So I think it's a half-success in term of achievement, but a success
in term of gameplay. Of course, with such a limited range, it's a
rather boring hack-and-slash game (especially the boss fight which is
a pain for the fingers...). While the mouse control still needs some
polishing (mainly to lower the number of clicks..), it is compelling
and I definitely think we can do much deeper games using such a
minimalist/immediate/intuitive interface.
I'm also very satisfied with the subcell graphics. They're perfect for
cave lighting, tough I'm not sure it would be possible to use them in
fullscreen except on very recent computers. Pyromancer ! runs fine on
a Athlon 2800+ but it might not run very well on slower computers.
windows/linux downloads :
http://code.google.com/p/pyromancer/downloads/list
source code :
http://code.google.com/p/pyromancer/source/browse/#svn/tags/7DRL
PS : while playing, you can change the font size with PAGEUP/PAGEDOWN.
--
jice
There are also some hot(!) screenshots here :
http://thedoryenlibrary.appspot.com/projects/pyro
--
jice
Very cool... but, crashed during the boss battle :(
That was a lot of fun, more then I expected from your desciption :-)
I also crashed at the boss fight though, I think it happened right as
I got the last spell upgade I could.
I was playing on the windows build.
The game also crashes when you pick up every single upgrade. I should
have figured that might happen, but I had to try.
Looks very nice.
But IMHO too easy.
I descended to lvl8, found big M (boss?), killed it.
Found some amulet and ... that's all.
I traversed level several times and didn't found an exit.
Aw weird. I finished both windows and linux versions of the game
before releasing it. Looks like I'll have to release a 0.1.1.
So long, bugs reported are :
* crash when picking up a power-up on some systems
* crash during boss fight on some system (may be the same as above)
* victory screen not triggered when picking up the amulet
Did anyone manage to finish the game or I am alone.. ? :/
--
jice
I finished the linux version with no crashes. The victory screen
didn't get triggered right after beating the boss. So I wandered
around a bit wondering if there was a stair case or something. Finally
I went back to were the boss had died and the victory screen showed
up. Even with these random bugs, in my opinion this is one of the
better 7drl I have seen. Nice work!
*SPOILER* I finished it on my first try. I took a long while exploring
the levels and patiently killing everything, at first, but around mid-
game when I had all the upgrades I just explored madly and went for
the exit as soon as I found it :P The boss was not too innovative
gameplay-wise, but I had to cast tons of incinerating spells because
of the spawns so it was kinda cool. I also think the graphical effects
there are very awesome. Maybe the boss could move around more? It
teleported away sometimes but IMO it could be made more frequent.
Yeah, and no crashes or glitches at all on WinXP. Nicely done!! ;)
Jotaf
I agree with Matt that the controls need work. I also have a few other
complaints. First, rooms shouldn't spawn with invisible walls at the
edges of the map. Second, the fire effects shouldn't fade with
distance (especially not for a spell called "Incandescence"). Finally,
the game needs a pause feature.
Otherwise, this is a really high quality game. Props.
Thanks. In fact, there is a pause. Just hit space to pause/resume.
Thanks for all your feedback, and especially people who provided
feedback on the intermediate releases.
I'll take all remarks into account and I hope to come back soon with a
new version.
--
jice
And now a video on youtube if you don't want to install it or if it
crashes on your platform :
http://www.youtube.com/watch?v=kf8qC9DcxHA
and a MAC OS X version courtesy of Michael De Rosa :
http://code.google.com/p/pyromancer/downloads/list
--
jice