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Original Artwork and Tiles Needed (for LambdaRogue)

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Mario Donick

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Aug 7, 2008, 5:47:53 AM8/7/08
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I need help in creating graphical tiles for the monsters and the
characters of LambdaRogue. I would even pay for this. Well, not much
and probably not the whole sum at one time, but better than nothing
wink

The reason:

As you might have noticed, LambdaRogue's graphical SDL mode is a
combination of tile graphics and ASCII characters. I haven chosen this
combination consciously: the story, the music, the colors and the font
(German Underground) fit together and create a surreal but coherent
atmosphere (at least in my opinion wink ).

However, some people have shown interest in a complete graphical
version of the game, and although I mostly play the non-graphical
console version of the game, I would like to have such a thing, too.

Now I could easily adopt existing free roguelike tilesets, but in my
opinion none of the existing sets fit the game's atmosphere. Even
worse: these tilesets are used by so many other games that LambdaRogue
would lose it's individual visual style.

So if anybody is interested, leave a note at the devblog (http://
lambdarogue.net/dl-showentry.php?n=56) or e-mail me (mario.donick /at/
gmail.com).


Mario Donick

Gelatinous Mutant Coconut

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Aug 8, 2008, 7:57:31 PM8/8/08
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> Now I could easily adopt existing free roguelike tilesets, but in my
> opinion none of the existing sets fit the game's atmosphere. Even
> worse: these tilesets are used by so many other games that LambdaRogue
> would lose it's individual visual style.

Maybe a quick description of the sort of atmosphere you are going for
with LambdaRogue, and the sort of visual style that you are looking
for, would be helpful?

Mario Donick

unread,
Aug 9, 2008, 8:16:28 AM8/9/08
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On 9 Aug., 01:57, Gelatinous Mutant Coconut

Dark and prefarably not cute (many small pictures of monsters or
player chars tend to be too cute). Slightly desaturated colors. I have
created a sample tileset out of Itakura's Nethack and Gervais' Angband
tilesets:

http://www.flickr.com/photos/29216908@N02/2745396640/
http://www.flickr.com/photos/29216908@N02/2745368412/

(previews; use the full view for original size)

I LIKE the way these tiles look, but of course they have been seen in
many other games.

Concerning the other artwork of the game -- most pictures are
manipulated stock photos (cartoon filter and blur). These could be
replaced by handdrawn images, showing the same motives, but less
photographic ... The style used in "Battle for Wesnoth" story
sequences is great. But artwork replacement would be another task /
job / offer ...


Mario Donick

Ido Yehieli

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Aug 9, 2008, 8:28:31 AM8/9/08
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On Aug 9, 2:16 pm, Mario Donick <mario.don...@googlemail.com> wrote:
> On 9 Aug., 01:57, Gelatinous Mutant Coconut
>
> <GelatinousMutantCoco...@gmail.com> wrote:
> > > Now I could easily adopt existing free roguelike tilesets, but in my
> > > opinion none of the existing sets fit the game's atmosphere. Even
> > > worse: these tilesets are used by so many other games that LambdaRogue
> > > would lose it's individual visual style.
>
> > Maybe a quick description of the sort of atmosphere you are going for
> > with LambdaRogue, and the sort of visual style that you are looking
> > for, would be helpful?
>
> Dark and prefarably not cute (many small pictures of monsters or
> player chars tend to be too cute). Slightly desaturated colors. I have
> created a sample tileset out of Itakura's Nethack and Gervais' Angband
> tilesets:
>
> http://www.flickr.com/photos/29216908@N02/2745396640/http://www.flickr.com/photos/29216908@N02/2745368412/

>
> (previews; use the full view for original size)
>
> I LIKE the way these tiles look, but of course they have been seen in
> many other games.

The problem is, even if you get a lot of new art, every time you want
to add a new enemy/item/whatever you will need to get new art for it
as well. What if the person who drew them quits after drawing all the
art for this version? No new items get added to LambdaRogue?

Mario Donick

unread,
Aug 9, 2008, 8:55:33 AM8/9/08
to
On 9 Aug., 14:28, Ido Yehieli <Ido.Yehi...@gmail.com> wrote:
> On Aug 9, 2:16 pm, Mario Donick <mario.don...@googlemail.com> wrote:
>
>
>
> > On 9 Aug., 01:57, Gelatinous Mutant Coconut
>
> > <GelatinousMutantCoco...@gmail.com> wrote:
> > > > Now I could easily adopt existing free roguelike tilesets, but in my
> > > > opinion none of the existing sets fit the game's atmosphere. Even
> > > > worse: these tilesets are used by so many other games that LambdaRogue
> > > > would lose it's individual visual style.
>
> > > Maybe a quick description of the sort of atmosphere you are going for
> > > with LambdaRogue, and the sort of visual style that you are looking
> > > for, would be helpful?
>
> > Dark and prefarably not cute (many small pictures of monsters or
> > player chars tend to be too cute). Slightly desaturated colors. I have
> > created a sample tileset out of Itakura's Nethack and Gervais' Angband
> > tilesets:
>
> >http://www.flickr.com/photos/29216908@N02/2745396640/http://www.flick...

>
> > (previews; use the full view for original size)
>
> > I LIKE the way these tiles look, but of course they have been seen in
> > many other games.
>
> The problem is, even if you get a lot of new art, every time you want
> to add a new enemy/item/whatever you will need to get new art for it
> as well.  What if the person who drew them quits after drawing all the
> art for this version?  No new items get added to LambdaRogue?

How do other roguelikes with unique tilesets manage this?
CastlevaniaRL, for example, has -- as far as I know -- great graphics,
especially created by somebody else than Slash for this game ...

And if it's a job "create ... icons and receive ... of money", there
should be no great problem ...

LambdaRogue 1.x itself won't receive much new monsters soon; there are
more than enough.

Instead the possibilities for the player to _interact_ with the
_existing_ content really need to be increased in future updates -- as
Krice wrote some days ago in his Rogue Hut blog: "The game itself
seems to be pretty simple". So that's why I asked this question these
days -- the time is right.


Mario Donick

dominik...@gmail.com

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Aug 11, 2008, 7:51:11 AM8/11/08
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Ummm... What tile size are you interested in, what's the tile list to
do, what format do you use? I might be interested in attempting to do
something like this :). Oh, I don't mind doing it for free :).
I'll DL your game to see the general atmosphere as well.
Mingos.

Mario Donick

unread,
Aug 11, 2008, 3:31:01 PM8/11/08
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Wow, that would be great. I will try to send you an e-mail with all
the details.

Mario

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