Nigel McBride and I have (nearly) finished our 7DRL based upon Omega
World. Only a few hours of coding worth of the original design is
missing, so I'm choosing to call it a success rather than make it a
8DRL, even though there's no victory condition, and map gen is just
random. But because it's so close, we're planning on actually
finishing the game later.
Commenced at 13:14GMT Monday (secret unannounced extra 14 minutes!),
and completed 168 hours later. Time since then has been lazily spent
trying to package the game for Windows using py2exe. Horrible errors!
I finally gave up on fixing the bizarre random audio glitches and
crashes. SDL_mixer (pygame.mixer) is total awful.
(Requires Python, Pygame, SDL_Mixer; 8MB)
(For Windows, no dependencies; 14MB. Py2exe causes lots of audio
glitches which aren't there normally)
(I know someone complained about Dropbox. The game will eventually be
Python won't run for me, and on the Windows .exe version I get an
error about "SDL.dll not found" and the following error log:
Traceback (most recent call last):
File "main.py", line 974, in <module>
app = App()
File "main.py", line 592, in __init__
self.player = makeplayer(char_gen_menu())
File "main.py", line 253, in char_gen_menu
pygame.error: Failed loading smpeg.dll: The specified module could not
Any clues to how to get this working?