On Sunday, July 29, 2012 10:48:31 AM UTC-5, XLambda wrote:
> On 28 Jul., 02:55, Jürgen Lerch <
jyn...@gmx.de> wrote:
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> > Saluton!
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> >
>
> > Am Freitag, den 27.07.2012, 02:49 -0700 schrieb TychoDev:
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> >
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> > > Op vrijdag 27 juli 2012 06:40:21 UTC+2 schreef
goomb...@gmail.com het volgende:
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> > > > I saw the excellent tutorials for creating a Roguelike in C and C++, and they looked great and easy to follow - but I'm hoping to improve my abilities with Java, my main language. So far I've found that Java isn't natively good for the Roguelike because it doesn't natively allow console access. I've found the PDCurses libraries but have no clue what to do with those and fumbling around by myself isn't working.
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> > > > Does anyone know of a concise beginners Roguelike tutorial using a Java approach/implementation? Would greatly appreciate any help.
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> >
>
> > Actually, there is at least the start of a java roguelike tutorial
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> > on Roguebasin:
http://roguebasin.roguelikedevelopment.org/index.php/Java_Roguelike_T...
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> >
>
> > Ad ASCII!
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> > JuL
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> >
>
> > --
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> >
jur...@gmx.net / Übrigens: Elfen tragen keine Rollis.
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> > Jürgen ,,JuL'' Lerch /
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>
>
> Yeah, I was the one who started that. I never got really far, a)
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> because I had a ton of other work to do and b) because many people,
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> especially over at roguetemple, kind of looked down on the language.
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> "Real programmers" use C++, you know. That was very discouraging.
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>
>
> I can really recommend Trystan's tutorial, I myself copied some
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> patterns from there.
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>
>
> Also, if you run into any coding problems, consider posting at the
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> roguetemple. At least some people over there know their java-fu. :)
I've been using Trystan's tutorial and have a pretty sick basic roguelike now. I feel bad copying code, but I'm getting to the point where I can make lots of unique changes. I added criticals and misses, as well as critical failure (drop weapon if you roll a 0 to hit) and once I learn how to implement save/load I've got some big plans.