This is my first roguelike, so I'm not aiming very high at the
moment. I'm planning for this game to be more team and tactics based,
rather than the player being a one man army.
Things to expect:
* AI partners that aren't too dumb to live.
* Simple, tactical, and hopefully fun combat.
* Simple magic.
* Magical artifacts.
* A last boss with a MacGuffin.
* High mortality rates.
Things not to expect:
* Experience and leveling up.
* A lot of ordinary items and equipment.
* Fancy effects.
It is 9 PM on Sunday, March 7. And so I begin.
excellent start :)
And I came up with a title for my game! It's an idea I had a while
ago, except I'm adapting it to my current plans. The basic deal is
you go up a tower, collecting the magic artifacts in the tower and of
course killing stuff. When you reach the top of the tower you unlock
the basement to the tower, where there's a demon sealed away. In my
original plans, you could just leave with all your treasure at this
point. We'll see if that ends up getting in here.
Anyways, I have an @ moving around and not moving through walls, and
I'm about to add the allies and monsters and the combat. "About" is
kind of vague, but hopefully it will happen by tonight.
Hoping I don't fail ;)
I decided to wait on the ai stuff, and I put in field of view. Except
now everything is black... I'm not entirely sure why, since the
monsters are drawn after the terrain and aren't subject to FOV yet.
So my @ should still be visible :|
Shockingly, I didn't actually get dungeon generation in. I'm 90% of
the way there; I have my BSP set up, and I know what to do with it,
but I haven't put in the code to use it to make rooms.
Oh, and I'd better make a title screen. And a victory screen. I've
definitely neglected that.
Congratulations to the people who finished the challenge!