If your previous campaign ended with a core story dead end, you should
be able to restart it by pressing "#" and then typing "rcs" into the
console.
Here's the complete list of changes:
- Added two more episodes of the BeanPole campaign, plus two extra
episodes
- Added Ramuh mecha
- Fixed indestructible building bug (locale.pp)
- +Tht, +Tpt tasks folded into +Tgt
- Items given to PC will be given to pilot if possible (backpack.pp)
- NeverFail with unspecified job creates random NPC (playwright.pp)
- NeverFail NPCs get search string applied as chardesc (playwright.pp)
- Personal allies include LANCEMATE in search description
(interact.pp)
- \PPR, \SPR, and \OPR with argument 0 gives PC's pronoun
(arenascript.pp)
- Megaplots won't combine components with similar changes
(mpbuilder.pp)
- Added PMemo ASL command (arenascript.pp)
- Reaction time calculator changed (ability.pp)
- Player-owned gears always moved from metascene (arenaplay.pp)
- Added some new attitudes, motivations (playwright.pp)
GH2 is available in both console and graphical versions. In addition
to the precompiled binaries for Windows, you can compile the game on
Linux, FreeBSD, and MacOS. As usual all files may be downloaded from
SourceForge:
https://sourceforge.net/projects/gearhead2
GearHead Blog:
http://www.gearheadrpg.com/
GearHead Forum:
http://www.gearheadrpg.com/forum/
Try it out, and let me know what you think.
- Joseph Hewitt
--
Comics> http://www.ataraxiatheatre.com/
GearHead> http://www.gearheadrpg.com/
GHForum> http://www.gearheadrpg.com/forum/