In the end I had 6 minutes to spare – total development time was 36
hours.
Stygia, a 7DRL for Windows can be downloaded at
http://kharne.googlecode.com/files/Stygia-v0.1.zip (executable + C#
code, requires .NET 4 framework to run, and LibtCod.NET v1.50+ to
compile). Its been released under the GPL v2.
The goal is simple: get to the bottom of the dungeon (10 levels deep)
and find the gate to the Plane of Elemental Fire before you freeze to
death.
Cheers to the chaps behind Libtcod & Libtcod.NET - without them it
wouldn't been possible.
I think I’ll go and pass out for a few weeks now (joke). In a few days
I’ll start work on a non-7DRL bug-fix/refactored version, and then a
Linux-compatible version using Mono after that. The Stygia devblog is
at: http://stygiaroguelike.wordpress.com/
But its been my first 7DRL and although hectic, its been bloody fun.
P.
-Fixed an issue that would sometimes prevent monsters from moving and
doing stuff on their turns
-Fixed an issue with monsters accidentally stacking on the same square
and resulting in one of them being subsequently undetectable/
unattackable.
I've not idea if this makes the game ineligible for the 7DRL or not:
but I'd rather have a properly working version than not, so I've
posted the update. Old save files are compatible with the new version
- just copy over the contents of the save subdirectory.
The original version as was at the end of the 7DRL, v0.1, is of course
still available, and always will be from the same URL as it was
previously available at
P.
Available from http://code.google.com/p/kharne/downloads/list
Fixes in this version:
-Fixed an issue with the view not being centred on the player after
using a scroll of Teleportation.
-The Quit ('Q') command now works properly.
-Added a version notifier to the title screen.
-Added a command to display version information in-game ('V').
Hopefully this will be the final version for a while *fingers-crossed*
P.