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7drl attempt

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s.ch...@googlemail.com

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Mar 7, 2009, 10:20:56 AM3/7/09
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Hi all. This is my first post to r.g.r.d, my first roguelike, and my
first attempt at Python (I really want to learn Python, also, I don't
fancy hacking something like this together in C++ or Java). I'm
starting a job soon which is going to require much more programming
than I've ever done before, so I'm going to have a go at a challenge
that might be well over my head... wish me luck! Also any tips would
be appreciated :) Incidentally, I do have some working code already,
but it's only at the @ walking around the screen stage.

Anyway, the concept for this game (working title: Fist of the Rogue
Warrior) is a martial arts setting, based around tournaments. I
really want to have a variety of combat styles to learn, and a
selection of different moves and stances. However, the setting lends
itself to a few simplifications which should make life a bit easier -
items, magic, and random level generation are strictly optional, as I
want each level to feel designed, combat to be mostly unarmed, and
magic to be subsumed entirely into the fighting moves. Also, the
tournament-based system means leveling will probably occur between
each battle (no XP) and there won't be much to save (just the player
state).

I make it 15:20 GMT, so I'd better get cracking. Best of luck to all
the other coders out there!

s.ch...@googlemail.com

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Mar 8, 2009, 6:29:59 AM3/8/09
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Evening came, and morning came. The first day :)

So far, I now have an @ walking about a map with walls in it, which I
can load from a file, and it also contains an enemy who does nothing
except get hit. Progress!

s.ch...@googlemail.com

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Mar 11, 2009, 11:20:54 AM3/11/09
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Woooooah, we're halfway there...

I'm currently adding the attack and defence objects and I'm getting in
a mess trying to arbitrarily assign functions to each instance. I
don't really want to create a class for each attack/defence type, but
it looks like I might have to... any thoughts?

Michal Bielinski

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Mar 11, 2009, 4:47:40 PM3/11/09
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On Wed, 11 Mar 2009 16:20:54 +0100, s.ch...@googlemail.com wrote:
> I'm currently adding the attack and defence objects and I'm getting in
> a mess trying to arbitrarily assign functions to each instance. I
> don't really want to create a class for each attack/defence type, but
> it looks like I might have to... any thoughts?

Ask yourself whether you really need attacks and defences to be objects.
Maybe plain old data will suffice?
--
Michal Bielinski

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