Although it's technically complete, and can be entertaining to follow
the other heros around, it it often possible to survive by hiding
indoors and using villagers as meat-shields while the other heroes
bust some undead skulls. That wasn't what I was going for, and you
miss seeing what the heroes can do, but I guess that's what the other
cowardly villagers are trying to do as well. I seemed to get the best
score while protecting the priest or hanging with the samurai.
The only bug I know of is that once or twice it has stopped responding
and all the threads were suspended.
You can move (arrow keys, numpad, or vi keys) and swap your weapon or
armor with what's on the ground ([g] or [,]). You should press [?]
when you start to get a better idea of what's going on.
The source is on github at https://github.com/trystan/latestart7DRL
You can play it from your browser on my blog at
http://trystans.blogspot.com/2011/03/twelve-hours-my-2011-7drl.html
It doesn't appear on your blog for me, and when I checked the html
source and found the jar file that wouldn't work either.
--
Darren Grey
I tested with Safari on OSX as well as Opera and IE7 on Windows 7; it
was there for each browser. Are you able to see Java applets on other
pages?
I am indeed. I'm running Firefox on 64-bit XP. I'll check if my Java
thingummy is up to date and get back to you...
--
Darren Grey
I'm not a Java guy by day so I may not have deployed everything
correctly.
If nothing else works, you can download the source (https://github.com/
trystan/latestart7DRL/zipball/master) and compile and run it from a
local web page or applet runner. I don't know if it's worth doing all
that just to press [.] and watch some z's terrorize some hapless @'s
though.
You can now download the jar file and run it locally.
https://sites.google.com/site/trystansprojects/latestart7DRL_final.jar
Works! Funky game, though some sort of ability to see a map overview
would be nice.
--
Darren Grey
Thanks for trying it! Being just one hero among many didn't turn out
to be as fun as I hoped but I'm mostly happy with it. I was thinking
of doing a part 2; any other suggestions?
Well it might be more interesting if you could do battle calls and
give instructions to the heroes. Also I'd reduce the range of the
knockback weapons - they become annoying rather than useful. Some
ability to lay traps might be nice too, though perhaps that should
come from a Rogue class option.
There's a few ways you could do multiple classes actually. Archery
would be ranged but lower damage and higher miss chance. Wizard would
be AoE, so dangerous to use around other heroes. Rogues would lay
traps and use stealth. Necromancers could charm the undead and get
them to fight each other. Priests could do smiting + healing, etc.
--
Darren Grey