level map at the same time, so you get to see everything that you
would anyhow (monsters are shown by means of letters on the big map). It's
a good game in its own right, and it's been released as freeware (used to be
shareware, and I suspect that the author would still enjoy contributions).
It would be SO cool if we had the source for Ragnaroc so that it could be
expended to 256 colors -- I'd start by expanding the tiles used in AngbandTk
(Bolt drew them) to size, and then I'd attempt to smooth them out (I'd fail
-- I'm a horrible artist).

Oh well. Remarkable game, Ragnaroc. Lovely plumage.

>I find these graphics just too annoying to look at, because
>I end up guessing what thing are, rather than knowing my looking at the
>screen.

I find the opposite, personally. If the graphics aren't big and distinct,
you have to squint and guess -- and even if they are distinct you don't know
just by looking, because they're fantasy creatures. Text-only has its
problems, but it's cool that it's always clear (oh, that's an 'o').

> In addition, allowing me to advance at my own pace (not being locked into a
>dungeon with limited supplies, ala Dungeon Hack) would be another plus.

Limited supplies is the Name of the Game in Roguelikes. Each new game has
its own unique set -- if you're used to one, switching to another will seem
unduly hard, but switching the other way is just as hard -- it's all in
building new habits. Give the new games a chance, don't condemn them
because they don't fit your favorite buzzwords.

>- Richard

-Billy

Scott Davis

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Nov 30, 1998, 3:00:00 AM11/30/98
to

>
>My all-time favorite for graphical Roguelikes is Ragnaroc -- it only uses 16
>colors, so the sprites don't look stunning, but they're big enough to
>clearly distinguish and even look representative. As a bonus, it displays
>the entire level map at the same time, so you get to see everything that you
>would anyhow (monsters are shown by means of letters on the big map). It's
>a good game in its own right, and it's been released as freeware (used to be
>shareware, and I suspect that the author would still enjoy contributions).
>It would be SO cool if we had the source for Ragnaroc so that it could be
>expended to 256 colors -- I'd start by expanding the tiles used in AngbandTk
>(Bolt drew them) to size, and then I'd attempt to smooth them out (I'd fail
>-- I'm a horrible artist).
>
>Oh well. Remarkable game, Ragnaroc. Lovely plumage.

Where can I get the freeware version?

--------------------------------------------------


Stop Spam!! Join the Cauce: www.cauce.org.

David Damerell

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Nov 30, 1998, 3:00:00 AM11/30/98
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William Tanksley <wtan...@cx930311-b.ocnsd1.sdca.home.com> wrote:
>On Tue, 24 Nov 1998 11:34:28 GMT, richar...@hotmail.com wrote:
>>In addition, allowing me to advance at my own pace (not being locked into a
>>dungeon with limited supplies, ala Dungeon Hack) would be another plus.
>Limited supplies is the Name of the Game in Roguelikes.

Acksherly, no. It's very much a feature of the direct descendants of
Rogue, like NetHack; but the Moria-alikes (and Omega and ADOM) allow you
to buy basic supplies and in some cases magic items to your heart's
content.
--
David/Kirsty Damerell. dame...@chiark.greenend.org.uk
http://www.chiark.greenend.org.uk/~damerell/ w.sp.lic.#pi<largestprime>.2106
|___| NetHack players of the world unite! You have nothing |___|
| | | to lose but your blessed rustproof +2 iron chains! | | |

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