7DRL Success: Mont Asall

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Oceans Dream

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Mar 17, 2012, 6:30:45 PM3/17/12
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Download:
http://www.mediafire.com/?o15gj4d4rzra8vi

Website: (To be updated soon)
http://dev.oceansdream.net/
Tumblr:
http://oceansdreams.tumblr.com/

Screenshots: (Some can also be found in the tumblr site)
http://rpgmaker.net/manage_games/3883/images/

You can create your character in the start. You are caught and accused of the murder of Sir Edmund. A trial happens which determines whether you are set free or whether you end up in Jail. Being as you aren't the one who did it, it becomes a search to find the true murderer, and the feud between the temple and the palace.

Being a roguelike, a lot of the elements are randomized. Where you go, what items you find in chests, how many chests appear in a floor, what items are sold in shops, all of that is randomized. While the areas you go to are randomized, the maps are hand designed with custom tiles.

In battle, you can move up to the enemy. Depending on what armor and what weapon you have will determine how many steps you can take and how long your weapon range is. You can hire a mercenary to join you temporarily, though they may leave after you fight the boss of the area.

You can move around up to the amount of steps you have. Press Z to bring up the attack cursor. If the enemy is in range, you can select them to attack. X to cancel out.

Press X while its your turn to bring up the submenu. You can use an item or spell (unless you have already attacked/used an item or spell in that turn), Pass your turn, Leave the battle (if you're as far south in the battlefield as you can go or have defeated all the enemies), or view the enemy names.

You can hire a helper into battle too. So you go first, then your ally if you have one, then the enemies go.

This was an interesting experiment, as I've never tried to make a roguelike before. I might be a bit off in my interpretation but I hope it's still fun, despite the short time to make it!
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