Alas, I didn't pay attention to my own advice from the podcast and got too distracted. Biggest failure was underestimating how long it would take to code individual enemies for all zones (and all the ensuing bugs that cropped up).
However the game in its current state contains some definite elements of fun, so you may want to check it out. There's no in-game help beyond the commands listed in the Escape key menu, but I include a readme and the design doc with mechanics details for people to peruse. Look out for a full release in the coming weeks.
Windows standalone version:
http://gruesomegames.com/roguerage-failure.zip
T-Engine module for OSX/Linux users (need T-Engine b38 to run it):
http://gruesomegames.com/roguerage-mod-failure.zip
Well, at least I have lots of 7DRLs to play to cheer me up :)
--
Darren Grey